

Not bad! Healers can still push the hot first if needed, healers still get the save, and being a hot makes the skill ever more diverse when compared to equilibrium. +1Okay I have thought about clemency "not stepping on healer's toes" that would go well with defensive tank.
One second cast time. Paladin and the target share 50% of healing for 10 seconds. It could also provide a small shield.
Now if you would see somebody dying you would pop it up and any heal that would heal you would also heal the target for 50% and any heal that would heal the target would heal also you for 50%. Basically the healer wouldn't risk to wipe the tank while saving somebody else.
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