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  1. #1
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,419
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    They are just fine the way they are.
    (11)

  2. #2
    Player
    CompSci88's Avatar
    Join Date
    Sep 2013
    Posts
    135
    Character
    Nep Nep
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    Yeah just get rid off all the social interactions that's left in the game one by one.
    (12)

  3. #3
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by CompSci88 View Post
    Yeah just get rid off all the social interactions that's left in the game one by one.
    Wow, little extreme don'tcha think? I think it wouldn't be that bad of an idea. those saying crafting would be useless (which is the dumbest thing I ever heard) are obviously wrong because crafting literally builds the community through the markets with its rare items and needed crafting gears, and that won't change with melding NPC since melding rng will most likely not change either.

    Thats said, I wouldn't mind it. The request meld system itself it rather bland as just about anyone who even bothers with materia melding would be like, "oh, im gonna need to meld this at some point, I better get me a crafter class. Hum durr dur..)" and just meld their own stuff.
    When the new relic quest come out, well I guess we'll be swimming in character interaction when we're all doing the same thing together, at the same time not caring about anyone else but your friends and social groups you associate with. Rid of social interactions, Interaction is a choice to begin with. I'd be more worried about immersion. -_-
    (1)

  4. #4
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Outside of Food or Pots there isn't a huge amount of benefit for the amount of time and effort endgame crafting offers. There are glamours and furniture but most of the endgame stuff requires a pretty substantial time and effort investment or a lot of gil. Beyond glamours endgame crafting gear is mostly useless, particularly since endgame pieces are tied to Red Scrip time gating. That might change with the 3.2 changes but I'm incline to wait and see the detail.

    The main use for crafting is Materia Melding, repairing your own gear (which is really a small convenience thing) and making glamour stuff and levelling gear. A lot of the pleasure I get out of my crafting is being able to offer some of these services to my friends and FC members.
    (0)
    Last edited by Belhi; 11-05-2015 at 08:34 AM.

  5. #5
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    The issue with this is, why? Nothing restricts you from leveling crafting so if melding is that important to you, you can level crafting, what are you doing with your leves? If melding is important and you don't want to socialize then you have an option but you just want an easier method. That's what I don't like about this, it's just asking for an "easy"/"lazy" way of doing it instead of taking that effort to leveling crafting yourself.
    (2)

  6. #6
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Airget View Post
    The issue with this is, why? Nothing restricts you from leveling crafting so if melding is that important to you, you can level crafting, what are you doing with your leves? If melding is important and you don't want to socialize then you have an option but you just want an easier method. That's what I don't like about this, it's just asking for an "easy"/"lazy" way of doing it instead of taking that effort to leveling crafting yourself.
    Then a better question for you is, why not? It isn't bothering progression, doesn't bother those crafting, doesn't bother gathering materia for melds. If a player has the time and effort to grind for materia, then they deserve to be able to use it whenever they want.
    (1)

  7. #7
    Player
    iambanana's Avatar
    Join Date
    Sep 2015
    Posts
    94
    Character
    Iam Banana
    World
    Balmung
    Main Class
    Botanist Lv 80
    its not about social interaction, its fine if materia melding request have fixed price or something like that. normal melding is fine, but overmelding sometime just too much.

    because of various reason,not every crafter can say, "hey pay us something, we already wasted 20-30 min, time is money for us (crafter), if we spend the time doing overmeld with craft/gather something,we already have thousand/hunded thousands more gil, than doing this annoying service for you, and not getting anyhting other than thank you from you".
    (0)

  8. #8
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I agree with this. Just so that crafters can still have a small influence they can make it so that NPC melders can only meld the available materia slots and not beyond that. That way crafters can be the only only that can meld beyond the available materia slots/ over melds
    (0)

  9. #9
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Here's hoping that 3.2 brings relevant crafted combat gear (even if not BiS). Not 50 million gil glamours.
    (0)

  10. #10
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Create an item for each tier after 30. Allow crafters to make a simple box you can put your materia in and attempt a set number of melds.
    Example:

    Grade 4 Goldsmith's Leafed Box:
    A box infused with the aetheric knowledge of a skilled craftsman. Does not come with a severed head.
    Allows the user to attempt melding of materia on GSM attributed items level 60 and below. Bound once used.
    Requirements: 1 materia and an appropriate catalyst.
    Count: 10

    This can be unlocked at level 50, but level 60 boxes can only be made by level 60 crafters. The materials to make them should be trivial, like glamour prisms.

    Just an idea xD
    (2)
    Last edited by Rawrz; 11-05-2015 at 10:09 AM.

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