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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Minstrel, or something to that effect.

    Ul'dah has Weaver and Goldsmith making equipment, and Alchemist making consumables.
    Limsa has Blacksmith and Armorer making equipment, with Culinarian making consumables.

    Gridania would then have Carpenter and Leatherworker making equipment, with Minstrel making consumable songs and instruments to be used in battle.

    Perhaps also revamp Barcher while we're at it, because four songs does not a Bard make...

    Would this also apply to Ishgard? I kinda figured they should have at least had a new gathering class... Shepard or something, to farm monster drops without slaughtering them... The nodes could effectively be enemies, either dead or alive, which you can harvest materials from... As for crafts... Well, I was always fond of the idea of effectively having two crafts do the same thing. When we get Samurai I imagine Blacksmith will make their weapons, much the same way they make most of Ninjas weapons, but I'd have opted to avoid recipe bloat and just added a Swordsmith class to take up the new blade recipes instead of making Blacksmith literally the most lucrative craft to have...
    (4)
    Last edited by Nalien; 11-04-2015 at 05:46 PM.

  2. #2
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    A musician class would be awesome! They could specialize in buffs and resistances, not sure how it'll all be done though. Maybe SE can use their Jukebox idea and turn it into this.

    Also I'd like a Materiogiologist class that specialize in uniquely formed materia, allowing them to create materia to have amazing effects other than resistance and stat buffs, like certain spells or buffs that temporarily changes apspects of your character like, increased running speed or negate fall damage. Probably something Alchemist should've been but, meh, to all their own.
    (2)