Arent we going to get another class in 3.4?
Arent we going to get another class in 3.4?
With this character's death, the thread of prophecy remains intact.
FFXI had a better representation of it, because Samurai had evasive and tanky skills to parry attacks, was able to do high damage and they yet could use a bow to deal ranged DPS, plus having skills for it.
I think it'll be hard to implement Samurai here. It suits better as a melee DPS, but doing that you'll be ignoring the archery aspect of Samurais (Archers on a horse, using the Katana as last resort in close combat).
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Depends on the type of Samurai we are talking about. I admit I don't know to much when it pertains to Samurais but I can invision them 1 of 2 ways.A Tank IRL was a mobile artilery weapon invented in the world wars, so if we're calling anything with heavy Armor a Tank the Samurai IS a Tank.
Even healers can deal dammage do DPS SPECIALISTS are what the DPS classes are. So a DPS Samurai makes as much since as a DPS Paladin IMO.
The lightly armored
and more heavily armored.
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the difference is the armor they was using, samurai until really late was using lamellar and scale armor, that mostly protect while keeping a good mobility, that not the case of the paladin(knight) with him full plate armor.
plus what will bring samurai as tank? a tank more offensive? we do have the warrior for this... we do have a tank magical with the dark knight and a tank with high resistance with the paladin. samurai will be doublon with the warrior.
add another tank will not make more people play tank...
i always thought this was a hint: http://eu.finalfantasyxiv.com/pr/blog/000991.html
that new japanese looking hairstyle with the words "your new favorite hairstyle, EVEN IF YOU DONT KNOW IT YET" ....
but that post is so old now ... i guess it has lost its mystery lol...
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I've made a few suggestions for this actually, just give Samurai a bow in the same way Paladin has a shield. I'd actually quite like it if the katana was reserved solely for finishers, I'm sure that is a fairly common trope with Samurai... Could effectively make it similar to Final Fantasy XIs Samurai, where it builds TP for a Weapon Skill, except rather than building TP, you're doing ranged combos to build up to Tachi: Kaiten.
Is that aimed at me, or your attempt at forming a grammatically sound sentence?
Anyway, perhaps combo finisher is a bad way to put it... Something more like how Summoner now works; You do your rotation and build up Aethertrail, then when you have enough you switch to Dreadwyrm Stance for some nice payoff with Deathflare. Similarly, Samurai could mostly be ranged based, building up a stack to draw their Katana and unleash their typical flashy sword swing. Certainly a more interesting way to handle and balance a ranged Jobs mobility "issue" than giving it cast times... Assuming Tachi: Ahk Morn even requires you to be in melee range. I really don't see what is complicated about having a ranged Job that has to sit in melee range to throw out its flashy finisher, though...
Last edited by Nalien; 11-05-2015 at 10:35 PM.
that quite complicate as system, you will ask a person to play ranged and to move to melee for finish him combo... that... sorry if i look insulting, idiot.
other point, the Samurai was using a lot of different type of weapon, spear, katana, nodachi, bow,... but only one rule remain a samurai do always have a katana, it's them main weapon used for protect them lord or them life.
the samurai goal was not to be a shield, but to kill the enemy of him lord... death was not feared that why them armor was more about mobility than protection.
the mentality was quite different, a knight was protecting him lord as him shield a samurai was the blade of him lord.
anyway, it's pointless to debats on this, since every FF with a samurai see it use a katana as main weapon, not a bow.
If/when they add Samurai, it might not be what you are expecting (having hopes that it will be nostalgic of XI)
As far as I know, the plan is to not add new jobs until the next expansion (Ninja was a special case as Yoshida believed it should have been present in the opening lineup of jobs)
We know now that they are being a little flexible with decision making and are responding to player feedback when prioritizing content, but until they say something... just assume it will be a long time.
Samurai will be really hard to implement. Especially if you are remembering the job from ffxi. In that game samurai was a slow, hard hitting dps. Because of the speed of the battle system in ffxiv paired with the gcd, a slower dps job in this game would feel horrible and have a very simple combo system.
I think that blue mage has more potential as currently we do not have a job that is close range and uses intelligence as a dmg modifier. However the cast time for spells would have to be really short to make the feel of aa close range caster work.
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