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Thread: Time Mage

  1. #11
    Player
    Seiichi's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    92
    Character
    Azusa Akashiya
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    This is an amazing idea, i love the fact that this Healer can use Buff/Debuffs as his advantage, it can become the only Healer with a actual rotation likes DPSes, and he needs to be very precise with his team to get the maximum from most of his spells (Extend and Time Slip).

    Again, i love this idea, but i think a 4th Healer is too much right now, and to balance everything of his spells it's going to be a nightmare (as we see with AST, balancing Healers is quite hard).
    But if any day it comes in the game, be sure i'll play it right after it dropps !
    (0)

  2. #12
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Seiichi View Post
    Again, i love this idea, but i think a 4th Healer is too much right now
    Well, remember, designing and implementing jobs doesn't happen overnight. I imagine the next new jobs we'll get will be 4.0, ie the next expansion pack.

    ...And I really hope SE won't let healers become the forgotten role for the next expac.
    (0)

  3. #13
    Player
    Phiglia's Avatar
    Join Date
    Jan 2015
    Posts
    17
    Character
    Phiglia Shalquoir
    World
    Moogle
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Nekotee View Post
    Undo = strongest mp regem (depend of your mana comsumption)
    You will burn your MP, you need it!

    Extend = AST copy of time dilatation but far more stronger (double hallowing ground ? Double a 1min20 AST balance card ? To make it a 2min40 DPS boost ?)
    Nope, only increase enemy debuff! It can be balanced with less increase, 50% increase for exemple.

    Levitate II (where is the one ?) = an OP version of the SCH sacred soil, 25% reduction is huge !
    Levitate only reduce AoE damage, not direct damage and is only for 1 party member. My bad, only exist one, 1 post fixed!

    Time slip = basicaly the dark knight undead skill without penalty and healing bonus
    5 min CD, like benediction, it can heal only 5% or even less.


    I mean -25% casting time and mp cost ? Wtf ?! You won't need mana song then
    => faster cast, reduced mana cost + stronger heal potency... The other healer can go cry in the corner they are no more needed...
    Healers have 40% heal increase, you have 40% cast decrease and less mana cost since you will cast a lot more spells.

    Old trait give a critical boost ? Just add dragoon crit spell ninja trick attack and a black mage will do 15 000 damage on a fire IV
    I found the skill on other FF games, is here to add more spells to my idea XD! It can be balanced but i don't know how! It requirse a lot of timing.

    Finally time leak, give mana regen... So the time mage is more than mp sufficient with that tool + undo
    Yep, you are like BM.

    ..........

    The idea is good, but there is so many thing to change in order to balance this idea with the other heal
    Is just ideas, it can be balanced, but i want to be special not just another healer.
    (0)
    Last edited by Phiglia; 11-05-2015 at 01:30 AM.

  4. #14
    Player
    Anova's Avatar
    Join Date
    Oct 2011
    Posts
    861
    Character
    Deneb Algiedi
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Overall, you have some fun ideas. I don't know how hard they will be to implement in the code, but they're interesting. Other than that though, the class needs some serious re-balancing or at least testing. I suspect this class is simply too powerful as is with the current potencies.

    Your potency values seem much higher than normal. A normal 1st heal is potency 400 and the 2nd heal is potency 680. Why is your cure potency 20% higher than other healers?

    Also, a 20 second stun is just not going to happen, even with a 150sec CD. As for Undo, I would want to double check the AST's MP use before committing to that. It can just be a really powerful and instant mp recovery though.
    (0)
    Last edited by Anova; 11-05-2015 at 01:34 AM.

  5. #15
    Player
    Phiglia's Avatar
    Join Date
    Jan 2015
    Posts
    17
    Character
    Phiglia Shalquoir
    World
    Moogle
    Main Class
    Astrologian Lv 60
    The potency are higher for a simple reason:

    Maim and Mend I
    Increases base action damage and HP restoration by 10%.

    Maim and Mend II
    Increases base action damage and HP restoration by 30%.

    These are basic traits of Arcanist and Conjurer, a 40% free healing potency. My TM idea don't have this traits, but have 40% cast reduction and 25% mana reduction, and even with higher potency, has less healing power than the other jobs. I even changed the "Enhanced Mind" of WM for "Enchanced Piety" to decrease more the healing power.

