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  1. #1
    Player
    KupoSan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    43
    Character
    Kupo San
    World
    Sargatanas
    Main Class
    Culinarian Lv 60

    Fishing... we need to talk.

    Credentials: I've caught all but 1 fish that is located under the pre-heavensward fishing category* at this time. I've caught over 13,000 fish. I fished before Heavensward, and after Heavensward. Due to content drought, I decided to complete my fishing log. Here are my questions, complaints, and suggestions:


    1. Fishing takes a very long time. I know it's meant to be soothing and relaxing. I know it's meant to prevent RMT from abusing it. I know it's meant to mimic real life. But, why is it so slow and restrictive? For example: On Botanist, I can pick my own item I want to gather (unless it's hidden, of course). On Botanist, I can gather probably 100 logs in the time it'd take me to gather 20 fish, and of those 20 fish maybe 3 are the ones I actually wanted. The time in which I cast my line to when I reel (on a normal fish) can take anywhere from approximately 5 seconds to 10 seconds. It's varied per fishing hole, per zone, per area, every time. We're not even talking about 'big fish' right now. For big fish, I've watched my Patience timer go from 35-0 before getting a bite. Wut?

    2. Fishing is restrictive. Taking from Point 1, I cannot choose the fish I want. I cannot choose if I want to make it HQ 100%. I cannot catch multiples of the same fish at the same time (Botanist can use Blessed Harvest I or II and gain multiples) unless I get really lucky and catch them back to back. To a point, you can argue we can. You can say, "But Kupo, can't you use certain bait? Honey worms always catch silver fish!" I'd retort with, yes, out of the 423 fish, maybe a few of are bait exclusive, but I'd wager less than 5 fish are. We aren't even talking about mooching yet. I don't want MORE bait, but I want the option to choose which I want. Maybe if "Release" worked where you released the fish and never caught that same type again for a short duration, that'd be nice. . .

    3. Fishing is TOO RNG BASED. I completed Feast of Famine quest just recently. I've caught all but 1 big fish. Why are we heavily plagued with RNG? Let me explain.
    • Weather: Has to be a certain weather to catch your fish. This makes sense, right?
    • Weather> Weather: Wha? I mean, I guess I can understand, but this reduces the chance of your window in that zone being open...
    • Bait: No brainer, that's fine. I wish our fishing log would tell us what the fish's favorite bait is after we catch it, though. Otherwise, let me open Google...
    • Mooch: Okay, not too bad. But 1/10 I catch with max perception is HQ. That's not fun?
    • Mooch> Mooch: This is evil. Sorry, but evil. I like the concept IF 5/10 fish we caught were HQ.
    • Time of Day: Every gathering class has this. I'm okay with this. Leave this.
    • Multiple big fish pull on same line. "This is not the big fish you are looking for *waves hand*"
    • Not 100%: Just because it bites, doesn't mean you can reel it in. This is despite your gear. On top of all the above.
    • All of the Above: WHAT? WHY? Weather>Weather at a certain time using a certain bait mooching and mooching your mooch with a high percent chance to fail reeling your fish despite your gear.... Srsly?

    Quite simply, there are some fish that I'm searching for that have only had the *right conditions* appear once in 24 real life hours. If you miss that window, good luck finding it until tomorrow. Better hope you aren't at work or school when that one opportunity arises. Why are we plagued with multiple RNG factors? I don't want them all taken away. I quite like a challenge and a grind, but it's frustrating when I can't even try to fish because the weather isn't right, or the combination of weather effects aren't in order, or I can't get the mooch or double mooch, or the weather happens... at the time which the fish can't be caught. Of these big fish, how many of them are actually useful? You know, out of over 110 big fish we can catch, maybe 10 of them had the chance of desynthing into useful items, 10 of them were used for quests or items, and the other 90 were worthless. More fine sand for all! Also, if I'm max Heavensward gear with OVER 200 Gathering and Perception PAST the cap of which we were able to catch these fish, WHY do they still get away? If it was a 50-50 chance, I could be on board. These are LEGENDARY fish, so they need to be hard. But after I've met all of your qualifications to have a *small chance* of catching it, I can't catch it after all.

