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Thread: 3.1 PLD Changes

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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,861
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Brian_ View Post
    My overall point is the tuning and balance CAN exist. It just currently doesn't. So, when SE says that they're going to try to balance the tanks through the content, I can see how it would work. It's not a hard idea to understand. You either balance the tanks by equalizing their contributed raid DPS, raid mitigation, survivability, and viable utlity, OR you design and tune content that balances the differing elements of the tanks.
    And, sure, the game would likely be better as a whole for it if SE would make more fights that can actually make use of these perks of utility between jobs. I think the main reason people are pointing at the jobs rather than fights, though, is that frankly it's a lot easier to believe that SE can make the tank fights more on par in each aspect than that they can create fights that consistently better equalize the values of the tanks' varying potential dps, eHP/mitigation, and utility, and simply because unless those opportunities can apply near-equally across all fights, there's going to be a preferred tank for each, at which point eso gear will be the only reason we'd have not to force our static tanks to swap out accordingly with each fight (hell with their preferred job).

    Quote Originally Posted by Yonanja View Post
    Real balance is when you can't point at a given situation and right out say that class A is better for this, as class B can't handle it as well.
    I'd be fine with just pointing to an encounter- or dungeon-wide set of situations and being unable to say that a given class is best. If anything, I welcome one tank coming out ahead of the others for a single situation. It's what makes us really notice... uniqueness.
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    Last edited by Shurrikhan; 11-08-2015 at 04:48 PM.