All in all, no matter what your opinion on the Ifrit fight is..
using animation lock as a mechanic to add difficulty is a fairly weak move by Square Enix. Considering animation lock and server lag make the fight about 10 times harder.
I think learning new ways of playing is always a good idea for raids. But using faulty mechanics, server issues, poor loot systems to gauge difficulty is wrong.
I am also frustrated about the server lag. Everytime after hellfire there is soo much anamation lagg that the lava pumes im out of it like 100% like 1st post video and i get hit. Since i have all my DOW and DOM all 50 and they and nothing to do but ifrit i quit this game until. How can i fight IFRIT when i cant even do anything with server lagg. SE pls fix this or your gonna lose alot of ppl in the future if futrue raids/instances are like this.
It's not like they did it intentionally. Would you rather have no new content until v2 comes out and the server issues are fixed? It's just something we'll have to live with until then, or stop playing until it's fixed. The key is knowing when to use an action or a spell so that you can move the second you see a crack appear under you. Maybe they could adjust the time given to get off the crack to compensate for the server issues but many linkshells are farming this raid now so it's not broke.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
I have beat Ifrit many many times(as kyri sagitta), and i will be step in step with our jp mage and die to cracks while she does not. i feel like a weak link to my team and im done trying this because it makes me feel like its my fault when I know clearly it is not. I love SE/ffxiv and I wont quit, ill pay but this depresses me hugely.
Not to bring in something off point but drops too, half the ls members has 3-6 weapons each, I have yet to have gotten one. the drops here are terribly off if i have beaten this 20+times and seen nothing while others in my group only need one more to complete set.
Last edited by Kyri; 10-25-2011 at 06:42 PM.
Hold on a little longer and the lag will be fixed in about 12 months when 2.0 is done =_=
It would do something, 300 ms of lag is a pretty big deal in a fast paced fight, and 300 ms is average from the US and EU to Japan but then I've told you this before and you haven't taken it into account.
Recently, my LS has defeated Ifrit. I must say, as cool as the fight is, it is heavily flawed and 100% needs to be fixed. This is not a fight against Ifrit, this is a fight against the game itself. When you create a system that requires you moving around a lot and timing yourself, then you need to make it where animation lag does not become an issue. You can sugar coat it all you want, but this is a system we should not have to work with. This really needs some tweaking around.
No I would rather they provide content suitable for the limitations of the server.It's not like they did it intentionally. Would you rather have no new content until v2 comes out and the server issues are fixed? It's just something we'll have to live with until then, or stop playing until it's fixed. The key is knowing when to use an action or a spell so that you can move the second you see a crack appear under you. Maybe they could adjust the time given to get off the crack to compensate for the server issues but many linkshells are farming this raid now so it's not broke.
Agree, when they reduce the animation lag and remove animation lock (assuming they do) this game could have some really interesting and dynamic fights, but until those two go its just going to add a layer of fake difficulty.Recently, my LS has defeated Ifrit. I must say, as cool as the fight is, it is heavily flawed and 100% needs to be fixed. This is not a fight against Ifrit, this is a fight against the game itself. When you create a system that requires you moving around a lot and timing yourself, then you need to make it where animation lag does not become an issue. You can sugar coat it all you want, but this is a system we should not have to work with. This really needs some tweaking around.
Last edited by Jinko; 10-25-2011 at 10:17 PM.
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