    4. Our abilities are crap. Now, they are MUCH better than pre-Heavensward... but let's be honest. Chum takes 145/623 of my GP. That's too much. Patience does a great job to increase the rate in which I get my HQ fish, but when I use Precision or Powerful Hookset, it does NOT negate the inefficient hooking status. Reading the tooltip, it says it should "Negate the inefficient hooking status." It decreases it greatly, but I still miss my HQ fish (I am not talking about big fish, just normal fish). I understand it says it does not work on certain types of fish, but I'd argue it doesn't work on all types of fish 100%. Patience II says it increases the likelihood of catching big fish, but I'd like to know what % it is. It would be nice if they included that in the tooltip, since they've included every other percentage. Once you use these HUGE GP sucking abilities, you have hardly any for your hooksets. You have 4-5 tries over the two minute (1 game hour) period. Also, better hope you're not typing and ACCIDENTALLY hit WASD because if you do, and you get up... all of your GP is now gone and your abilities reset. Thanks Square Enix, that's really cool of you. Why is it we can't use cordials while the ability is on? Is that really TOO OP? But then again, if Botanist can't do it, I'm okay with us not being able to as well. Also, we don't know for sure what fish need Precision versus Powerful hookset. We are assuming that normal tug = precision, and big fish tug = powerful... but we don't know for sure. And also, shouldn't the GP be reversed or at least the same for these abilities? I use precision hookset more than powerful, so why not reverse the GP cost?

    5. Inventory is trashed. I have a HQ fish, and a NQ fish. I have at least 20 types of bait on me. My desynthesis is capped, but it takes about 5 minutes to desynth all of my fish. And I can't even build a sandcastle with all of my fine sand. We don't have a tacklebox *PS3 LIMITATIONS I'm looking at you.* Really? What are half these fish for, anyway? Out of the 423 fish we can catch, let's assume that 200 of them have purposes (cooking, questing, desynthing, etc.). What are the other 223 for? I love to read the biographical information on my fishing log, but that's... really all they are worth. They clutter things up. I'm not upset about the variety. I'm upset about the lack of purpose these fish have. I'm maxed on water shards and hit all the desynthesis achievements involving quantity desynths. Plus, if you desynth fish while you go, you will have even LESS inventory because you now have fine sand NQ, fine sand HQ, all spectrums of the rainbow pigment colors, and then some random junk.


    Suggestions:
    • Decrease the time by 1/3 that it takes once we cast our line out. It should still be realistic, but it's way too long for a game.
    • Let us choose, after we've already caught the fish once, what fish we'd like to *increase the likelihood of catching*. For example, I arrive at a pond. I look at my fishing log. I want to catch Black Eels. It says, "Select the fish you want." I select Black Eel. "Select the bait you want to use." I select a certain bait. There is a menu with a % near it that shows the percentage increases and decreases depending on my bait, i.e. if I use a sinking lure my percentage is 85%, but if I use honey worms it's now 80%. It should never be 100%, as in real life sometimes you can't always catch what you want, but there's a pretty darn high chance if I'm at a pond that has bass in it, I'm going to nearly always get bass (or a coke bottle... a twig... maybe a shoe).
    • Reduce RNG. You can do this 2 ways. Either have one or two restrictions (weather and time, or mooch and time, or mooch and weather), but not all of them at one time. OR, give us an ability to negate the weather. For example, let it cost 250GP and for 3 minutes, it negates the weather condition. It's tooltip can be something like, "You hone your senses and add a special attractive bobber on your line, making it irresistible to even the sneakiest of fishes for a short duration." Time of day restrictions should still apply, as they apply to nodes for Botanists and Miners.
    • Fix our pre-existing abilities. Reduce the GP for all abilities. Example: Move {after/before} GP cost
      [Chum should be 50/145]
      [Patience 250/470]
      [Patience II 300/560]
      [Powerful Hookset 50/74]
      [Precision Hookset 40/85]
      [Release 50/0 (Additional affect: for 3 minutes, no longer catch this fish NQ or HQ)]
      [*new ability* Bobber 300/0: Negates all weather restrictions for fish for 3 minutes.]
      Allow our status to stay active regardless if we move or not. I can understand not allowing us to use cordials since Botanist can't after they've started gathering, but we have to move if the "fish sense something amiss" while Botanist can stare at the same tree for hours (unless it's a special timed node).
    • Implement a tacklebox, or allow us to use some of the "Key Item" slots for our bait. Allow a "Quick Desynthesis" button that we can check off the fish we want to quick desynth. Give the fish more purpose. For example, something that I'd love is being able to trade a NPC a bunch of fish and get a random item in exchange. Sort of like Mutamix. Don't make it broken by giving really good items, but allagan goldpieces, or rare dyes, or crafting materials. Example: "A gormet chef loves to make fish stew. Bring him 5 fish, and he'll give you what he thinks it's worth!"
    • Also, let us change our bait while we are on our chocobo. I don't see how this is not a thing already. Also, allow desynthing on your chocobo. I can desynth fish on the go.

