Quote Originally Posted by Archaell View Post
Okay I have thought about clemency "not stepping on healer's toes" that would go well with defensive tank.

One second cast time. Paladin and the target share 50% of healing for 10 seconds. It could also provide a small shield.

Now if you would see somebody dying you would pop it up and any heal that would heal you would also heal the target for 50% and any heal that would heal the target would heal also you for 50%. Basically the healer wouldn't risk to wipe the tank while saving somebody else.
Not bad! Healers can still push the hot first if needed, healers still get the save, and being a hot makes the skill ever more diverse when compared to equilibrium. +1