First of all, excuse me for my bad English.
I know, there’s already de AST who probably makes the Time Mage class, but I don’t feel AST is a unique class, is just a fake copy of WM+SCH with some buff and pretty cool effects. I started thinking what I want to play as Healer, and I here’s my idea, a REAL Time Mage healer.
*I made some changes! I tried to balance as much I can and include leveling problems, etc.
SPELLS
LVL 1: Water I [1.5s Cast Time | 2s CD | Spell]
Deals water damage with a potency of 100.
LVL2 Restore/Recovery I [1.5s Cast Time| 2s CD | Spell]
Restores target's HP with a potency of 325.
LVL4 Time Leak [1.5s Cast Time| 2s CD | Spell]
Magical damage overtime with a potency of 35 for 15 seconds, combined for a total potency of 175.
LVL 6 Slow Motion [0s Cast Time| 15s CD | Ability]
Deals magical damage with a potency of 75 and inflicts heavy for 10 seconds. Heals MP equally to 25% of the damage dealt.
LVL 8 Haste [3s Cast Time| 2s CD | Spell]
Increase movement speed and atk.speed by 10% of 1 party member.
Buff Duration: 3 minutes
LVL10 Life [3s Cast Time| 2s CD | Spell]
Resurrects target to a weakened state, cannot be used when in combat.
LVL 12 Reflect [0s Cast Time| 50s CD | Ability]
Reflects 10% of the received damage to the enemy, reducing it, for 15 seconds.
LVL 12 Veil/Astra [4s Cast Time| 2s CD | Spell]
Cleans 1 debuff for all party memebers , 15y AoE range (Like succor etc)
LVL 17 Quake [3s Cast Time| 2s CD | Spell]
AoE ground target which deals earth damage overtime, 40 potency for 21 seconds, combined for 280.
LVL 21 Old [0s Cast Time| 65s CD | Ability]
Makes the enemy vulnerable for 7 seconds, the hits he receive are always critical strikes.
LVL25 Restore/Recovery II [1.5s Cast Time| 2s CD | Spell]
Restores target's HP with a potency of 525. Combo: 650 Combo Action: Restore/Recovery I
LVL 30 Undo [0s Cast Time| 50 CD | Ability]
Restores the MP lost since 10 seconds ago.
LVL 30 Extend [0s Cast Time| 120 CD | Ability]
Increases the duration by 50% of all enemy debuff, even the debuff applied by other party members.
LVL 34 Refresh [1.5s Cast Time| 2s CD | Spell]
9 seconds buff. The buff pops if the HP goes lower than 33% and it heals 450+50*(9 - buff remaining time), if the buff expires normally it heals for 1000 potency.
LVL 35 Vanish/Warp [0s Cast Time| 25 CD | Ability]
Dash skills.
LVL 38 Restore/Recovery III [2s Cast Time| 2s CD | Spell]
Restores own HP and HP of all nearby party members with a potency of 250.
LVL 40 Same Destiny [0s Cast Time| 60 CD | Ability]
Binds the original target to others enemies, up to 5, the damage dealt to the original target is dealt to the chained target too, split between them. Debuff duration of 10 seconds. (A hit of 100 damage on the original target, will hit 25 to the others targets if there are 4 bind to him)
LVL 42 Judgment [2s Cast Time| 25 CD | Ability]
Magical strike which deals more damage as the time mage has less MP, potency of 50 to 350.
LVL 42 Space trap [0s Cast Time| 35 CD | Ability]
Deals magical damage in a small area (5y) with a potency of 40 and inflicts bind for 3 seconds. Heals MP equally to 25% of the damage dealt.
LVL 46 Refresh II [3.5s Cast Time| 2s CD | Spell]
Restores own HP and HP of all nearby party members with a potency of 125, after 9 seconds it heals them again with a potency of 475.
LVL 50 Swiftness [0s Cast Time| 5s CD | Stance]
Reduce the recasting time to match the casting time for spell, if the casting time is lower than the recasting time. It consumes MP continuously.
LVL 50 Stop [0s Cast Time| 150s CD | Ability]
On enemy: 10 second stun.
On ally: Blocks the incoming damage and heals for 10 seconds, when the buff expires the ally gets healed or damaged (heal*1.30-damage).
LVL 52 Water II [1.5s Cast Time| 2s CD | Spell]
Deals water damage with a potency of 80. Combo: 160 potency. Combo Action: Water I
LVL 54 Haste II [0s Cast Time| 40s CD | Ability]
Can only be used on targets with “Haste” buff and consumes it. Makes all spells/skills instant and fix the recasting time to 1.5 seconds for 6 seconds, can only be casted on other allys.
LVL 56 Levitate [0s Cast Time| 70s CD | Ability]
Reduce aoe damage, and only aoe damage, by 20% for 25 seconds for 1 party member.
LVL 56 Quicken [0s Cast Time|160s CD | Ability]
The next spell/skill hits two times but can’t critical strike. Can be cast on allys and it has 5 second buff duration.
