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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    25
    See that's where your ignorance of the issue shines Scarface.
    What you see on the video is whats registering on THAT PLAYERS screen. The players that appear to be "fucking up", are not seeing the same thing on theirs. I've literally watched people drop dead on my screen, that were nowhere near a plume or pool, and comented on vent, only to have 2 other people say they saw that peron somewhere else on their screen, and yet another swear they saw that same person 5 yalms east of anything anyone else saw. You can not judge where another player really is by what you are seeing. That's one of the major issues, you can't even verify that someone doesn't understand where they are supposed to be, and help correct them, because you HAVE NO IDEA where they actually are.
    All 8 people can take a screenshot at the same moment, and NO PICTURE will have everyone in the same position. Think that's not true? Try it, we have fraps and compared and it's NEVER synched up.

    Don't have fraps? Then maybe this will help you understand. You know that cool thing that happens in the arena, where your timers cool down, and you can spam that action button for another 15-20 seconds and get the "you can not use XXX at this time"? Yeah that's the server being 15-20 seconds off from that client. So when you see a plume or pool on your screen, guess what, that shit has already happened and you just don't know it yet, cuz the server hasn't quite got around to letting you know about it. Make no mistake though, it knows where you were standing 120 frames ago when it "really" happened, and that's what it's going to use to determine whether you dodged it, or got face-raped.
    (5)
    Last edited by Resty; 10-14-2011 at 05:18 AM. Reason: sic

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah (Wutai)
    Posts
    429
    Quote Originally Posted by Resty View Post
    See that's where your ignorance of the issue shines Scarface.
    What you see on the video is whats registering on THAT PLAYERS screen. The players that appear to be "fucking up", are not seeing the same thing on theirs. I've literally watched people drop dead on my screen, that were nowhere near a plume or pool, and comented on vent, only to have 2 other people say they saw that peron somewhere else on their screen, and yet another swear they saw that same person 5 yalms east of anything anyone else saw. You can not judge where another player really is by what you are seeing. That's one of the major issues, you can't even verify that someone doesn't understand where they are supposed to be, and help correct them, because you HAVE NO IDEA where they actually are.
    All 8 people can take a screenshot at the same moment, and NO PICTURE will have everyone in the same position. Think that's not true? Try it, we have fraps and compared and it's NEVER synched up.

    Don't have fraps? Then maybe this will help you understand. You know that cool thing that happens in the arena, where your timers cool down, and you can spam that action button for another 15-20 seconds and get the "you can not use XXX at this time"? Yeah that's the server being 15-20 seconds off from that client. So when you see a plume or pool on your screen, guess what, that shit has already happened and you just don't know it yet, cuz the server hasn't quite got around to letting you know about it. Make no mistake though, it knows where you were standing 120 frames ago when it "really" happened, and that's what it's going to use to determine whether you dodged it, or got face-raped.
    You have to be bad to run into the middle of the room to avoid plume. That is a fact, don't be mad at me, claiming that they were on the other side of the map is ridiculous, and just untrue.

    Simple, lag does not determine win or lose in this fight, it may add in additional layer of difficulty, but it's so easily avoidable if you aren't bad.

    Half the fight I don't even move from my spot... Try again, sir.

    ~Champ
    (0)

  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Scarface View Post

    Simple, lag does not determine win or lose in this fight, it may add in additional layer of difficulty, but it's so easily avoidable if you aren't bad.
    This is not simple lag though as people are trying to hammer into your hard head, its like trying to play a game with a blindfold on, because half the stuff that is happening on your screen actually happened several seconds ago and that's a massive thing in a fight like this.
    (3)

  4. #4
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Scarface View Post
    You have to be bad to run into the middle of the room to avoid plume. That is a fact, don't be mad at me, claiming that they were on the other side of the map is ridiculous, and just untrue.

    Simple, lag does not determine win or lose in this fight, it may add in additional layer of difficulty, but it's so easily avoidable if you aren't bad.

    Half the fight I don't even move from my spot... Try again, sir.