    tl;dr: Fishing takes too long. Fishing is too random. Fishing abilities are better, but still crap. Fishing inventory is stupid. Fish are super worthless. Fishing has a bunch of flaws. Fishing can be better. Fishing is fun, but could be really fun. Tweak abilities and GP costs please.

    This concludes my rant and ideas, my questions and concerns, and my thoughts and feelings. By no means are these cure-all fixes, but I hope to stimulate discussion and ideas. I do hope the dev team takes note of how fishing is as unpopular as it appears to be when talking to people around me. Granted, it may be popular to a lot of people and me not know it. You know, I asked 20 people about fishing (gotta love my sample size...) and 1 said he liked it, 18 said it was boring and they hated it, and 1 said he wanted to do it but it was pointless.

    And before I leave... Please look forward to it:



    P.S. There's a glitch that's very annoying that occurs. If you hit Patience I or II and cast rapidly, with a macro involved "I.e. Hook/cast wait mooch macro" it will use all your GP and freeze your character not allowing it to do anything unless you get up, then lose all the GP you just used. Thought you guys might be aware of how screwy this is.

    *editted the wording. I believe some were misreading what I wrote. I thought I explained it, but I have done a majority of my big fishing during Heavensward. I caught only a handful of big fish pre-Heavensward.
    (30)
    Last edited by KupoSan; 11-04-2015 at 06:02 AM.


    "Ku~po!"

  2. #2
    Player
    Kazzoey's Avatar
    Join Date
    Jan 2015
    Posts
    56
    Character
    Blade Haven
    World
    Mateus
    Main Class
    Gladiator Lv 80
    Why not just have Chum work as aa 1-2 min buff? That would solve most of your problems.
    Most of your complaints are really nitpicky and minor imo. The class isn't in high demand anyways so most people I know play it for fun and relax, which is how it should be played.
    (1)
    Last edited by Kazzoey; 11-02-2015 at 09:17 AM.

  3. #3
    Player
    KupoSan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    43
    Character
    Kupo San
    World
    Sargatanas
    Main Class
    Culinarian Lv 60
    That is a good suggestion. I'm fine with any change that will benefit fisher moreso than what we already have.
    (1)


    "Ku~po!"

  4. #4
    Player
    EddardStark's Avatar
    Join Date
    Oct 2014
    Posts
    32
    Character
    Eddard Stark
    World
    Ultros
    Main Class
    Fisher Lv 100
    I got to the part about double mooch and couldn't read anymore. Patience is enough of a nerf, stop whining.
    (1)

  5. #5
    Player
    Bebekurenai's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    690
    Character
    Maya Sop
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by EddardStark View Post
    I got to the part about double mooch and couldn't read anymore. Patience is enough of a nerf, stop whining.
    Gotta love these guys, always a joy to look forward to their answers. Who would have thought you'd come to a forum to read eh?

