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  1. #1
    Player
    ShiloEET's Avatar
    Join Date
    Oct 2013
    Posts
    185
    Character
    Nykova Williams
    World
    Balmung
    Main Class
    Gladiator Lv 60

    Can square enix just put Str and Vit on fending gear?

    We shouldn't have to choose between defense and offense just to play our role.
    (3)
    I don't think anyone can stop me anymore, except for god"...

  2. #2
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    You kinda should have the option to go offensive or defensive.
    (22)
    I'm just some guy...

  3. #3
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Where is the logic in that? It's like people want choice, yet when presented with a choice they want everything, oh I have to choose between offense or defense but I want both! Nothing restricts you from getting some STR and some VIT but asking for both on accessories is straight up OP. All the other accessories only have 1 attribute on them so why should tanks get 2? If you are comfortable with a set amount of HP and know that x amount of HP won't burden your healers then fill the rest with STR but that's the thing, it's a bit of trial and error to find what works best for you and quite honestly Tanks are pretty much the only job that gets the ability to actually have some flexibility with their attributes all other jobs are pretty much one attribute will rule them all.
    (9)

  4. #4
    Player
    ShiloEET's Avatar
    Join Date
    Oct 2013
    Posts
    185
    Character
    Nykova Williams
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Airget View Post
    Where is the logic in that? It's like people want choice, yet when presented with a choice they want everything
    Yes but the problem is that fending gear has become irrelevant. You can't play if you have all fending gear anymore. Now i personally don't care that this has to be done, however i just feel like if a tank wearing all fending gear is useless or irrelevant it means theres an issue to begin with.
    (16)
    I don't think anyone can stop me anymore, except for god"...

  5. #5
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    They are adjusting the Tanks damage formula in 3.2 they said, could have something to do with vit modifier for attack.
    (2)

  6. #6
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    We're supposed to be seeing changes in 3.2 to tank damage so you likely won't have to choose between STR and VIT accessories anymore.
    (0)
    With this character's death, the thread of prophecy remains intact.

  7. #7
    Player
    ShiloEET's Avatar
    Join Date
    Oct 2013
    Posts
    185
    Character
    Nykova Williams
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by ElHeggunte View Post
    We're supposed to be seeing changes in 3.2 to tank damage so you likely won't have to choose between STR and VIT accessories anymore.
    Thanks for sharing. Glad to know.
    (0)
    I don't think anyone can stop me anymore, except for god"...

  8. #8
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    I...kind of agree, especially since full vit tanks are completely pointless and not required in later parts of the game because all that HP serves nothing in dungeons (enemies don't hit that hard to begin with), and in raids tanks HAVE to do damage too and having a full VIT tank is usually not viable. Besides, most of the BiS accessories are the penta-melded crafted accessories (which not everyone can obtain: I have to stick with str accessories).
    In short, full VIT (which means ignoring STR) gear is not worth it, especially in a game where damage is the only viable option, even on tanks AND healers!

    Apparently they are modifying VIT to give damage on tanks in the future...but I don't see a problem on giving tanks both STR and VIT: with the exception of the warrior, most tanks do okay damage overalll and if it's an issue just remove those damage buff like Maim on Warrior, Darkside on DRK and F&F on paladin. They'll have high STR, but still 20% less damage with their tanking stance and if they want to dps, just toggle it off and go damage!
    (1)

  9. #9
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by zcrash970 View Post
    You kinda should have the option to go offensive or defensive.
    If anything, my problem is that this only really applies to tanks... I would love it if every Job could make a solid use out of two or more stats... Shame they've just continued to simplify all the stats, to the point where they all only do one thing now... Strength and Dexterity impacting Parry/Block strength and rate respectively wasn't much, but it was better than nothing... Sad to see that go...

    I really miss 1.23, where we had two primary stats impacting damage, rather than just the one... Then there are just annoying inconsistencies; Raiton is magic based, Foes Requiem will boost its damage, yet Ninjas Intelligence (which is ones attack magic potency, making me wonder why we have both) does nothing for it... Gearing up in this game is just so dull as a result...
    (5)

  10. #10
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    At this point, I don't even think they know what they're doing with gear. It's a complete mess. In FFXI, stats had clearly defined roles, but here they're constantly re-writing them. They want to remove the penta-melded accessories, because they don't want people sticking vitality onto their rings (forgetting that right now, primary stat materia is almost as worthless as elemental for non-accessories). And they want to VIT to offer a damage buff?

    This feels like a bandaid on a severed arm. Instead of addressing an issue they're dancing around it. They need a clear focus for this, not some half-hearted stopgap measures.
    (2)

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