    ~Champ
    Something tells me you haven't made it past Hellfire. Sometimes based on placement in his last phase you'll have no choice even near Ifrit to go to a spot such as the one in the video. It's hit or miss for me when this happens. I have avoided it by standing in a similar spot as many times as I've been hit.
    (2)

  5. #5
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    The problem lies in SE's network infrastructure; how every facet of the game is server sided (worst idea for an online game ever), and how the network calculates and distributes movement and position data. The reason this problem has persisted since launch and why they've said very little about it, is because fixing it would require creating a new infrastructure from the ground up, and that simply isn't going to happen. You can "optimize" the current system all you want, but this problem is here to stay.
    (0)

  6. #6
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    The reason why we spread wide is in case we get the double fire effect. If we stayed clumped up and got the double fire after a teleport, we would have to continue running and wouldn't be able to run any melee back in to start dpsing since the fire would be right at Ifrit. Now on the other hand, if we got double fire while we were in stride, the people who didn't have the fire can break off instantly and start attacking Ifrit.

    The method is all about maximizing DPS with the 15 second intervals.

    Regardless though, you're completely missing the point of the video. I was not standing in the ground effect, I was idle for quite some time until the explosion happened; then I was hit by said ground effect. There was no "running through plumes" that you claim.
    (0)

  7. #7
    Player
    ViciousValentine's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    76
    Character
    Vicious Valentine
    World
    Masamune
    Main Class
    Conjurer Lv 50
    People need to stop defending everything Square does. I am all for difficult boss fights but some of this fight is artificial difficulty.
    (3)

  8. #8
    Player

    Join Date
    Mar 2011
    Posts
    25
    You have to be bad to run into the middle of the room to avoid plume. That is a fact, don't be mad at me, claiming that they were on the other side of the map is ridiculous, and just untrue.

    Simple, lag does not determine win or lose in this fight, it may add in additional layer of difficulty, but it's so easily avoidable if you aren't bad.

    Half the fight I don't even move from my spot... Try again, sir.

    And yet you still haven't beat him, even though you're so pro that the issues don't affect your success.

    By the way math wizard, if there is a 15 second client/server loop, how far can a person travel across the arena during that time, resulting in a conflict of actual and displayed postion. Well I'd say back and forth about twice. Even a 5 second lagtime will skew the players actual position to a margin of error of about 1/2 the possible arena area around him.
    YOU CAN NOT DETERMINE WHAT A PLAYER WAS DOING BY WHAT YOU SEE ON YOUR OR ANYONE ELSE'S SCREEN AT THE PRESENT TIME.
    For all you know that player DC'd 15 seconds ago, or is in the safe zone on his screen. That path he is running could have been a movement from 5-20 seconds earlier unrelated to the event on the screen totally.
    You can sit there posting "HURHUR" all day long, it does not negate the 1000 other people it's affecting.

    Try again sir....
    (6)
    Last edited by Resty; 10-14-2011 at 06:47 AM.

  9. #9
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    I understand animation lag and server latency.

    I still don't think where the character in the video stood is a safe place to stand by any means. I have never (under any condition) not been hit in that area. The damage seems to be all the way to the very, very, very edge of those animations, so only the slightly larger cracks seem safe to stand in to me.

    Where your teammates are standing (and where they run through) is safe. You should have aimed for there. You would have made it, in my opinion. It's sad the animation is so misleading as to where the damage will hit and also the lag can be quite unbearable (especially after Hellfire).

    /postbefore100peopletellmeimanidiot
    (1)

  10. #10
    Player
    Fuma-Kotaro's Avatar
    Join Date
    Mar 2011
    Posts
    18
    Character
    Fuma Kotaro
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    you can actually stand in the center of those cracks between plumes...prob not the best odds of hitting that spot. but it is a safe spot during the attack.

    But im so glad ppl are finally bringing this up. Some seem to have issues with it more then others in my ls. However i have been hit at some mind blowing distances.

    The fight is fun ...but when you have to worry about human errors and server side errors...it make this excellent content seem to stressful to be worth it.
    (4)

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