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  1. #11
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by axemtitanium View Post
    The dps checks in Heavensward leveling dungeons and trials are not tight. The players are just bad and gear won't fix that.
    It'll be less tight in 3.1since they'll be doing "adjustments" aka nerfs to Heavensward leveling dungeons
    (1)

  2. #12
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by JakAlendi View Post
    How about having a minimal iLvl for each instance, and if the player is below the minimum iLvl, instead of locking them out, their gear will be synced upward?

    Obviously this won't apply to end game content, but it would be great for leveling content, and could help deal with the inventory clutter when trying to level several jobs at once.
    There are also low level crafters who could use some love. Item level requirements would boost demand for gear, while your suggestion would certainly decrease it.
    (1)

  3. #13
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Felis View Post
    minimum ilevel on leveling dungeons would result in highest minimum ilevel for low level roulette (like in expert roulette and high level roulette), or people will manipulate the roulette with low ilevel gear (don't want Aurun Vale? Keep your ilevel lower than 48).
    Yeah... unfortunately I can see where it'd be exploitable the same way that queueing with other people would be. This wouldn't even be an issue if people would actually bother to upgrade their gear. I'm always afraid of people showing up in Dusk Vigil in i90 gear (or even worse, the i50/55 AF gear) after a few awful experiences in there, so now I generally only queue leveling dungeons in premades. :/
    (2)

  4. #14
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    The only ilvl requirement that is needed is for accessing level 51+ in the leveling roulette the new jobs don't get free ilvl 90 gear so it's more of a Issue than the others who just need to upgrade accessories
    (0)

  5. #15
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Ashkendor View Post
    Yeah... unfortunately I can see where it'd be exploitable the same way that queueing with other people would be. This wouldn't even be an issue if people would actually bother to upgrade their gear. I'm always afraid of people showing up in Dusk Vigil in i90 gear (or even worse, the i50/55 AF gear) after a few awful experiences in there, so now I generally only queue leveling dungeons in premades. :/
    It is not going to help, but i90 guys are going as far as the Vault on regular basis... they might be doing even Library, but I don't like the way gear works in there so I don't farm it.
    (0)

  6. #16
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Archaell View Post
    It is not going to help, but i90 guys are going as far as the Vault on regular basis... they migth be doing even Library, but I don't like the way gear works in there so I don't farm it.
    I don't even know how anyone makes it that far in i90 gear, seriously. I can't even say FATEs because the HW FATEs are tanky as hell and if you're using an i90 weapon you mayaswell be hitting the thing with a Nerf sword. Getting carried in FATE parties?
    (5)

  7. #17
    Player
    dank1's Avatar
    Join Date
    May 2015
    Posts
    246
    Character
    Dank Evol
    World
    Siren
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Miscreant View Post
    I don't think it's gear thats a problem, just players skill

    I levelled my Monk from 50-60 using my FCoB BiS and didn't pay attention to gear unless it dropped, I never failed a dps check but then I don't even remember there being a dps check....
    A DPS job is to dps therefore there should never be a limit to how much dps output you have, being content with just "meeting dps checks" is a sign of a bad dps. I'm not saying you are but as a dps you should always want the best dps possible just not for your sake but your groups time as well.
    Even if you dont see any dps checks I'd recommend you parse just to compare numbers, I'm leveling my MNK atm too and I feel I'm doing my part to the group by outperforming the other dps every single run although most the times they arent parsing im sure
    Again, I gotta stress I'm not saying you ARE a bad dps
    (2)
    Life's a tease.

  8. #18
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by PotatoWafflez View Post
    The only ilvl requirement that is needed is for accessing level 51+ in the leveling roulette the new jobs don't get free ilvl 90 gear so it's more of a Issue than the others who just need to upgrade accessories
    Also on my phone so can't edit but my main point was I'd rather atleast ilvl 90+ was the bareminim and not that people should be running it that low really 115 would be ideal because you can get that gear from foundation with gil
    (0)

  9. #19
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    While I haven't personally had any bad experiences like this with random people joining wearing gear so bad it sets the run back, I would have thought the easiest way to 'teach' new players about the need to get their gear up to date would be to put gates in the story quests before each dungeon where you have to show you're ready. Like the one you have way back at the start of the game (or thereabouts) to demonstrate that you know how to wear and upgrade clothes.

    It won't stop terrible players from queueing up in ilv55 gear when they're levelling new jobs since that kind of player will always find a way to act a certain way. The issue with people exploiting ilv requirements to cheat the roulette is a legitimate concern but there are other ways to teach genuinely inexperienced players; if it's worded strongly enough ("Whoa there, Dusk Vigil is an unforgiving place so Estinien wants to check you'll be able to survive before you head in!") then hopefully the advice will stick with them on subsequent runs on their other jobs. If they're used to being carried they probably have no idea that they're not pulling their weight.
    (1)

  10. #20
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Yesterday evening I had the pleasure to meet a level 28 conjurer with his level 1 weapon (the one you get from the very first quest when you pick up the job...) in Haukke - we had to kick him because he was curing for around 100 HP and wasnt able to keep the tank up because of that - its not only a HW problem!

    So, while I agree that there might be a problem with ilvl-requirments what about a "compromise": Each dungeon gets some sort of recommended ilvl that will be shown in the DF beforehand and, if you enter said dungeon with an ilvl thats lower than the one thats recommended the game will tell you - preferbadly with a constant message on your screen and recommend to upgrade your gear.
    (6)

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