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  1. #21
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    If tanks are indeed forced to use VIT gear instead of STR, adjustments should be made to their damage output, aggro generation and DPS checks from fights that rely on it. Or maybe their DPS stance can work like a Cleric Stance and swap VIT/STR points when it's up.
    Maybe have VIT increase pdef and mdef in a sort of exponential way and/or make VIT buff certain cooldowns directly that are currently affected by STR. Dps on tanks shouldn't be as extreme as it is now (mainly on Warriors in dps stance, who can outdo some single target dps with same gear and skill), or they're essentially filling 2 roles. What would stop a party going 6 Warriors and 2 healers (for mainly single target fights, not A2S) if Warriors remain as OP as now? They'd have unkillable dps, diamond cannons instead of glass cannons.
    (0)
    Summoner first, Scholar second...but mainly crafter.

  2. #22
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Yeah I disagree with OP. I want more variety in style choice. And more variety in how things are tackled. And for these things to be situationally better, so there is a bigger gap between people who work hard to understand their job and people who wing it
    (0)

  3. #23
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SchalaZeal View Post
    (mainly on Warriors in dps stance, who can outdo some single target dps with same gear and skill)
    If a WAR is outDPSing an actual DPS with the same level of gear, I'm sorry to say that the DPS is quite bad at playing his job. Unless they died or have been screwed by the mechanics during the entire fight, a DPS playing its job right should end the fight above the WAR, even a BRD/MCH.

    Quote Originally Posted by Critical-Limit View Post
    Yeah I disagree with OP. I want more variety in style choice. And more variety in how things are tackled. And for these things to be situationally better, so there is a bigger gap between people who work hard to understand their job and people who wing it
    If you want more variety in style choice, ask them to add variety to every job in the game. Currently only tanks have that "variety" and it causes imbalance.
    (0)

  4. #24
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    So... tanks just want to do as much damage as DPS jobs while still have full defense?

    we don't need DPS then. just make a party of 6 tanks and 2 healers. If the main tank screw it up, we'll have 5 off-tanks that can switch the role anytime.

    Do you even care about the game's balance or you just want your job to be stronger?
    (1)

  5. #25
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by Freyyy View Post

    If you want more variety in style choice, ask them to add variety to every job in the game. Currently only tanks have that "variety" and it causes imbalance.
    Stats meaning more than one linear things would fix a lot of that. Why can't a paladin wear more MND so their cures can mean something? The negative is that they can't dPS while self healing but then that could lead to giving healers a style change where they could do more DPS. You can go back to ignoring mind and just be full damage reduction.

    I'm not gonna act like this is easy to balance, but I'd rather have a imbalance choice, than no choice at all because your best options are already laid out for you.
    (0)

  6. #26
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Vit isn't irrelevant. That's a disingenuous statement. It's just less relevant after a certain point (hp meta). If vit were irrelevant then pentamelds wouldn't be bis. even at this point you arn't going into A3S or A4S with a full slaying set and expecting to clear. So vit very much does have value up to a certain point, but after that it losses value.

    Personally I like the gearing options for tanks. It's the only role that has some variables when it comes to gearing outside of just mindlessly picking the highest ilvl and meeting an acc cap.
    (0)

  7. #27
    Player
    Mitsuhide's Avatar
    Join Date
    Mar 2011
    Location
    Ul Dah
    Posts
    210
    Character
    Noyn Vermillion
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Tanks dont really have a "choice" as they will be forced by the Content and/or the Community to take a certain path just like the current situation.
    Vit would be more relevant if it raises your pDef and mDef, then you would have a real choice between Def or Offense Tank.
    And people dont buy Pentamelded fending gear because of the option to do so, its just they to go if you want to be viable at the current End Content and either go slaying or fending doesnt give you the benefits a pentamelded acc give.
    (0)

  8. #28
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Better change would be to increase "tank focused" damage by say 25% (so auto-attacks, cleaves, tank busters) and then just put "Damage Taken -5%" on all fending accessories.

    That way you're actually sacrificing survivablity to increase your damage. As it stands nothing in this game requires more than 17-18k HP, even AS4, and that figure is too easily attainable.
    (0)

  9. #29
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Evangela View Post
    nonsense
    Even with full STR, the best tank in the game isn't doing the same damage as a DPS unless the DPS is bad. A full STR tank can do about 75-80% of a DPS's DPS if both are going full HAM. If it was the case, we would already be doing parties of 6 tanks and 2 healers, but we don't, even if most savage tanks are already able to tank A3 and A4 with 4-5 STR i210 accessories. I don't want my role to be stronger, in fact I wouldn't care if SE reduced all of our potencies to compensate, I just want to be able to get my optimal gear from what has been first intended for my job instead of this situation where we have to greed on melee DPS's accessories or buy them with tokens. And unless they put STR on our jewelry or make VIT relevant enough to make us focus on it for BiS gear, it will not be the case. I haven't used any Fending accessory since SCoB when I was using the crafted i90 Ruby set with VIT melds (I only used some VIT accessories at the beginning of Savage, but quickly switched to 3 i150 Pentamelds + 2 i210 STR). It's been quite a long time now and we're the only role with this problem.
    (1)

  10. #30
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by ShiloEET View Post
    We shouldn't have to choose between defense and offense just to play our role.

    No, they should fix the stats so that tanks have to be geared like tanks instead of damage dealers.
    (0)

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