Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 36

Thread: Samurai

  1. #21
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,907
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Arent we going to get another class in 3.4?
    (0)

  2. #22
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Laerune View Post
    Arent we going to get another class in 3.4?
    Nothing is set in stone, but SE seems pretty adamant about sticking to 4.0+ as the earliest point we'd see a new class. What did you see that makes you think we'd get one in 3.4?
    (0)
    With this character's death, the thread of prophecy remains intact.

  3. #23
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    FFXI had a better representation of it, because Samurai had evasive and tanky skills to parry attacks, was able to do high damage and they yet could use a bow to deal ranged DPS, plus having skills for it.

    I think it'll be hard to implement Samurai here. It suits better as a melee DPS, but doing that you'll be ignoring the archery aspect of Samurais (Archers on a horse, using the Katana as last resort in close combat).
    (0)

    Twitch: https://www.twitch.tv/chocoferu/
    YouTube: http://www.youtube.com/ChocoFeru
    Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp

  4. #24
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Kaiser-Ace View Post
    A Tank IRL was a mobile artilery weapon invented in the world wars, so if we're calling anything with heavy Armor a Tank the Samurai IS a Tank.

    Even healers can deal dammage do DPS SPECIALISTS are what the DPS classes are. So a DPS Samurai makes as much since as a DPS Paladin IMO.
    Depends on the type of Samurai we are talking about. I admit I don't know to much when it pertains to Samurais but I can invision them 1 of 2 ways.

    The lightly armored


    and more heavily armored.
    (1)

  5. #25
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the difference is the armor they was using, samurai until really late was using lamellar and scale armor, that mostly protect while keeping a good mobility, that not the case of the paladin(knight) with him full plate armor.

    plus what will bring samurai as tank? a tank more offensive? we do have the warrior for this... we do have a tank magical with the dark knight and a tank with high resistance with the paladin. samurai will be doublon with the warrior.

    add another tank will not make more people play tank...
    (1)

  6. #26
    Player
    Tipira's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    65
    Character
    Tipira Kandi
    World
    Hyperion
    Main Class
    Thaumaturge Lv 52
    i always thought this was a hint: http://eu.finalfantasyxiv.com/pr/blog/000991.html

    that new japanese looking hairstyle with the words "your new favorite hairstyle, EVEN IF YOU DONT KNOW IT YET" ....

    but that post is so old now ... i guess it has lost its mystery lol...
    (0)
    Whisper of Abaddon - FC - http://www.woafc.com

  7. #27
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by ChocoFeru View Post
    I think it'll be hard to implement Samurai here. It suits better as a melee DPS, but doing that you'll be ignoring the archery aspect of Samurais (Archers on a horse, using the Katana as last resort in close combat).
    I've made a few suggestions for this actually, just give Samurai a bow in the same way Paladin has a shield. I'd actually quite like it if the katana was reserved solely for finishers, I'm sure that is a fairly common trope with Samurai... Could effectively make it similar to Final Fantasy XIs Samurai, where it builds TP for a Weapon Skill, except rather than building TP, you're doing ranged combos to build up to Tachi: Kaiten.

    Quote Originally Posted by silentwindfr View Post
    that quite complicate as system, you will ask a person to play ranged and to move to melee for finish him combo... that... sorry if i look insulting, idiot.
    Is that aimed at me, or your attempt at forming a grammatically sound sentence?

    Anyway, perhaps combo finisher is a bad way to put it... Something more like how Summoner now works; You do your rotation and build up Aethertrail, then when you have enough you switch to Dreadwyrm Stance for some nice payoff with Deathflare. Similarly, Samurai could mostly be ranged based, building up a stack to draw their Katana and unleash their typical flashy sword swing. Certainly a more interesting way to handle and balance a ranged Jobs mobility "issue" than giving it cast times... Assuming Tachi: Ahk Morn even requires you to be in melee range. I really don't see what is complicated about having a ranged Job that has to sit in melee range to throw out its flashy finisher, though...
    (0)
    Last edited by Nalien; 11-05-2015 at 10:35 PM.

  8. #28
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    that quite complicate as system, you will ask a person to play ranged and to move to melee for finish him combo... that... sorry if i look insulting, idiot.

    other point, the Samurai was using a lot of different type of weapon, spear, katana, nodachi, bow,... but only one rule remain a samurai do always have a katana, it's them main weapon used for protect them lord or them life.
    the samurai goal was not to be a shield, but to kill the enemy of him lord... death was not feared that why them armor was more about mobility than protection.

    the mentality was quite different, a knight was protecting him lord as him shield a samurai was the blade of him lord.

    anyway, it's pointless to debats on this, since every FF with a samurai see it use a katana as main weapon, not a bow.
    (0)

  9. #29
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    If/when they add Samurai, it might not be what you are expecting (having hopes that it will be nostalgic of XI)

    As far as I know, the plan is to not add new jobs until the next expansion (Ninja was a special case as Yoshida believed it should have been present in the opening lineup of jobs)

    We know now that they are being a little flexible with decision making and are responding to player feedback when prioritizing content, but until they say something... just assume it will be a long time.
    (0)

  10. #30
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    Samurai will be really hard to implement. Especially if you are remembering the job from ffxi. In that game samurai was a slow, hard hitting dps. Because of the speed of the battle system in ffxiv paired with the gcd, a slower dps job in this game would feel horrible and have a very simple combo system.

    I think that blue mage has more potential as currently we do not have a job that is close range and uses intelligence as a dmg modifier. However the cast time for spells would have to be really short to make the feel of aa close range caster work.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast