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Thread: Samurai

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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by ChocoFeru View Post
    I think it'll be hard to implement Samurai here. It suits better as a melee DPS, but doing that you'll be ignoring the archery aspect of Samurais (Archers on a horse, using the Katana as last resort in close combat).
    I've made a few suggestions for this actually, just give Samurai a bow in the same way Paladin has a shield. I'd actually quite like it if the katana was reserved solely for finishers, I'm sure that is a fairly common trope with Samurai... Could effectively make it similar to Final Fantasy XIs Samurai, where it builds TP for a Weapon Skill, except rather than building TP, you're doing ranged combos to build up to Tachi: Kaiten.

    Quote Originally Posted by silentwindfr View Post
    that quite complicate as system, you will ask a person to play ranged and to move to melee for finish him combo... that... sorry if i look insulting, idiot.
    Is that aimed at me, or your attempt at forming a grammatically sound sentence?

    Anyway, perhaps combo finisher is a bad way to put it... Something more like how Summoner now works; You do your rotation and build up Aethertrail, then when you have enough you switch to Dreadwyrm Stance for some nice payoff with Deathflare. Similarly, Samurai could mostly be ranged based, building up a stack to draw their Katana and unleash their typical flashy sword swing. Certainly a more interesting way to handle and balance a ranged Jobs mobility "issue" than giving it cast times... Assuming Tachi: Ahk Morn even requires you to be in melee range. I really don't see what is complicated about having a ranged Job that has to sit in melee range to throw out its flashy finisher, though...
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    Last edited by Nalien; 11-05-2015 at 10:35 PM.