I'm not sure what it could entail, but it seems unfair that Limsa Lominsa and Ul'Dah each have 3, but poor Gridania only has 2. Problem is, what could possibility be added?
I'm not sure what it could entail, but it seems unfair that Limsa Lominsa and Ul'Dah each have 3, but poor Gridania only has 2. Problem is, what could possibility be added?
Stone crafter? I dunno it suddenly popped on my mind about CNJ's stone![]()
Minstrel, or something to that effect.
Ul'dah has Weaver and Goldsmith making equipment, and Alchemist making consumables.
Limsa has Blacksmith and Armorer making equipment, with Culinarian making consumables.
Gridania would then have Carpenter and Leatherworker making equipment, with Minstrel making consumable songs and instruments to be used in battle.
Perhaps also revamp Barcher while we're at it, because four songs does not a Bard make...
Would this also apply to Ishgard? I kinda figured they should have at least had a new gathering class... Shepard or something, to farm monster drops without slaughtering them... The nodes could effectively be enemies, either dead or alive, which you can harvest materials from... As for crafts... Well, I was always fond of the idea of effectively having two crafts do the same thing. When we get Samurai I imagine Blacksmith will make their weapons, much the same way they make most of Ninjas weapons, but I'd have opted to avoid recipe bloat and just added a Swordsmith class to take up the new blade recipes instead of making Blacksmith literally the most lucrative craft to have...
Last edited by Nalien; 11-04-2015 at 05:46 PM.
A musician class would be awesome! They could specialize in buffs and resistances, not sure how it'll all be done though. Maybe SE can use their Jukebox idea and turn it into this.
Also I'd like a Materiogiologist class that specialize in uniquely formed materia, allowing them to create materia to have amazing effects other than resistance and stat buffs, like certain spells or buffs that temporarily changes apspects of your character like, increased running speed or negate fall damage. Probably something Alchemist should've been but, meh, to all their own.
The question is what would make sense for Gridania? Stonemason clearly wouldn't.
Anything with aether manipulation or experience with nature could be good.
Or just another Gathering class?
Shepard perhaps, (Leather,Horn, Other animal product) since they already have the leather working guild and they are all for sustainability.
I'd like to see them make trampolines or something similar that can be placed on the ground. It's gear only for dragoons so that when they take a dirt nap, they just bounce right back up. Gridania takes care of Gridanian problems.
Uhm...what niché is there to fill for crafting? I mean, things that couldn't be covered by the other classes. And then it also has to fit with Gridania?
Maybe magic gimmick charms and trinkets. Voodoo dolls that inflict 1 health damage to everyone on your blacklist or sth.
I don't know. I feel we're already good to go.
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