And please, add intelligence to all the Scholar gear, I shoudn't have to choose to be in cleric stance!
Aye, it's a joke![]()
And please, add intelligence to all the Scholar gear, I shoudn't have to choose to be in cleric stance!
Aye, it's a joke![]()
I believe SE will throw us a curve ball later.
We will have to reset our characters in order to do something in the future.
I am just waiting for it lol
Healer gears should have both Mind and Int so they can heal and attack at the same time without using Cleric Stance.
That's a completely stupid comparison. Healers aren't dealing damage when they heal. You get max damage AND max healing by going full MND. See where I'm going ? Your stance is off, you're using your GCDs to heal. You can't cast a healing spell and a damage spell at the same time. When you don't need to heal, you instantly switch to DPS stance and go full DPS with maximum attack power until you need to heal again, where you just have to instantly toggle your stance off without delaying a single cast. You then heal again with maximum healing power. With only one stat you get both attack and healing power to their maximum.
Tanks, on the other hand, are still always dealing damage and even need to do so while they're tanking. They don't stop tanking to deal damage. They need both stats at the same time. That's why it's unbalanced. It's the only role that needs two different main stats at the same time. The other problem with this is that VIT on jewelry becomes less and less useful as left side gear progresses. Currently the optimal gear for a tank is full i210 left side with full i210 STR right side. That's not normal. "Tank" accessories (the one we're able to roll on) are currently only useful for progression to help reaching HP thresholds, but are very far from being optimal. And for people like me who got pentamelded crafted accessories, VIT jewelry is completely useless, for the sole reason of it not giving a single bit of STR. That's a problem. Every job in the game get their optimal power with their own jewelry on maximum ilvl. Tanks are the only one that don't. We have to sacrifice a part of our role to reinforce an other part, where every other single role just gets everything at once by just increasing ilvl.
They should either give STR to tank jewelry, or make attack power affected by VIT. Anyway, in 3.2, the way tank damage works will be changed, we'll then see the direction they're going to take.
most tanks seem to do their tanking jobs just fine as it is right now. so their STR and attack potency are enough to maintain aggro.
adding more STR means breaking the game's balance.
Well it seems that you don't understand anything about what is balance. I gave you the arguments, I'm not gonna repeat myself. I never asked for more STR because we're already wearing STR gear anyway as its optimal for us even tho it's not our gear. What I'm asking for is actual tank gear that is optimal and BiS for tanks.
I've been discussing this issue with a friend, and we've come up with different scenarios:
• VIT/STR on Fending accessories
- If the STR is any less than Slaying, it's useless because tanks will still use Slaying
- If the STR replaces a secondary stat, it's useless because tanks will still use Slaying
- If it has full VIT/STR, plus two secondary stats, melee DPS will use Fending instead of Slaying
Sadly, I think that making accessories role-specific is the only way to make tanks use Fending stuff. I think that making VIT more relevant, though, should be the way to go. For example, a tank in full Fending should be able to survive situations a tank in full Slaying shouldn't, like some tank busters.
If tanks are indeed forced to use VIT gear instead of STR, adjustments should be made to their damage output, aggro generation and DPS checks from fights that rely on it. Or maybe their DPS stance can work like a Cleric Stance and swap VIT/STR points when it's up.
You can have str on your vit gear in 3.2Yes but the problem is that fending gear has become irrelevant. You can't play if you have all fending gear anymore. Now i personally don't care that this has to be done, however i just feel like if a tank wearing all fending gear is useless or irrelevant it means theres an issue to begin with.
Or Vit on your Str gear
Last edited by Felis; 11-06-2015 at 01:08 AM.
Isn't this suggestion just gonna add heavy imbalance to accessories or not be worth it?
If you add an equal amount if STR to the fending gear, you potentially invalidate STR gear entirely as well as any crafted gear. If you add in a low amount of STR, it's not gonna break the current trend of tanks just using STR gear anyway.
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