    Anyways, I'm with you Kupo. Fishing is fun yes, but waaaaaaaaaaaaay too much rng. It's very very time consuming too. Relaxing? Yes. Not serious? Depends. I like my check marks on stuff like fishing log and it's not complete and honestly, a pain.

    Also I would add:

    Fishing guide: make it a guide. Now it's just like the log but everything together in one place. It would be soooo muc more useful if it included the bait. This ain't a guide imo.

    Also still after more than 2 years, the fatigue. Yes you can just move a few steps and it resets. Still, annoying. Serves no purpose. You say rmt? Botting? As if they would get a way around it...

    I'm taking a break atm from fishing, I found out recently that I can't finish my log anyways cause there's special fish that needs a blue scrip book... and I thought there would be a hint somewhere >_>

    :goes to the corner and whines:
    (11)
    Last edited by Bebekurenai; 11-02-2015 at 10:42 AM.

  6. #6
    Player
    Aoxaviar's Avatar
    Join Date
    Apr 2014
    Location
    Erozea
    Posts
    260
    Character
    Aoxaviar Issacs
    World
    Exodus
    Main Class
    Pugilist Lv 80
    Current Journey - I worked Fisher to level 50, still don't have all the Pre-Heavensward fish, but I have walked into Ishgard with my fisher so I can go after the Heavensward fish.

    I personally don't agree with everything you have brought up.
    1. Fishing is fishing. I know the grind is a royal pain in the *!*!*!*!* butt some (or most) times, but that is fishing in real life as well. I personally think it stems more from the fact of total quantity in a majority of fishing holes in game which all seem to provide 8 to 10 options each, for a total of 16 to 20 fish to catch. At this point, no way to fix that.
    2. Fishing is restrictive - yes and no. Like you point out, you can't pick your fish, but in real life you know where the better places are to catch particular fish. Personally I think my #1 point is more the reason that fishing is restrictive than your RNG arguement since the RNG is built against how many fish are in the fishing hole with the bait your using, and not specific to a fish type or bait type. No way to fix this at this point.
    3. My adventurer hasn't gotten around to learning these skills yet. He has been getting his crafting skills up while working desperately on a FC airship predominately solo (I am aware it isn't the best excuse, but due to RL responsibilities I am a casual player and weekends is pretty much all I get online.)
    4. I will totally agree that Fishing is the one real class/job that will kill an inventory, including a retainer's inventory(s) depending on how many you have.

    Ways to Fix/Content to Add:
    1. Leave the time the way it is. This won't do anything in the long run of the game.
    2. I like the idea of being able to "choice catch" but not after the first fish. I would be more behind a system that provides a bait log that holds the percentages of how baits work for each fish. This would also help eleviate inventory problems by allowing players the ability to not have to hang on to every bait in game.
    3. Reduce RNG - Not going to happen.
    4. Player skills - don't have them, but I am always for them being less CP/GP/TP to use my self.
    5. I have always been "pro tacklebox" since it has first been brought up. instead of it being offhand, or a key item slot - add a tab between crystals and key items that is bait only allowing us to keep 25 of our favorite baits on us at all times. Again not sure how easy this would be to add to the game, and Yoshi-P has told us repeated that space is always an issue.
    6. Anything that isn't allowed on a chocobo by now is a huge oversight by the Dev Team and needs to get fixed ASAP.

    Additional Suggestions:
    1. Farmer's Market/Fish Market:
    The Dev Team really needs to deal with what I will refer to as the last major economic breakdown in game - gathering and culinarian on the NPC market. Yes, we can gather and sell between players on the marketboards and sell to NPCs for not near enough gil as it relates to what we spent to gather the raw mat ingredients. It also really bothers me that we, as players, have no way to work with the bringing in of foodstuffs. I really think this could be fixed with having a Famer's Market style hub in game that would have specialty vendors who would pay more than the going rate for specific things. It would also allow for adding new/expanding Challenges to the Challenge Log and Daily Quests for gathering and crafting as well.


