We shouldn't have to choose between defense and offense just to play our role.
We shouldn't have to choose between defense and offense just to play our role.
I don't think anyone can stop me anymore, except for god"...
You kinda should have the option to go offensive or defensive.
I'm just some guy...
Where is the logic in that? It's like people want choice, yet when presented with a choice they want everything, oh I have to choose between offense or defense but I want both! Nothing restricts you from getting some STR and some VIT but asking for both on accessories is straight up OP. All the other accessories only have 1 attribute on them so why should tanks get 2? If you are comfortable with a set amount of HP and know that x amount of HP won't burden your healers then fill the rest with STR but that's the thing, it's a bit of trial and error to find what works best for you and quite honestly Tanks are pretty much the only job that gets the ability to actually have some flexibility with their attributes all other jobs are pretty much one attribute will rule them all.
Yes but the problem is that fending gear has become irrelevant. You can't play if you have all fending gear anymore. Now i personally don't care that this has to be done, however i just feel like if a tank wearing all fending gear is useless or irrelevant it means theres an issue to begin with.
I don't think anyone can stop me anymore, except for god"...
They are adjusting the Tanks damage formula in 3.2 they said, could have something to do with vit modifier for attack.
We're supposed to be seeing changes in 3.2 to tank damage so you likely won't have to choose between STR and VIT accessories anymore.
With this character's death, the thread of prophecy remains intact.
I...kind of agree, especially since full vit tanks are completely pointless and not required in later parts of the game because all that HP serves nothing in dungeons (enemies don't hit that hard to begin with), and in raids tanks HAVE to do damage too and having a full VIT tank is usually not viable. Besides, most of the BiS accessories are the penta-melded crafted accessories (which not everyone can obtain: I have to stick with str accessories).
In short, full VIT (which means ignoring STR) gear is not worth it, especially in a game where damage is the only viable option, even on tanks AND healers!
Apparently they are modifying VIT to give damage on tanks in the future...but I don't see a problem on giving tanks both STR and VIT: with the exception of the warrior, most tanks do okay damage overalll and if it's an issue just remove those damage buff like Maim on Warrior, Darkside on DRK and F&F on paladin. They'll have high STR, but still 20% less damage with their tanking stance and if they want to dps, just toggle it off and go damage!
If anything, my problem is that this only really applies to tanks... I would love it if every Job could make a solid use out of two or more stats... Shame they've just continued to simplify all the stats, to the point where they all only do one thing now... Strength and Dexterity impacting Parry/Block strength and rate respectively wasn't much, but it was better than nothing... Sad to see that go...
I really miss 1.23, where we had two primary stats impacting damage, rather than just the one... Then there are just annoying inconsistencies; Raiton is magic based, Foes Requiem will boost its damage, yet Ninjas Intelligence (which is ones attack magic potency, making me wonder why we have both) does nothing for it... Gearing up in this game is just so dull as a result...
At this point, I don't even think they know what they're doing with gear. It's a complete mess. In FFXI, stats had clearly defined roles, but here they're constantly re-writing them. They want to remove the penta-melded accessories, because they don't want people sticking vitality onto their rings (forgetting that right now, primary stat materia is almost as worthless as elemental for non-accessories). And they want to VIT to offer a damage buff?
This feels like a bandaid on a severed arm. Instead of addressing an issue they're dancing around it. They need a clear focus for this, not some half-hearted stopgap measures.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.