Quote Originally Posted by Resty View Post
Between the animation locks, and your character not being where you actually see it on the screen, AND the fact that actions are locked for upwards of 15-20 seconds after the cooldown is over, what the hell kind of testing was done on this fight?

An end-game battle that depends on precision player movement and placement, and our characters are not in the same place on our screens, as the are registering on the server, and actions that we can't even use, until we get lucky and it arbitrarily allows us to finally use them.

I think the battle itself is awesome, i think the inplementation - as seems to be increasingly the norm- is awful and amatuer.
I did ifrit fight 8 or so times last night not once did i notice freezing of character animations etc...... maybe a poor PC performance problem????

Yes the claiming system is not working right.

The loot system for these fights/chests is good and bad. Maybe instead key items should be introduced so everyone gets a fair chance at a drop of there choice instead of the Mage only player gettin a ifrits sword and axe while everyone else gets shit on for there hard work.

Only really bad problem i have noticed w/ Ifrit fight is GLA cant hold hate for shit even when others take measures to ensure they can. Enimty is not working well from an action standpoint and mages in general gain way too much enmity even when they try to hold back and use -enmity abilities.