Quote Originally Posted by Yonanja View Post
The only real way of balancing the classes would be for them to have the same damage output and survivability, but having different playstyles. Making one class do more damage will make that class prefered in basicly all content, unless it can't survive it, which would lead to the class suddenly being useless.
While true, it is still not immune to bias. If everyone has equal footing, in terms of dps and/or survivability, then the ones that will be the easiest to achieve max dps and/or survivability with will still trump the others. It will not still eradicate competitive people who will want to an optimal run.

And this trend will continue with succeeding expansions, when every new tank jobs are added. Oh well....