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  1. #21
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kurogaea View Post
    ............What?
    What I mean is, if you add an entirely new craft, you're going to have to add the entire system that goes along with it. You need to add unique materials and recipes for 60 levels, so that a player can level up the class properly. Are you going to spam paintings or low level enchants to get to that higher level? How can you flesh out these ideas to encompass the range that the current classes possess?

    Its better for them, game system wise, to add new features to the existing crafting classes, rather than to add an entirely new one to the game at this point. If they did add a new class, especially one that was just for fun, it would be 99% busywork to level, and 1% fun when you got it to the level cap and geared it up.

    Compare that to postmaster moogle questline, where you complete tasks and "level up", even receiving glamour rewards, but you don't have to sit there for hours spamming "letter delivery" levequests just to get the next quest. Or sightseeing log, which could have been developed into a gathering class of sorts, is instead a fun little activity you can jump right into without spending days spamming macros.

    People have good ideas here, but I'd rather see these ideas implemented in a way that doesn't come across as more chores.
    (2)
    Last edited by Gunspec; 11-05-2015 at 07:19 AM.