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  1. #1
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Just to note, I don't have any apparent visual lag running XIV. My computer runs the game just fine.

    As for the quality of the video, I blame AE, I think I exported as a MPEG4, I was in a rush to get to work. Probably YouTubes compression killed quality some too.
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    If you have not attempted the Hard Mode Ifrit you should not be commenting in this thread. The issue with animation lock is when you start an action your player is locked to its current position for a set amount of time while the animation fires, for archers this makes it 100% impossible to effectively dodge the plumes and erruptions while keeping DPS up since every single action an archer takes puts you in animation lock.

    The fight imo was designed with animation lock and the need to space out your attacks and time your abilities on purpose. The fight is actually quit easy if you learn his rotation and learn when you can DD and when you wait for AutoAttack to keep going(to keep you out of animation lock).

    My shell is at 35 kills now and we did 1 of them with 7ppl as 1 dc'd on entering. It just takes practice and is almost reliant on everyone having sentinel.
    (2)

  3. #3
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Agreed. This is the main reason my group has problems.
    (0)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  4. #4
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    It's petty to argue about what exactly the issue is, whether you think your 16-core triple-GPU computer with a dedicated OC-48 connection is immune from it or not. The fact is this problem doesn't happen in WoW, where this style of fight was popularized. There's no reason for it to have to happen in FF14. Also on top of lag issues and animation lock there's a separate issue involving the lava pool hitboxes. You can be outside the pool the entire time, thus not having to deal with lag at all, but still end up getting hit because the hitboxes aren't lining up quite right.
    (4)

  5. #5
    Player
    Join Date
    Aug 2011
    Posts
    200
    But everyone can agree that the fight is fun right?

    Yes?

    ok...then no need for this thread.
    (1)

  6. #6
    Player
    ViciousValentine's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    76
    Character
    Vicious Valentine
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by MrLion View Post
    But everyone can agree that the fight is fun right?

    Yes?

    ok...then no need for this thread.
    The fight is fun...but is can be very painful due to server issues....there are very frustrating moments when you die because you need to heal the tank and become stuck in animation. I understand this makes the game harder but i doubt it is intended.
    (2)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    Quote Originally Posted by ViciousValentine View Post
    The fight is fun...but is can be very painful due to server issues....there are very frustrating moments when you die because you need to heal the tank and become stuck in animation. I understand this makes the game harder but i doubt it is intended.
    I had this same mentality at first but there are lots of opportunities to heal w/o getting in trouble especially during dash phases.
    (0)

  8. #8
    Player
    ViciousValentine's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    76
    Character
    Vicious Valentine
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by tachikoma View Post
    I had this same mentality at first but there are lots of opportunities to heal w/o getting in trouble especially during dash phases.
    Yes and I agree with you, its all about placement and timing of heals. But i still dont think the devs made the fight to be so particular. I mean never know but I still think the randomless of getting hit effects you every now and again. Overall the fight is very much doable, im just guessing its easier for the Japanese with smaller ping.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    Most demanding group fight I've had since first dealing with Ultima from FFXI, this fight is exactly the type of encounter I hoped we'd see when ffxiv released.

    A fight that forces you to constantly be on your toes, a fight where the boss moves around A LOT. A 5 phase fight with alternative strategies and ways to deal with his dmg. Arc doesn't take aoe but plume will rape you if your animation locked way outside his aoe range. This is not your avg tank and spank.
    (0)
    Last edited by tachikoma; 10-13-2011 at 10:50 PM.

  10. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    It always makes me laugh how people try to defend the games clunky controls and lock out animations and say it adds to the difficulty, well duh.

    Simple truth is they can't leave it as it is, especially if they want this game to be successful with the casual community.

    Im sure Yoshi-p is aware of the situation and has plans in motion to solve this issue, its just guna take time.

    that being said there is no getting away from the extra latency created by servers being on the other side of the world.
    (7)
    Last edited by Jinko; 10-13-2011 at 11:33 PM.

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