    The values of all can be changed, they are just to represent the job, of course it needs balanced, a lot of it XD
    (0)
    Last edited by Phiglia; 11-05-2015 at 01:42 AM.

  6. #16
    Player
    BlakeEarhart's Avatar
    Join Date
    May 2015
    Posts
    39
    Character
    Sun Crowley
    World
    Jenova
    Main Class
    Astrologian Lv 100
    You know what I'm all for this. That's a great idea to be honest. SquareEnix make this happen and you'll have my firstborn son!
    (0)

  7. 11-05-2015 01:59 AM
    Reason
    Whoops nevermind

  8. #17
    Player
    Phiglia's Avatar
    Join Date
    Jan 2015
    Posts
    17
    Character
    Phiglia Shalquoir
    World
    Moogle
    Main Class
    Astrologian Lv 60
    Probably while leveling, 500 potency heal is a bit OP, but later on is even lower.

    Physick/Cure + Both "Maim and Mend" Traits
    400*1.1*1.3= 572 potency
    400*1.4= 560 potency

    I don't know the formula, but these are both posibles formulas and are pretty the same.

    Later on I will try to transform into chemist or other healing type job since we have AST.

    Wich other job can be healer? Chemist, Dancer/Bard and Geomancer? Probably Mystic?
    (0)

  9. #18
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Phiglia View Post
    Physick/Cure + Both "Maim and Mend" Traits
    400*1.1*1.3= 572 potency
    400*1.4= 560 potency
    The thing about this-- other jobs are almost certain to get the same trait, like Astrologian's "magick & mend". Or if not, their calculation formula will account for it.

    Quote Originally Posted by Phiglia View Post
    Wich other job can be healer? Chemist, Dancer/Bard and Geomancer?
    Also feel free to come up with something entirely new, or new interpretations of jobs. Yoshi & co, although they hearken back to previous titles in the series a lot, have also said they want some stuff to be uniquely FFXIV's. Such as Ravana, or DRK as a tank, etc.
    (1)

  10. #19
    Player
    Anova's Avatar
    Join Date
    Oct 2011
    Posts
    861
    Character
    Deneb Algiedi
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Phiglia View Post
    Physick/Cure + Both "Maim and Mend" Traits
    400*1.1*1.3= 572 potency
    400*1.4= 560 potency
    %s are additive so you are looking at the 560 potency heal.

    I can understand you don't want to spend traits on those abilities, but the truth is your tanks and dps will have problems matching that healing as you essentially have a lv.50 heal (with synced gear) while they are using a lv.15 heal (with synced gear) in Sastasha. I already pull enmity from tanks as a healer in those dungeons without trait-buffed heals. Remove a few traits or use the buffed versions in the original abilities to make room for those scaling traits.

    The traits are not always buffs. They are closer to gameplay tweaks. For example, extending the duration on a DoT or buff is to make room for combos so combat doesn't feel boring at lower level. Example: Lancers get a duration buff to heavy thrust at the same time they get disembowel and before they get chaos thrust. This gives them the perfect duration to use the full chaos thrust and full thrust combos, plus a few extra pokes with Jump and other OGCD abilities. If they started with the duration, players wouldn't be renewing heavy thrust nearly so often at lower levels and wouldn't be so practiced at switching between flank and rear.
    (1)

  11. #20
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Time Mage could happen, there are plenty of spells not present in FFXIV that could be for Time Mages, though I would rather them be a caster DPS than a healer.

    -Demi/Demi II/Demi III
    Single Target damage, gravities the target

    -Quake/Quake II
    AoE

    -Banish (aka X-zone)
    Knockback+damage

    -Time Slip
    DoT

    -Old
    Virus-like ability

    -Haste
    Quickens spell speed

    -Double
    Next Demi or Quake hits twice.

    -Stop
    Stuns

    -Slow
    Slows target's auto attacks/increases their charge time slightly for abilities

    -Bind
    Self explanatory

    -Comet
    Would be their 'Flare/Holy' ability (should be Meteor as that was Time Mage's ultimate skill in FF5/FFT, but that's now BLM's LB3)

    LB3= Time Compression

    -Refresh
    MP regen oGCD

    -Quick
    AoE party movement speed, like Swiftsong.
    (0)

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