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Thread: Tell me!

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  1. #1
    Player
    Yunona's Avatar
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    Aug 2015
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    75
    Character
    Stormageddon Bear
    World
    Jenova
    Main Class
    Warrior Lv 60

    Tell me!

    Shadewalker. The NIN 56 ability. WHAT DOES IT LOOK LIKE?! hundreds of videos and threads on blah this blah that MR. HAPPY.... I wont even.... what does it look like? just tell me already...
    (0)

  2. #2
    Player
    Zojha's Avatar
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    Aug 2015
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    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    You do some weird hand motion in the air, I think something subtle happens on the target and that's it.

    It's not particularly flashy.
    (1)

  3. #3
    Player
    Yunona's Avatar
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    Aug 2015
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    75
    Character
    Stormageddon Bear
    World
    Jenova
    Main Class
    Warrior Lv 60
    So why does the description say doppleganger? Also thank you.
    (0)

  4. #4
    Player
    Warlyx's Avatar
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    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Yunona View Post
    So why does the description say doppleganger? Also thank you.
    because its cool to have good ideas....but once u need to implement it....u get lazy ....and bah why bother....
    (0)

  5. #5
    Player
    Jonnycbad's Avatar
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    Apr 2015
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    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Yunona View Post
    So why does the description say doppleganger? Also thank you.

    Same reason why:

    -Wildfire describes smothering the target with burning pitch, and the icon shows a bundle of dynamite--but the animation is a land mine that you throw at the target that sticks to it and pulsates.

    -Leg sweep hits the torso of your target.

    -Divine Veil gives the party a damage shield, but shows the PLD tossing their sword up in the air and catching it.

    I'm sure there are other examples of odd animations that don't match the descriptions.
    (1)
    Last edited by Jonnycbad; 11-06-2015 at 12:21 AM.

  6. #6
    Player
    Almalexia's Avatar
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    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Jonnycbad View Post
    Same reason why:

    -Wildfire describes smothering the target with burning pitch, and the icon shows a bundle of dynamite--but the animation is a land mine that you throw at the target that sticks to it and pulsates.

    -Leg sweep hits the torso of your target.

    -Divine Veil gives the party a damage shield, but shows the PLD tossing their sword up in the air and catching it.

    I'm sure there are other examples of odd animations that don't match the descriptions.
    Low Blow kicks a taru in the head.

    Well, I guess that's still low.
    (2)

  7. #7
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Bah, nevermind my post. I completely read the original post wrong.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  8. #8
    Player
    Zojha's Avatar
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    Aug 2015
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    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    No idea. I reckon the idea is that you project your appearance to the target so that the enemy thinks that's the real you and thus everything you, the supposed clone, do is attributed to that person instead. Except that changing somebody else's appearance was considered annoying and thus not implemented.

    It was a little bit disappointing, just as duality, where I expected a clone to briefly appear and do the same attack/animation as I. Instead, my character waves her daggers around a bit and the next weapon skill simply pops two numbers instead of one. Yaaaaay!
    (0)

  9. #9
    Player
    Jim_Berry's Avatar
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    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    I'm assuming "Doppleganger" because whoever you cast it on gets the enmity you generate instantly.

    So basically, if I pull the boss after hitting the tank with "Shadewalker", my clone, or Doppleganger, is seen by the enemy as a mirror on the tank. Therefore, the tank gets all my enmity. This is helpful to allow the tank to go DPS stance and deal more damage before needing to apply Enmity combos at the start, so long as "Shadewalker" is active on him.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

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