
You have a really good point i dind't think about.%s are additive so you are looking at the 560 potency heal.
I can understand you don't want to spend traits on those abilities, but the truth is your tanks and dps will have problems matching that healing as you essentially have a lv.50 heal (with synced gear) while they are using a lv.15 heal (with synced gear) in Sastasha. I already pull enmity from tanks as a healer in those dungeons without trait-buffed heals. Remove a few traits or use the buffed versions in the original abilities to make room for those scaling traits.
The traits are not always buffs. They are closer to gameplay tweaks. For example, extending the duration on a DoT or buff is to make room for combos so combat doesn't feel boring at lower level. Example: Lancers get a duration buff to heavy thrust at the same time they get disembowel and before they get chaos thrust. This gives them the perfect duration to use the full chaos thrust and full thrust combos, plus a few extra pokes with Jump and other OGCD abilities. If they started with the duration, players wouldn't be renewing heavy thrust nearly so often at lower levels and wouldn't be so practiced at switching between flank and rear.
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