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  1. #1
    Player
    Kogasan's Avatar
    Join Date
    Nov 2014
    Posts
    489
    Character
    Eva Earlong
    World
    Louisoix
    Main Class
    Scholar Lv 80
    [QUOTE=Devils_Lawyer;3402307]And this sort of thinking is the reason why this game has one of the most boring gear progress ever.

    The only thing in this game that would require BiS is endgame raiding, a content that is obsolete for the majority of players in this game (regardless of reason).

    With that said I agree with you. I think this said thing needs to be fixed. The one thing I gotta say I liked about WOW but don't like about this game is that wow had a way for us to get said gear like what people who do Alex savage in this game would get. Though it would be on a lower tier but it would be called the same and look the same. Yes I'm talking about raid finder this game needs it bad. And not just some cop-out like Alexander normal either but a true raid finder. Please se make it happen we need it.
    (0)

  2. #2
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    [QUOTE=Kogasan;3402774]
    Quote Originally Posted by Devils_Lawyer View Post
    The one thing I gotta say I liked about WOW but don't like about this game is that wow had a way for us to get said gear like what people who do Alex savage in this game would get. Though it would be on a lower tier but it would be called the same and look the same. Yes I'm talking about raid finder this game needs it bad. And not just some cop-out like Alexander normal either but a true raid finder. Please se make it happen we need it.
    While LFR shared the same model, it didn't look the same. Each tier was a different coloring.

    You had LFR be one color scheme, normal a different color scheme, then heroic a different color scheme as well
    (0)

  3. #3
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Atoli View Post
    *SNIP*
    The nice thing about FFXIV is that it is built like a theme park - whichever ride I enjoy, I can only ride on that and still get a great experience out of it.
    *SNIP*
    Oh my god... Yes... Well said!
    (7)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  4. #4
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Atoli View Post
    Also, I personally don't like the game forcing me into content I dislike.
    This happens anyway with the current system. If you don't want to do savage raids, you'll never get upgraded Esoteric gear, or the raid equipment. So, if you want the 'best' gear, you'll be forced into content you don't like, or you'll have to go without.

    Honestly, the arguments against having unique abilities have been milled into a fine powder now, and they're insubstantial. You only need to look at FFXI, which lasted 10+ years on this concept, and had a multitude of different and unique abilities which were good for different situations and attacks. There was no one-catch solution, because the gear was well designed. There were rare items which were coveted by the masses, which had significant benefits, and people worked damned hard to get them. That alone kept players coming back for more.

    In this game, all gear is bland and boring. It doesn't matter if you run around in a burlap sack, as long as it's item level 200 and buffs your primary stats a little. In fact the ONLY pieces of equipment which are even slightly unique are the Hermes' Shoes which give you a sprint bonus in city states. Instead of people having any kind of a choice, we just go with whatever is the higher ilvl. It's about as railroaded as it gets, and kills any attempt at variety.

    Complaining about people only choosing the 'best in slot' gear if we had all this variety, is just admitting that the system we have is already flawed. Right now, 'best in slot' is the only option we have available!
    (1)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Lemuria View Post
    This happens anyway with the current system. If you don't want to do savage raids, you'll never get upgraded Esoteric gear, or the raid equipment. So, if you want the 'best' gear, you'll be forced into content you don't like, or you'll have to go without.
    you don't need to do savage if you get the upgrade items also from Ark.
    (0)

  6. #6
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Atoli View Post
    People would still figure out which is considered BiS, and pretty much everyone would only do the required things and ignore all other "branches".
    I wish whatever idiot originally posted this idea that "it's just an illusion of choice!!!" thing... didn't.

    This is a massive problem with itemization in XIV. The only reason this mindset exists is because every single boss can be beaten with exactly the same BiS set - if you have BiS for the last boss, you essentially have BiS for everything. Yes, there are slight drops in Accuracy you can make to slightly boost your damage, but that's literally it.

    If gear, stats, etc. weren't so linear and cookie cutter, then having different gear for different bosses would actually be a thing. It's so stupid that all the gear you collect gets trashed completely as soon as you get the higher ilvl version, and then once you have the highest ilvl there's nowhere to go from there because that's it. You've now got the best gear for everything until the next patch, you have literally no reason to get any other gear at all.

    But honestly whatever. It's never changing. They don't care about making this game fun, they just want to make it as simple as humanly possible so that people never need to think.
    (4)

  7. #7
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SpookyGhost View Post
    I wish whatever idiot originally posted this idea that "it's just an illusion of choice!!!" thing... didn't.

    This is a massive problem with itemization in XIV. The only reason this mindset exists is because every single boss can be beaten with exactly the same BiS set - if you have BiS for the last boss, you essentially have BiS for everything. Yes, there are slight drops in Accuracy you can make to slightly boost your damage, but that's literally it.

    If gear, stats, etc. weren't so linear and cookie cutter, then having different gear for different bosses would actually be a thing. It's so stupid that all the gear you collect gets trashed completely as soon as you get the higher ilvl version, and then once you have the highest ilvl there's nowhere to go from there because that's it. You've now got the best gear for everything until the next patch, you have literally no reason to get any other gear at all.