LVL 60 Time Slip [0s Cast Time|300s CD | Ability]
10 second buff, if the the character gets mortal damage he gets healed to 5% of his max health without dying, then the buff expires. The heal becomes 10% of the max health if the fatal is done by Stop damage calculation.
TRAITS
LVL 8 Enhanced Piety I:
Increase Piety by 3.
LVL 14 Enhanced Piety II:
Increase Piety by 6.
LVL16 Enhanced Water I:
Grant a 25% chance that “Slow Motion” recast gets reduced by 5 seconds every time you hit an enemy with Water I.
LVL20 Maim and Mend:
Increase base action damage and HP restoration by 10%
LVL 24 Enhanced Piety III:
Increase Piety by 9.
LVL 28 Enhanced Life:
Allows the casting in combat.
LVL 33 Enhanced Restore/Recovery:
Grants a 15% chance that after casting Restore/Recovery, the cast and re-cast time for your next Restore/Recovery II will be 0.
Buff duration: 10 seconds
LVL38 Enhanced Time Leak:
Increase the duration to 30 seconds and reduces your ability CD by 1 seconds with a 10% chance every time you hit the debuffed enemy with a direct spell. (Water I – II, Judgment, Slow Motion)
LVL40 Maim and Mend II:
Increase base action damage and HP restoration by 30%
LVL 45 Enchanced Judgment:
All targets bind by “Same Destiny” debuff, receive 100% damage of Judgment .
LVL50 Enchanced Refresh:
If Refresh or Refresh II buff expires and the target gets overhealed, he gets a shield equally of 25% of the overhealing.
Shield duration: 9 seconds
---------------------------------------------------
Playstyle
Healing:
Your heals are fast, but weak. You normally will always be casting “Restore/Recovery I” and sometimes “Restore/Recovery II”, with combo, when the damage is bigger. The magic of the class is when big hits or fast hits are coming, you need to time your delayed heals "Refresh I" and "Refresh II" to ensure your party survives. You don't have a big emergency heals like the others clases, but "Refresh I" and “Restore/Recovery II” with the proc that makes insta-cast and out of GCD, can save someone if you are fast enough.
“Stop” and “Time Slip” are skills pretty useful, can save a tanks or even do the rol of “Hallowed Ground/Living Dead”, you must know when to use them since you can kill you party members if you make bad use.
When the damage is constant, your need to burn your mana with "Swiftness" and “Restore/Recovery II” since the potency is lower without the combo and use "Undo" to continue in the fight.
Attacking:
You are the only mage with a small rotation. Your main attack is "Water I", which increase the potency of "Water II" and reduces the "Slow Motion" recast by 5s with a chance of 25% every time you cast "Water I".
Your AoE damage is done with "Quake", "Space Trap" and thanks to "Same Destiny", it really sucks, the really important is to increase your ally’s AoE damage with "Same Destiny".
The most important think of your attack is "Time Leak", every time you hit an enemy with a direct spell like "Water I", "Water II", "Judgment" or "Slow Motion", and the enemy is debuffed with "Time Leak", you can reduce by 1 second your ability recast. Your attack sucks, but by attacking you can refresh earlier your support abilities, which makes you stronger.
If you are alone or you need to add a really good DPS you can burn your mana with "Swiftness" and use "Judgment" in the end to deal decent damage, but you will need to use "Undo" so it's risky since you MP recovery really depends on "Undo", "Slow Motion" and "Space Trap" MP are really low and are just there for helping a bit.
Supporting:
You have a skill you must always keep up, "Haste". The duration is 3 minutes, and the cast time is longer than other spells, sometimes you will need to recast Haste in the middle in the battle and every time you cast “Haste II” on someone, since it deletes the “Haste” debuff.
You can increase your party DPs by a big amount if you time correctly some skills. Old increase your party by a big amount, further if you use “Extend” to have a longer “Old” effect and ensure you allys don’t need to reaply their DoTs meanwhile “Old” is active. “Haste II” should be used at the same time of “Old” and on CD.
“Same Destiny” is a support skill, since it increase your party AoE damage and should be used with a BM “Flare” and your “Quicken” skill to deal a big burst AoE damage. This really needs communication.
You have 2 skills to reduce damage, one is “Reflect” a buff for tanks since it reduce the damage and damage the enemy with the same amount reduced, you want to reduce the more damage you can. The other is “Levitate”, this really reduce the damage, but only AoE damage. Is the most situational skills since most of the AoE damage is dodgeable , but it can really save a life for bosses like Titan, T9, T13, A1S, A3S, etc, which deal big raid AoE damage. With “Levitate” you probably could save someone with Weaken debuff from dying by the AoE.
Crossskills
The cross skills are clear, WM and… AST. I really want to have on my TM “Time Dilatation”, “Gravity” and “Light Speed”, they are TM skills they are a MUST, and probably "Disable".