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Thread: Buff shields.

  1. #1
    Player
    Cabalabob's Avatar
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    Sep 2013
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    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90

    Buff shields.

    I understand that removing the STR modifier from shields was so that we wouldn't be overpowered going into 3.0.

    But the nerf has had a serious impact on shields. A tower shield now blocks for 28%. In 2.x the relic shield blocked for like 35%!! And it was a kite shield!!

    PLD is meant to be the OP physical tank, so I don't really see the problem with bringing shields back to how they were in 2.x with a 30-40% block strength, yes it's like having a chance to proc sentinel on every hit but isn't that the trade off of being a PLD? Less damage dealt, meh magic defense but physical defense King?
    (6)
    Last edited by Cabalabob; 12-12-2015 at 10:34 AM.
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  2. #2
    Player
    Freyyy's Avatar
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    Mar 2015
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    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Block strength will increase with the increase in item level. 2.X's 40ish% block was with late 50 gear, like i130. We're only at the first set of raid/gear and we already have access to almost 30% block strength. By the end of Heavensward, PLDs will have the same block strength as before, if not more since we'll get more ilvl jumps per raid tier this time.
    (0)

  3. #3
    Player
    Brannigan's Avatar
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    Mar 2011
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    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Well, you could get 40% with the upgraded tower shield from Gerolt, but there wasn't a higher level tower shield than that. There wasn't a higher level buckler than Diamond, for that matter. We're only a little behind right now. Prytwen is 22%, and I seem to recall Holy Shield being something around 21-24. Gordian shield is 29%. I doubt we'll catch up to shields in their heyday (Diamond Shield with crazy STR giving like 40% block rate with 20+ power) but whatever. I don't like that they dumbed down stats even further, but it's not like it was really a choice before.

    Rather than just straight up buffing shields, I'd like if a stat could modify power or rate again - just not a free stat, like STR was. Maybe attach it to parry or something. Anything to get some real mitigation stats going.
    (2)

  4. #4
    Player
    Jpec07's Avatar
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    Jul 2015
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    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Brannigan View Post
    I don't like that they dumbed down stats even further, but it's not like it was really a choice before.
    I don't mind that they tried to make stats a bit more approachable. I do mind that they did a crappy job of thinking it through, and made what feels like arbitrary decisions surrounding how different stats work and interact.
    (0)
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  5. #5
    Player
    Sapphidia's Avatar
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    Aug 2013
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    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Maybe they should make parry double dip its effect. Have it work like crit does now - the parry rating affects your chance to parry AND BLOCK at the rate it currently does, and also have a minor impact on the strength of block and parry.

    It would be nice to think that if I decided to stack parry on my gear for whatever weird reason (maybe if the meta changes so tank DPS isnt so important) that having 400 parry on gear would not only give me 8-9% more parry chance, but also 8-9% more block chance and bump my parry from 20% to 24% and my block from 29% to 34% or something. Something fairly concrete so you actually notice a difference.

    That said, whilst I wont disagree that I wish shields were stronger, I think we can all agree that paladin mitigation isnt exactly bad, and if paladins are in need of buffs then buffing their RNG-based physical mitigation even more isnt the best place to target them!
    (2)

  6. #6
    Player
    Awful's Avatar
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    Jul 2015
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    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sapphidia View Post
    Snip.
    I'm with you on this one it sucks that there's no benefit to having tanking stats and having them do nothing and there's not any defensive stats besides parry. Too bad there's no stat that increases evasion as well it'd be nice to see dodges besides having blind up but that might be too OP. Double dipping would help tanks a lot as it does make a noticeable difference to want tank stats where the meta we have now we avoid them, maybe have crit on gear convert to parry?Idk if it'd help can't really think while at work lol.

    I just miss the old days seeing myself when I was a pld tank block for 35% and parry for like 29% and shrug off all the enemies physical attacks...the good ol days!
    (0)

  7. #7
    Player
    MeeYow's Avatar
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    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    If the % of damage blocked and % chance to block damage isn't made independent of iLv there will be a problem EVERY expansion where at launch the shield will be really weak.

    SE should make the item block stats level independent but give the shield stats that make it worth increasing the ilv of. That way we don't end up in this ridiculous loop.

    Either making the primary/secondary stats more evenly split, or by moving some of the WD from the sword onto the shield, it is possible to make the shield a proper progression piece without having its performance vary all over the place depending where you are in an expansion cycle.


    Edit: Clarification between level and item level in a few cases
    (0)

  8. #8
    Player
    SwordCoheir's Avatar
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    Dec 2011
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    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by MeeYow View Post
    If the % of damage blocked and % chance to block damage isn't made independent of iLv there will be a problem EVERY expansion where at launch the shield will be really weak.
    Frankly, it should be more dependent on the ilv of the mob we're facing. The closer you're shields ilv is to the mobs your facing should have a direct effect on the reduction benefits the shield yields to a cap of course.
    (0)

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  9. #9
    Player
    MeeYow's Avatar
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    Character
    Mee Yow
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    Ragnarok
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    Paladin Lv 60
    That would achieve the same effect in a nice way.

    I wonder if it can be implemented seeing as it would require some new stat for the mobs or if it could be scaled off some kind of parameter they already have.
    (0)

  10. #10
    Player
    SwordCoheir's Avatar
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    Dec 2011
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    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Ideally, I think it would work best based off the block strength that comes on each shield, as it naturally goes up with gear as the cap. However, utilizing the difference in ilv between your shield and the monster to scale it's maximum potential. The higher the mob's ilv is above your shields ilv the less damage you would block, however if the shield's ilv is equal too or greater than the mob's ilv then it can block for it's maximum potential.

    It would yield several benefits such as
    -Giving PLD some actual mitigation advantage over other tanks, when equally/overgeared for content.
    -The playing field would be level with other tanks when learning content, as shields wouldn't be as effective against higher ilv mobs giving PLD no significant advantage.
    -It would give shields more inherent value again, making it a more viable option to upgrade early on when new content arrives.

    Honestly, they could do something similar with that worthless Parry stat and increase it's ability to block/parry to something significant while using the characters ilv vs mob's ilv difference to scale it's maximum potential. At least it wouldn't be a totally dead weight stat when tanks are forced deal with it when upgrading gear.
    (0)

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