Page 15 of 18 FirstFirst ... 5 13 14 15 16 17 ... LastLast
Results 141 to 150 of 180
  1. #141
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by PeaceWalker View Post
    Clairvoyance is key to avoid plumes...
    Fixed that for ya.
    No, positioning is key to plumes. They are always in the same spot if you tank ifrit correctly.

    There is a learning curve, once you get it down you can do it drunk and blindfolded.
    (0)

  2. #142
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by PeaceWalker View Post
    Clairvoyance is key to avoid plumes...
    Fixed that for ya.
    Plumes are relative to Ifrit's position. It's not guesswork.
    (0)

  3. #143
    Player
    ViciousValentine's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    76
    Character
    Vicious Valentine
    World
    Masamune
    Main Class
    Conjurer Lv 50
    All in all, no matter what your opinion on the Ifrit fight is..
    using animation lock as a mechanic to add difficulty is a fairly weak move by Square Enix. Considering animation lock and server lag make the fight about 10 times harder.
    I think learning new ways of playing is always a good idea for raids. But using faulty mechanics, server issues, poor loot systems to gauge difficulty is wrong.
    (2)

  4. #144
    Player

    Join Date
    Oct 2011
    Location
    Toronto, Canada
    Posts
    1
    I am also frustrated about the server lag. Everytime after hellfire there is soo much anamation lagg that the lava pumes im out of it like 100% like 1st post video and i get hit. Since i have all my DOW and DOM all 50 and they and nothing to do but ifrit i quit this game until. How can i fight IFRIT when i cant even do anything with server lagg. SE pls fix this or your gonna lose alot of ppl in the future if futrue raids/instances are like this.
    (1)

  5. #145
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ViciousValentine View Post
    using animation lock as a mechanic to add difficulty is a fairly weak move by Square Enix.
    It's not like they did it intentionally. Would you rather have no new content until v2 comes out and the server issues are fixed? It's just something we'll have to live with until then, or stop playing until it's fixed. The key is knowing when to use an action or a spell so that you can move the second you see a crack appear under you. Maybe they could adjust the time given to get off the crack to compensate for the server issues but many linkshells are farming this raid now so it's not broke.
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  6. #146
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    I have beat Ifrit many many times(as kyri sagitta), and i will be step in step with our jp mage and die to cracks while she does not. i feel like a weak link to my team and im done trying this because it makes me feel like its my fault when I know clearly it is not. I love SE/ffxiv and I wont quit, ill pay but this depresses me hugely.

    Not to bring in something off point but drops too, half the ls members has 3-6 weapons each, I have yet to have gotten one. the drops here are terribly off if i have beaten this 20+times and seen nothing while others in my group only need one more to complete set.
    (3)
    Last edited by Kyri; 10-25-2011 at 06:42 PM.

  7. #147
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Hold on a little longer and the lag will be fixed in about 12 months when 2.0 is done =_=
    (0)

  8. #148
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jennestia View Post
    Having servers in NA would do absolutely nothing -- They said (yet again) it was basically the current servers themselves that are shoddy, not the location.
    It would do something, 300 ms of lag is a pretty big deal in a fast paced fight, and 300 ms is average from the US and EU to Japan but then I've told you this before and you haven't taken it into account.
    (0)

  9. #149
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Recently, my LS has defeated Ifrit. I must say, as cool as the fight is, it is heavily flawed and 100% needs to be fixed. This is not a fight against Ifrit, this is a fight against the game itself. When you create a system that requires you moving around a lot and timing yourself, then you need to make it where animation lag does not become an issue. You can sugar coat it all you want, but this is a system we should not have to work with. This really needs some tweaking around.
    (2)

  10. #150
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Xenor View Post
    It's not like they did it intentionally. Would you rather have no new content until v2 comes out and the server issues are fixed? It's just something we'll have to live with until then, or stop playing until it's fixed. The key is knowing when to use an action or a spell so that you can move the second you see a crack appear under you. Maybe they could adjust the time given to get off the crack to compensate for the server issues but many linkshells are farming this raid now so it's not broke.
    No I would rather they provide content suitable for the limitations of the server.

    Quote Originally Posted by Velhart View Post
    Recently, my LS has defeated Ifrit. I must say, as cool as the fight is, it is heavily flawed and 100% needs to be fixed. This is not a fight against Ifrit, this is a fight against the game itself. When you create a system that requires you moving around a lot and timing yourself, then you need to make it where animation lag does not become an issue. You can sugar coat it all you want, but this is a system we should not have to work with. This really needs some tweaking around.
    Agree, when they reduce the animation lag and remove animation lock (assuming they do) this game could have some really interesting and dynamic fights, but until those two go its just going to add a layer of fake difficulty.
    (5)
    Last edited by Jinko; 10-25-2011 at 10:17 PM.

Page 15 of 18 FirstFirst ... 5 13 14 15 16 17 ... LastLast