EXACTLY! I am a new player and this DOES NOT ATTRACT ME! If only I could go back in time and tell myself before I spent so many hours leveling.
So what you are saying is, they could create an expansion without the need to repeat pointless old content, and they will in the future because noone wants to do it. But, just not yet because they already did this. Your explanation also explains why there is no need for this to even be a part of the game- they are creating the content and can create it however they want, even without making you do 100 old quests.With the base game, SE doesn't have that limitation. Everyone getting an expansion needs the base game anyway, and needs to level to endgame in it. Requiring you actually play the game while doing so isn't much of an additional requirement, so SE could add the story to make the expansion fit into the world it's set in.
Heres an idea- Why not have ONE chain quest to allow you into the expansion? It can even sum up all the lore if thats what you want! There is no reason this is how it has to be.
Do you know who else said this recently? The Elder Scrolls Online. I know because they actually flew me and a bunch of other top gamers to their corporate headquarters to discuss the game last year. They said, "we don't need to focus on the MMO aspect, because this is an elder scrolls game before an MMO." We told them they were stupid and they didn't listen. Guess where that game is now? Pretty much dead my friend.
I have no problem with people being really into the story. I agree however, that making content easier so lower tier players can watch it like a TV show makes raiding a joke. I haven't been to that point in this game but I've seen it in many other games. Again the difference is- I accept people who really enjoy the story. But all these people apparently reject me because I just want to play with my friends? Who would have thought a bunch of nerds (no insult intended) would be so incredibly closed minded and ignorant to the preferences of others? Ironic.
I'll just put this out there, avoiding spoilers, the DRK questline makes it quite clear that canonically it is set after the events of 2.55 by referencing things that have happened in the world. If you had done the story you would know that the world is a very different place than it was at the end of 2.0 and a lot has happened. As someone who played through all of 2.x story, it is very hard to imagine a shortcut as the content (mostly 2.3/2.4 onwards) is integral to most aspects of the expansion, and a simple summary would not do justice or cover all of the plot points needed for Heavensward to make sense. Moving forward, SE stated that they are working on a system to be able to do 4.0 without doing 3.0 from the start, so look forward to it.
I think you missed the point of my argument in that what you are asking for is as bad as what these players asked for. What you are asking for is a system that would water down the story to its bare bones, so that it can be summarised for you in a simple chain quest, what happens with leviathan, the politics of ul'dah and limsa, shiva, and the ascians, are all important to the context of ishgard, and I cant see a way of making it bitesize for your enjoyment without sacrificing future story revelations that rely on prior knowledge (in other words, think about what happened to exciting raids in 3.0)I have no problem with people being really into the story. I agree however, that making content easier so lower tier players can watch it like a TV show makes raiding a joke. I haven't been to that point in this game but I've seen it in many other games. Again the difference is- I accept people who really enjoy the story. But all these people apparently reject me because I just want to play with my friends? Who would have thought a bunch of nerds (no insult intended) would be so incredibly closed minded and ignorant to the preferences of others? Ironic.
Last edited by Lambdafish; 11-03-2015 at 05:40 PM.
Thing is, HS is not locked after years of content (technically 2 years, but the amount of content added by the 2.X patches is nothing as big as what 2.0 added, or 3.0). You can literally rush through all the lv50 content pre-HS faster than it took you to level up to 50. Yes, even if you did nothing but FATE spamming.
A skipper, as you claim you are, could blow away the entirety of ARR in less than 2 weeks playing 2 hours a day. HS behind that takes roughly the same time, minus some annoying things in duty finder when people can't dps (the Aery, Bismarck). In your free month given with the game, you caught up with everyone and are ready to start big.
So yeah it can be annoying to some people, but keep in mind that in other games, reaching max level AND full end game content availability usually takes at least a couple of month if you play "only" 2 hours a day.
Also, if you already have the extension, all the quests you do pre-HS give you experience, which will help you A LOT when you reach lv57-59, where there is almost no content to level up fast and huge loads of exp needed. You can either accept fast and easy exp during those quests you don't like, or endure long and boring grind once you hit the leveling wall. I guarantee you it's faster to do the quests.
urgh. authority argument (without anything to back up your claims even....). Not even to mention TESO is dead because their end game is crap. Focusing solely on leveling and pvp doesn't keep a game alive for long. See Wildstar.Do you know who else said this recently? The Elder Scrolls Online. I know because they actually flew me and a bunch of other top gamers to their corporate headquarters to discuss the game last year. They said, "we don't need to focus on the MMO aspect, because this is an elder scrolls game before an MMO." We told them they were stupid and they didn't listen. Guess where that game is now? Pretty much dead my friend.
Last edited by Kuwagami; 11-03-2015 at 05:25 PM.
Here's the thing OP, this mmo is a story based franchise. Final Fantasy has a rich history in lore and story telling. There are plenty of mmos that are not story focused. That's like playing Destiny or call of duty, but you don't like 1st person shooters. And by the way, It shouldn't matter if you logged 600 hours on any game, if you don't like the game just don't play it anymore. Your on a forum for a game you don't even like. What are you gonna do in the expansion areas anyways? Raid? For what? Alot of what was cool about the expansion was the FF lore anyways. Lol, doesn't make sense.
OP part of why people are lashing out at you for this is because you keep calling the story "Crap" "Terrible" or using other language to insult something that the other side of this player base enjoy. Para trooper or not respect goes both ways as you should well know. I will not defend the person who insulted your manliness but remember that insulting what someone values in high regard is the quickest way to get your point ignored. Back on topic, gating the content behind the MSQ was a bold move by the devs and has seen it's fair share of controversy but they have said that they are not going to do anything at the moment to change that, most likely owing to the fact that they either lack the resources to do so properly or do not wish to, I believe the later is more likely though they did do a few things to ease the transition. I appreciate not every person plays this game for the story, and you are right story wouldn't matter without game play in this genre, but ffxiv has some pretty good game play and it's story is what separates it from the WoW clones and Korean copy paste
I don't think talking about lore and canon to this OP will help at all , he doesn't even care a bit about it. It's either let him complain and insult the devs more (for not having common sense he said for one) or let him suck it up and progress through the main story (which doesn't even take long to finish if you skip everything) or let him find another game.
Sounds like poor design honestly. But if somehow the writers did back themselves into a corner where this cannot be logically avoided, they could have at least made the quests as rewarding as normal quests. The fact that I am getting 4500xp from these when normal quests give you 13000+xp screams to me lazy design.I think you missed the point of my argument in that what you are asking for is as bad as what these players asked for. What you are asking for is a system that would water down the story to its bare bones, so that it can be summarised for you in a simple chain quest, what happens with leviathan, the politics of ul'dah and limsa, shiva, and the ascians, are all important to the context of ishgard, and I cant see a way of making it bitesize for your enjoyment without sacrificing future story revelations that rely on prior knowledge (in other words, think about what happened to exciting raids in 3.0)
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