I made some changes! I tried to balance as much I can and include leveling problems, etc. Let me know what you think now!
SPELLS
LVL 1: Water I [1.5s Cast Time | 2s CD | Spell]
Deals water damage with a potency of 100.
LVL2 Restore/Recovery I [1.5s Cast Time| 2s CD | Spell]
Restores target's HP with a potency of 325.
LVL4 Time Leak [1.5s Cast Time| 2s CD | Spell]
Magical damage overtime with a potency of 35 for 15 seconds, combined for a total potency of 175.
LVL 6 Slow Motion [0s Cast Time| 15s CD | Ability]
Deals magical damage with a potency of 75 and inflicts heavy for 10 seconds. Heals MP equally to 25% of the damage dealt.
LVL 8 Haste [3s Cast Time| 2s CD | Spell]
Increase movement speed and atk.speed by 10% of 1 party member.
Buff Duration: 3 minutes
LVL10 Life [3s Cast Time| 2s CD | Spell]
Resurrects target to a weakened state, cannot be used when in combat.
LVL 12 Reflect [0s Cast Time| 50s CD | Ability]
Reflects 10% of the received damage to the enemy, reducing it, for 15 seconds.
LVL 12 Veil/Astra [4s Cast Time| 2s CD | Spell]
Cleans 1 debuff for all party memebers , 15y AoE range (Like succor etc)
LVL 17 Quake [3s Cast Time| 2s CD | Spell]
AoE ground target which deals earth damage overtime, 40 potency for 21 seconds, combined for 280.
LVL 21 Old [0s Cast Time| 65s CD | Ability]
Makes the enemy vulnerable for 7 seconds, the hits he receive are always critical strikes.
LVL25 Restore/Recovery II [1.5s Cast Time| 2s CD | Spell]
Restores target's HP with a potency of 525. Combo: 650 Combo Action: Restore/Recovery I
LVL 30 Undo [0s Cast Time| 50 CD | Ability]
Restores the MP lost since 10 seconds ago.
LVL 30 Extend [0s Cast Time| 120 CD | Ability]
Increases the duration by 50% of all enemy debuff, even the debuff applied by other party members.
LVL 34 Refresh [1.5s Cast Time| 2s CD | Spell]
9 seconds buff. The buff pops if the HP goes lower than 33% and it heals 450+50*(9 - buff remaining time), if the buff expires normally it heals for 1000 potency.
LVL 35 Vanish/Warp [0s Cast Time| 25 CD | Ability]
Dash skills.
LVL 38 Restore/Recovery III [2s Cast Time| 2s CD | Spell]
Restores own HP and HP of all nearby party members with a potency of 250.
LVL 40 Same Destiny [0s Cast Time| 60 CD | Ability]
Binds the original target to others enemies, up to 5, the damage dealt to the original target is dealt to the chained target too, split between them. Debuff duration of 10 seconds. (A hit of 100 damage on the original target, will hit 25 to the others targets if there are 4 bind to him)
LVL 42 Judgment [2s Cast Time| 25 CD | Ability]
Magical strike which deals more damage as the time mage has less MP, potency of 50 to 350.
LVL 42 Space trap [0s Cast Time| 35 CD | Ability]
Deals magical damage in a small area (5y) with a potency of 40 and inflicts bind for 3 seconds. Heals MP equally to 25% of the damage dealt.
LVL 46 Refresh II [3.5s Cast Time| 2s CD | Spell]
Restores own HP and HP of all nearby party members with a potency of 125, after 9 seconds it heals them again with a potency of 475.
LVL 50 Swiftness [0s Cast Time| 5s CD | Stance]
Reduce the recasting time to match the casting time for spell, if the casting time is lower than the recasting time. It consumes MP continuously.
LVL 50 Stop [0s Cast Time| 150s CD | Ability]
On enemy: 10 second stun.
On ally: Blocks the incoming damage and heals for 10 seconds, when the buff expires the ally gets healed or damaged (heal*1.30-damage).
LVL 52 Water II [1.5s Cast Time| 2s CD | Spell]
Deals water damage with a potency of 80. Combo: 160 potency. Combo Action: Water I
LVL 54 Haste II [0s Cast Time| 40s CD | Ability]
Can only be used on targets with “Haste” buff and consumes it. Makes all spells/skills instant and fix the recasting time to 1.5 seconds for 6 seconds, can only be casted on other allys.
LVL 56 Levitate [0s Cast Time| 70s CD | Ability]
Reduce aoe damage, and only aoe damage, by 20% for 25 seconds for 1 party member.
LVL 56 Quicken [0s Cast Time|160s CD | Ability]
The next spell/skill hits two times but can’t critical strike. Can be cast on allys and it has 5 second buff duration.
LVL 60 Time Slip [0s Cast Time|300s CD | Ability]
10 second buff, if the the character gets mortal damage he gets healed to 5% of his max health without dying, then the buff expires. The heal becomes 10% of the max health if the fatal is done by Stop damage calculation.
TRAITS
LVL 8 Enhanced Piety I:
Increase Piety by 3.
LVL 14 Enhanced Piety II:
Increase Piety by 6.
LVL16 Enhanced Water I:
Grant a 25% chance that “Slow Motion” recast gets reduced by 5 seconds every time you hit an enemy with Water I.
LVL20 Maim and Mend:
Increase base action damage and HP restoration by 10%
LVL 24 Enhanced Piety III:
Increase Piety by 9.
LVL 28 Enhanced Life:
Allows the casting in combat.
LVL 33 Enhanced Restore/Recovery:
Grants a 15% chance that after casting Restore/Recovery, the cast and re-cast time for your next Restore/Recovery II will be 0.
Buff duration: 10 seconds
LVL38 Enhanced Time Leak:
Increase the duration to 30 seconds and reduces your ability CD by 1 seconds with a 10% chance every time you hit the debuffed enemy with a direct spell. (Water I – II, Judgment, Slow Motion)
LVL40 Maim and Mend II:
Increase base action damage and HP restoration by 30%
LVL 45 Enchanced Judgment:
All targets bind by “Same Destiny” debuff, receive 100% damage of Judgment .
LVL50 Enchanced Refresh:
If Refresh or Refresh II buff expires and the target gets overhealed, he gets a shield equally of 25% of the overhealing.
Shield duration: 9 seconds
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The playstyle stays the same, your actions are pretty fast, but with lover potency. You need to be fast and predict when you need one of your delayed fucking big heals. But, you can burn your mana with Swiftness to even heal faster, or you can maintain your tank with basic heals waiting to the healing proc that makes “Restore/Recovery II” instant and out of GCD and combo it to get a bigger emergency heal. (Probably I should increase the combo power a bit)
When you need to attack, your main weapon is Water I, but you have a small rotation, you can combo Water II with Water I to deal bigger damage, and every time you damage an enemy with Water I you have a chance to reduce “Slow Motion” recast if the enemy has “Time Leak” debuff, this is you basic MP recover vs enemys or if you just want to REKT your enemy, you can use Swiftness burn your mana and cast a BIG “Judgment” and recover it with "Undo".
Your AoE damage is only done by “Quake”, “Space Trap” and thanks to “Same Destiny”.
The cross skills are clear, WM and… AST. I really want to have on my TM “Time Dilatation”, “Gravity” and “Light Speed”, they are TM skills they are a MUST, and probably "Disable".