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  1. #1
    Player
    Devils_Lawyer's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Devils Lawyer
    World
    Cactuar
    Main Class
    Summoner Lv 90
    How about an explorer class, basically you go around the world of Eorzea and study various mobs and gathering nodes and by using the right set of abilities you will eventually uncover secrets about it.

    With this knowledge you learn how to craft scrolls.

    Scrolls would only be usable once, only 1 scroll at a time and will last X minutes.

    Based on the type of scroll it would give you benefits when fighting a certain mob type or gathering a certain node.

    Benefits could be anything from more exp gained or increased chance of obtaining more loot etc.
    (1)

  2. #2
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    You know, at first I thought you were just being silly. But then I made a list, and I realised...

    every city-state has 3 combat classes (Limsa was short on this until the introduction of Rogue)
    every city-state has 1 Gathering class
    every city state except gridania has 3 crafters.

    This honestly just... completely surprised me, as I never noticed it before. I guess that's the cost for being the best looking nation.
    (0)

  3. #3
    Player
    Terrini's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,327
    Character
    Terrini Littlebottom
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    I think the reason Gridania doesn't get consumables is because it's the only one with a starting healer class.

    Ul'Dah classes get no spammable healing skills, so they get Alchemist to make potions.

    Limsa Lominsa gets Arcanist, which is a DPS but WITH a spammable healing skill, so they get Culinarian to buff you up so it's not so hard to heal when you're DPSing

    Goldsmith covers Masonry already in furnishings.

    The idea of adding something more doesn't make too much sense, but they DO have the start of the Sightseeing Log, if that counts for anything.
    (1)
    ~Terra-chan~

  4. #4
    Player
    Ari_G's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    5
    Character
    Arius Glayds
    World
    Siren
    Main Class
    Dragoon Lv 59
    I wouldn't think of it as Gridania being unfairly lacking but instead as just having an open slot to be filled by something later. As Eidolon mentioned above, Limsa was short on combat classes until the rogue was introduced. I'm sure there is a list of things in development where that space may be filled by a new crafting class or maybe something totally unique down the line. MMO's are kind of like a constant "work-in-progress" in that way.
    (1)

  5. #5
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    They missed out on the 'consumables' class crafter.
    Uldah has Alch for pots, Limsa has Culi for food, Gridania didn't get one.

    If I was going to dream big I'd want a 'Ranger' style crafting class that specialized in making camps. Anything from a simple fire to a full on forward camp with facilities. It could be tied in to the exploratory missions. Put up a camp where you can repair, call a retainer, get rest exper, generate buffs, void aggro, you name it. They would be the crafting arm of frontiersman.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  6. #6
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    I think 8 crafting classes looks good on the UI, and a ninth one would just require more space in the armory chest. I'm more a fan of "thing you work on that isn't a class", like sightseeing logs, desynthesis, GC ranks, and postmoogle quests.
    (0)

  7. #7
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Gunspec View Post
    I think 8 crafting classes looks good on the UI, and a ninth one would just require more space in the armory chest.
    Inventory managment ftw.

    I'm more a fan of "thing you work on that isn't a class", like sightseeing logs, desynthesis, GC ranks, and postmoogle quests.
    ............What?
    (0)

  8. #8
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kurogaea View Post
    ............What?
    What I mean is, if you add an entirely new craft, you're going to have to add the entire system that goes along with it. You need to add unique materials and recipes for 60 levels, so that a player can level up the class properly. Are you going to spam paintings or low level enchants to get to that higher level? How can you flesh out these ideas to encompass the range that the current classes possess?

    Its better for them, game system wise, to add new features to the existing crafting classes, rather than to add an entirely new one to the game at this point. If they did add a new class, especially one that was just for fun, it would be 99% busywork to level, and 1% fun when you got it to the level cap and geared it up.

    Compare that to postmaster moogle questline, where you complete tasks and "level up", even receiving glamour rewards, but you don't have to sit there for hours spamming "letter delivery" levequests just to get the next quest. Or sightseeing log, which could have been developed into a gathering class of sorts, is instead a fun little activity you can jump right into without spending days spamming macros.

    People have good ideas here, but I'd rather see these ideas implemented in a way that doesn't come across as more chores.
    (2)
    Last edited by Gunspec; 11-05-2015 at 07:19 AM.

  9. #9
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Gunspec View Post
    People have good ideas here, but I'd rather see these ideas implemented in a way that doesn't come across as more chores.
    Thats a matter of opinion dude. When fun is a factor then just about everything crafting related is boiled down to, do this to get this to make this, its already a chore. Besides, SE already added more features to crafting and what we got is scrips (which imo is a piece of Opo droppings). A new class gives more options for your character, that's another way to see it.

    Why have one? Well I don't see a reason to not have a new one. Its like asking for a samurai class to have someone say, "They should work on our current classes and improve upon them instead of that". Too me it just feels like you don't want to spend time on new content in fear of grinding or more crafting classes in your current repertoire. The idea itself is just a way to increase your characters personalization options, and to me thats what matters best in an mmo.

    Oh yes, and the painter class could easily be immigrated just because of its nature. Painters could also build schematics that other classes can use to make things, as well as use pictures for inspirational buffs. Hell, even paintings that give you buffs just by being in range of them. XIV also lacks a way to increase specific resistances like blunt slash and piercing. Perhaps your character perceiving a picture of a gladiator blocking fire from a dragon would pump up your character to increase your magic resistance and blocking skill.
    (0)
    Last edited by Kurogaea; 11-05-2015 at 03:13 PM.

  10. #10
    Player
    Vejjiegirl's Avatar
    Join Date
    Feb 2013
    Posts
    1,344
    Character
    Raelynn Lovelace
    World
    Hyperion
    Main Class
    Warrior Lv 90


    DoH /Artist/

    Main Hand: Paintbrush (Carpenter Craft/Repair)
    Seondary: Art palette (Carpenter Craft/Repair)

    Ability to craft: Special Dyes (Normal and Metallic) (High level's can make Jet Black or even Metalic Red/Blue/Green)

    Wall Mounted House Items Such as Posters or Paintings (Filled with Happy Little Trees)

    (View Paintings while inside your house for special buffs, (similar to eating food placed inside your house)

    Able to create special Picto-Chat used for Special Communication (similar to PSO2's Picto-chat system)



    OR

    Turn Screenshots into special in game paintings which can be wall mounted.
    (8)
    Last edited by Vejjiegirl; 11-05-2015 at 04:04 AM.

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