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  1. #1
    Player
    cgbspender's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    634
    Character
    Honinbo Dosaku
    World
    Ragnarok
    Main Class
    Culinarian Lv 70
    As said right above. Or at least don t make it count when you gain the weekly bonus from the goals logs, unless it´s for a class that actually needs it.
    (1)

  2. #2
    Player
    Jinglybell's Avatar
    Join Date
    Aug 2013
    Posts
    99
    Character
    Myori Mittens
    World
    Hyperion
    Main Class
    Armorer Lv 80
    I think an idea that might work while still make people use the job that they're putting the exp on is just increase the amount of exp you get. The "Stored" exp gives a buff lets say you banked 1m exp and while youre leveling you get the additional exp till it depletes. So a job that would normally get 500 exp gets 1,000 and now you have 999,500 exp left before the buff depletes. This way the person still has to "learn" their job to level it, but they get done faster. Honestly I dont think cutting the number of dungeons/fates needed to level in half would make people any less skilled then they would have been anyway.
    (1)

  3. #3
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Something like this could work, but rather than just taking huge chunks of EXP out at a time, why not "spend" the stored EXP on a rested bonus style EXP modifier?
    You'd still be getting the EXP, but you would need to play the Job in dungeons and FATEs etc.
    (2)

  4. #4
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,888
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sylve View Post
    Something like this could work, but rather than just taking huge chunks of EXP out at a time, why not "spend" the stored EXP on a rested bonus style EXP modifier?
    You'd still be getting the EXP, but you would need to play the Job in dungeons and FATEs etc.
    Yeah, that was my thought. This would do better as a boost to rested bonus than it would as a straight up means of transferring exp from one job to another.
    (0)

  5. #5
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Sorry no, fate tanks are bad enough to run into. The playerbase needs things implemented to improve their skill, not make it worse.
    Also, as someone else pointed out, this would dry up the queues for leveling dungeons.

    So we end up with less new players and more players who don't know their role with this idea.

    So no, a definate no.
    (7)

  6. #6
    Player
    Kadrothan's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Silvynna Darklore
    World
    Zalera
    Main Class
    Pugilist Lv 70
    I'd be on board for this if it were treated like a modified rested bonus. Something to ease the pain of leveling an alt job. It's bad enough as it is that you're looking at an absolute minimum of 6 dungeon runs per level (rested, plus bonus for being at level of dungeon, plus food). It's longer if you're on the one off level at end of a dungeon even with rested+food. If it were shortened a bit to say half the runs needed with this extra bonus, it would still force you to do a few runs to learn new spells/skills but not seem like a total chore to run the same stuff for the 30th+ time on a different job.
    (0)

  7. #7
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,927
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I like the idea, but two things need to be solved, before they can add this feature.

    1. Less players will be leveling via dungeons and FATES, what can SE do to make sure that both contents wont lose players?
    2. Not only players, but bots will take advantage of this system, giving bots more jobs at max level, is something that we do not want. How can SE make it so, bots are not able to use it?

    If these two issues are fixed, I can see your idea being implemented in the game.
    (0)

  8. #8
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Mimilu View Post
    I think this would go really well with SE's promise to add EXP to the level 50 dungeons (which I think they said we were getting in 3.1) and help with the annoyance of accidentally of completing your Challenge Logs while doing end game grinds like EX Roulette and Alexander.
    Speaking of challenge log, have they mentioned fixing the challenge log exp for DoW/DoM? Exp as a percentage of level scales for DoL and DoH after 50, but the battle jobs are stuck at dinky exp rewards. That 10% of tnl reward <50 turns into less than 1.5% at 59.
    (1)

  9. #9
    Player
    NoahArks's Avatar
    Join Date
    Jun 2013
    Posts
    232
    Character
    Asuna Okawa
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    It would be a great idea for lower level classes, but then change something minor. You can only use the stored exp on lvl1-49 classes. So once they reach lvl50 you'll have to do the remaining 10 lvls yourself.
    (1)

  10. #10
    Player
    Nouran's Avatar
    Join Date
    Mar 2012
    Posts
    172
    Character
    Zait Zaitoon
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Mimilu View Post
    I would also like to suggest that they add EXP to the current end game content now, instead of waiting for 4.0. That way, level 60 characters can grind for EXP while also grinding for tomes and gear in EX Roulette and Alexander. I also think this would really help those of us who are burnt out from grinding in the dungeons and FATEs and have been doing so since 2.0. >w>
    ^^^ I support this, please don't do the same mistake twice.
    (1)
    =/

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