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Thread: 3.1 PLD Changes

  1. #91
    Player LeeraSorlan's Avatar
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    Sep 2014
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    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    is it really every 15 seconds, they said nothing about removing the proc to use this skill. So it could rely on a bit of rng at times to use it, ive went 40+ seconds b4 w/o a proc.

    It is a buff, yea, but its not a HUGE buff. Its a minor lil nice dmg boost, nothing more

    And i wonder how much this 1 single tp reduction will matter, i hit -100 tp in A1s before the 1st jump, 10 less tp every 3 combo rotations is a bit minimal.
    (1)
    Last edited by LeeraSorlan; 11-06-2015 at 11:49 PM.

  2. #92
    Player
    Sapphidia's Avatar
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    Aug 2013
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    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Shining_Tiger_Excalibur View Post
    In raids Paladin will be just a little better; in dungeons, we'll be just a little worse now.
    I actually still think it'll be a buff to 4mans. You're looking at a 5-8% dps/threat buff on single targets and you can now weave that Shield Swipe in between Flashes and other moves when AOE tanking. Shield Swipe spam from Bulwark/Sheltron use was always a DPS loss over just rotating your regular combos between mobs, the only benefit was the Pacification and there were a VERY limited number of mobs that actually cast moves that pacification is affected by and it had diminishing returns.

    You'll see a decent DPS buff in instances, and whilst you wont be able to Spam Pacify you can more easily spam -STUN- with the lower cooldown shield bash. Also with Shield Swipe off the GCD you'll be able to much more easily use it reactively when you see an enemy cast bar and not worry about being locked out by the 2.5 second global cooldown.

    These changes are all 100% positive in my mind.
    (3)

  3. #93
    Player
    Sapphidia's Avatar
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    Sapphidia Wulfhaven
    World
    Balmung
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    Warrior Lv 90
    Quote Originally Posted by LeeraSorlan View Post
    is it really every 15 seconds, they said nothing about removing the proc to use this skill. So it could rely on a bit of rng at times to use it, ive went 40+ seconds b4 w/o a proc.
    There'll be some times where it wont proc of course, but paladins do have decent block rates. Remember we also have SHELTRON which guarantees a shield swipe proc every 30 seconds, along with Bulwark when needed. Dark Knights rarely have a problem with their parry-reactive so I think we'll see the proc more frequently than you may think. Once every 30 seconds is the absolute worst it will be due to sheltron, it'll probably be closer in practise to once every 20 or less.

    I agree on the TP thing though - we're gaining 10 TP every 9 GCDs roughly. That's a small buff. Of course, if anyone was using the OLD shield swipe to save TP on long fights they'll be unable to do this now so we'll actually see paladins running dry on TP -faster- than before. The Goring TP reduction really only affects offtanking and A4 where you cant block anything. Still, it's a buff.
    (0)

  4. #94
    Player
    Fyce's Avatar
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    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Sapphidia View Post
    That's significant.
    But not significant enough to still take a PLD in raid over a DRK and a WAR.
    PLD MT will still be below the other two, and the better survivability doesn't make up for it, at all.

    So, yes, it's a good buff... but it doesn't change the fact that the more a tank can DPS, the better it is in the current content.

    Besides, the only utility a PLD can bring to the team is the RoH debuff... and that's currently useless due to all the freaking magic damage there is.

    In short: these buffs won't change the meta.
    (1)

  5. #95
    Player
    Jpec07's Avatar
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    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Fyce View Post
    In short: these buffs won't change the meta.
    No one is suggesting that they will. But they will help PLD in a lot of ways, and they will make the job more interesting (oGCD Procs make me happy).

    We need to look to encounter design in 3.2 to see where they're going with the meta. The language in some of the interviews suggests that we will probably see more in the way of high-tank-damage fights, which will make PLD relevant again.
    (0)
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  6. #96
    Player
    Sapphidia's Avatar
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    Sapphidia Wulfhaven
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    Balmung
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    Warrior Lv 90
    Quote Originally Posted by Fyce View Post
    But not significant enough to still take a PLD in raid over a DRK and a WAR.
    PLD MT will still be below the other two, and the better survivability doesn't make up for it, at all.
    Oh for sure, I do agree here. But mostly I'm just over the moon as we heard Yoshi's interview BEFORE these patch notes and said we werent getting any dps increase at all.

    Then the patch notes drop and it looks like we're getting about 5% more dps when able to block. That's a nice boost. Also, having more offensive off-gcds is always fun, and I think this change will make paladin a little more fun to play too (I always liked using Reprisal on Dark Knight).

    I think Paladins will have to suck it up in Alex Savage at least, as we're now starting to overgear it anyway. From what Yoshi is saying, hopefully all future content wont be so dependant on raw dps checks and will need more general survivability and group coordination.
    (0)

  7. #97
    Player
    Kemas's Avatar
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    Aug 2013
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    Gridania
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    Character
    Samahri Ronso
    World
    Sargatanas
    Main Class
    Paladin Lv 71
    Hoping for AOE physical damage as commonplace so rage of halone can take its rightful place as plds raid mitigation- cuz divine veil is still a bit shoddy with no buffs in sight to that/clemency. :/
    (0)

  8. #98
    Player
    Freyyy's Avatar
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    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kemas View Post
    Hoping for AOE physical damage as commonplace so rage of halone can take its rightful place as plds raid mitigation- cuz divine veil is still a bit shoddy with no buffs in sight to that/clemency. :/
    If they ever did that, they'd have to increase the physical defense on caster and healer gear because right now, casters and healers have the same problems with physical than DRGs had with magical, and we know that even with their superior HP pool, it was a disaster in the early days of FCoB.
    (0)

  9. #99
    Player
    Fyce's Avatar
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    Fyce Alvey
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    Cerberus
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    Summoner Lv 100
    Quote Originally Posted by Sapphidia View Post
    Oh for sure, I do agree here. But mostly I'm just over the moon as we heard Yoshi's interview BEFORE these patch notes and said we werent getting any dps increase at all.
    To be honest, I stopped believing that Yoshi-P had any kind of influence in class/job balance from the time he said that WAR was fine, while the job was completly revamped just after that.

    But yeah, to get back on the point, the core of the problem lies in the way they made survivability irrelevant... well, at least, very far behind DPS's impact.
    They cannot fix the "tank meta" unless they change their view on the importance of DPS checks.

    So, while the PLD buffs here are really good for the job... I have no idea why they did that in the first place, since it won't really change anything in the end.


    Quote Originally Posted by Freyyy View Post
    If they ever did that, they'd have to increase the physical defense on caster and healer gear because right now, casters and healers have the same problems with physical than DRGs had with magical, and we know that even with their superior HP pool, it was a disaster in the early days of FCoB.
    Not really, this was a problem because of the amount of magical damage DRG took due to their combat gameplay.
    While shifting the tank meta to make survivability relevant, they can also change the healer's one so healer's DPS isn't relevant to meet DPS checks.
    In short terms: make tanks tank and healers heal.
    (1)
    Last edited by Fyce; 11-07-2015 at 12:37 AM.

  10. #100
    Player
    IskarJarak's Avatar
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    Character
    Iskar Jarak
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    I dunno how you other Pld's do it, but for me Sword Oath on openers where everyone is doing max deeps with cd's and pots Shield Swipe for me was what allowed me to only use Halone for the debuff so I could do more dps. I guess it will be tested but I fear not having Shield Swipe available whenever it procs (and now less potency) I fear I will have to Halone more in Sword and thus really I would consider it a dps loss. Great for Shield Oath, bleh for Sword Oath which is more important to be in AMAP IMO
    (0)

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