    Another Post in this thread:
    "Rufalus
    Maybe they could add an npc who takes your fish of a certain size or rarity in exchange for prizes like bait/lures and glamor fishing rods and clothing. Just thinking of some kind of fishing reward that doesn't rely on you having culinarian desynth skill. Oh, and consumables like aether tickets and magicked prisms could be offered so we still have things to exchange our fish for after we've obtained all the glamor pieces."


    I would like to see this NPC as the Rowena of the Farmer's/Fisher's Market and allow for Scripts, Tomes, Glamours, etc.

    I know some of you will call out Talon and Rising Star in Mor Dhona, but they require specifics for increasing your knowledge base in 2.0. I would expect that 3.1 or 3.2 will find them relocated to Idyllshire for the 3.x progression of crafting and gathering.

    2. More Open World NPC buyers (item specific is fine with me):
    I like all of the races out on the open world map. What I don't like is that the market is pretty one sided with how we deal with them.
    - Why don't the Beast Tribes have dailies for gathered items?
    - Why don't the various races and even poachers have needs that we can fill.
    After all, we do fight them and kill them, but when we craft and gather, unless lvl's match up, they do leave us alone. Don't they have any needs we can fill?

    3. Horizontal Storyline Continuation through other classes/jobs:
    - Idyllshire is building up, why can't we help by gathering mats and crafting stuff?
    - Forgotten Springs needs help (or so it seems if you have done the SSQ line through there.)
    - We have cooked for the Sultana. When are we feeding the Admiral and SeedSeerer?
    - Personally, I want to run a Pirate's bar for a day (ET time, not RL Time).

    Ok, I am done
    (0)
    Last edited by Aoxaviar; 11-03-2015 at 11:24 PM.

  7. #7
    Player
    KupoSan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    43
    Character
    Kupo San
    World
    Sargatanas
    Main Class
    Culinarian Lv 60
    EddardStark: If you're not going to read the whole post, please don't bring negativity into this thread. I want ideas, suggestions, etc. Thank you kindly, sir.

    Bebekurenai: I agree. I touched briefly on the subject that after you catch a fish, it should give more information (such as which bait gives the highest percentage catch rate, etc.). It does need to feel more like a guide, in my opinion.

    I don't want fishing to be... nerfed to the point where it's easy mode all day. I just want tweaks that make it more desirable for everyone to try fishing. I want it to be similar to Mining and Botany in terms of mechanics but yet still remain true to its fishing roots. If that makes sense.
    (5)
    Last edited by KupoSan; 11-02-2015 at 10:44 AM.


    "Ku~po!"

  8. #8
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    i almost hate all of your ideas. but i have to agree: fish should not be that worthless D:

    fisher is one of the last grind heavy things in the game (excluding glamour stuff) and i really like the grind. we have enough easy content. if you don't like the RNG and grind play botanist or miner. we don't need another class / gameplay element wich is just a copy from another class...
    (3)
    Last edited by Tint; 11-02-2015 at 02:11 PM.

  9. #9
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Maybe they could add an npc who takes your fish of a certain size or rarity in exchange for prizes like bait/lures and glamor fishing rods and clothing. Just thinking of some kind of fishing reward that doesn't rely on you having culinarian desynth skill. Oh, and consumables like aether tickets and magicked prisms could be offered so we still have things to exchange our fish for after we've obtained all the glamor pieces.
    (6)

  10. #10
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I dont hate your ideas at all Kupo, in fact you are 100% right and see it as it is, not with blinders on like some do.

    I dont spend hoards of time fishing for the very reasons you mentioned.

    There IS too much rng in fishing and I agree about the abilities as well, especially Patience.
    (4)


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