    But honestly whatever. It's never changing. They don't care about making this game fun, they just want to make it as simple as humanly possible so that people never need to think
    You don't want someone to point out the obvious fact that has been proven out in almost every game that has skills or gear choices? We're talking games like Diablo 2, World of Warcraft, and FFXI. Games with huge playerbases that, in theory, offered you numerous choices, and people eventually settled on a few builds? You may not like that, but it's the truth.

    Even your gear swapping is an example of that. People would determine that the first boss needs vit gear for a tank and that the second boss would need str gear. Players would then just carry the BiS for a specific set of fights. All you would accomplish with this is to make the inventory system even more cramped than before. The customization in FFXIV is not gear or skill based, it's job and role-based. We have 3 tanks, 3 healers, and 4 dmg classes. You can switch them at will.
    (3)

  8. #8
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Delily View Post
    You don't want someone to point out the obvious fact that has been proven out in almost every game that has skills or gear choices? We're talking games like Diablo 2, World of Warcraft, and FFXI. Games with huge playerbases that, in theory, offered you numerous choices, and people eventually settled on a few builds? You may not like that, but it's the truth.

    Even your gear swapping is an example of that. People would determine that the first boss needs vit gear for a tank and that the second boss would need str gear. Players would then just carry the BiS for a specific set of fights. All you would accomplish with this is to make the inventory system even more cramped than before. The customization in FFXIV is not gear or skill based, it's job and role-based. We have 3 tanks, 3 healers, and 4 dmg classes. You can switch them at will.
    Except this game has very few jobs.

    EQ2 has 6 types of tanks, 7 types of healers, 7 types of scouts, 7 types of mages.

    Yes, it has been around for a long time, but when the game started it has had 24 "Jobs" for most of its life.

    FFXIV's Jobs are not that much different either, unlike EQ2's which classes for a long time had their own pretty much unique flavor.

    The Healers:

    Warden/Furys are HOT based.
    Templar/Inquisitor are Reaction Healing based.
    Defiler/Mystic are Ward/Prevent Damage based.
    Channaler: Shoot a BOW to heal all allies! You shoot them right in the face for healing and can run around freely.

    So basicly, that is no excuse. The game needs a lot more jobs and jobs need to have more unique skills.
    (1)
    Last edited by Nektulos-Tuor; 11-03-2015 at 05:27 AM.

  9. #9
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by SpookyGhost View Post
    ..
    You preach the truth dude. I mean imagine a game like Monster Hunter: You have all this cool Kirin armor which is mostly lightning absorbent, but then you meet a group you want to join to fight the next big monster called a Ratholos which is a fire based monster. Your other gear besides your Kirin set is weak so you stick with your awesomely acquired armor, but wait, your party members don't want you in their group because you aren't wearing the best gear to defend against fire attacks? Well bugger, guess I'll just have to "goes to single player mode and kills the Ratholos 10 times and obtains fire resistant armor" Welp all done, now to go online, oh hey its those players again. "Ooh nice fire resistant armor you have, want to fight the Ratholos with us?" they ask. "No thanks, I realized how much of a selfish, selective piece of Congalala turds you all are, so I'm just going to run it with another group. Bye A@&holes " Like seriously, BiS means nothing to those who just want to run content. For serious. -_-
    (0)

  10. #10
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kurogaea View Post
    You preach the truth dude. I mean imagine a game like Monster Hunter: You have all this cool Kirin armor which is mostly lightning absorbent, but then you meet a group you want to join to fight the next big monster called a Ratholos which is a fire based monster. Your other gear besides your Kirin set is weak so you stick with your awesomely acquired armor, but wait, your party members don't want you in their group because you aren't wearing the best gear to defend against fire attacks? Well bugger, guess I'll just have to "goes to single player mode and kills the Ratholos 10 times and obtains fire resistant armor" Welp all done, now to go online, oh hey its those players again. "Ooh nice fire resistant armor you have, want to fight the Ratholos with us?" they ask. "No thanks, I realized how much of a selfish, selective piece of Congalala turds you all are, so I'm just going to run it with another group. Bye A@&holes " Like seriously, BiS means nothing to those who just want to run content. For serious. -_-
    That's a bad example; a game like MH is more oriented around having specific skill boosts which...surprise, encouraged specific armor setups. I remember having to use a mix of ice agnatkor and some other large monster on my gunlancer because it offered the best offense-defensive approach with guard+2, guard boost, +bombardier and speed sharpening. Sure I could build toward evasion with barioth gear or something, but it's also missing abilties that would compliment other aspects of a gunlancer, like speed sharpening, and it definitely did not have the slots to allow for bombardier, and really it just couldn't compare to being able to block everything since you maintain your positioning and is generally less cumbersome. Having multiple sets just to build resistance means absolutely nothing when the best mitigation in that game is to not take damage at all, favoring guard and evasion sets along with boosts that matches your weapon (such as crit draw for great sword, or the aforementioned bombardier for gunlancer)

    BUT, monster hunter also has the benefit of having a rather huge chest that you can store and save multiple gear sets. FFXIV does not have this luxury especially for a system that allows you to play 12 different combat classes, 8 crafting classes and 3 gathering classes and you only have 25 slots in each equipment slot to manage for them. Trying to make multiple gearsets in FFXIV is just asking for more inventory trouble than we already have.
    (3)
    Last edited by RiceisNice; 11-03-2015 at 06:23 AM.
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