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  1. #21
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by winsock View Post
    Snip
    Actually it would allow for pld to do what everyone thinks that PLD does currently and that is allow the Healers to continue to DPS while the PLD takes care of themselves. If it got change to a instant cast it more than likely would be used on tank busters.

    Quote Originally Posted by rawker View Post
    Clemency is good as it is - being a burst type heal. Changing it to be a HoT does not feel as rewarding, considering its steep MP cost. Furthermore, making it instant cast will make it super OP in the sense that healers need to Swiftcast their big heals or burn their healing cooldowns when all it takes for PLD is a button press and a GCD. The main issue for it is its reliability. Adding a chance for it to not have a cast time will not change the fact that it's still unreliable. Cutting the cast time to like 2 secs is reasonable enough. Also, I would like to see it having a synergy with Divine Veil where the PLD, upon activating DV will make Clemency instant cast, will not heal but instead triggers DV's shield to the entire party equivalent to half the the amount of HP it usually restores. The reason behind this is to stagger the shield effect, just in case the PLD derped and hit DV too early.
    Nah. They should just take off the requirement for DV it's pretty dumb. A HoT is a possible fix for Clemency due to the fact we over heal with it as is. And it really wouldn't be OP if it turned into a instant cast since we are behind on personal damage so we should have our focus placed else where. But I think a lot more outside of this particular spell could be done and hold a greater impact.

    But I do wish they'd make our animations a bit cooler. Everyone gets an aura. Q.Q But PLD doesn't.
    (0)
    Last edited by Seku; 11-02-2015 at 11:35 AM.

  2. #22
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Seku View Post
    Snip
    I agree Divine Viel's effect should be at least changed to be more beneficial. I'd rather the Stoneskin effect be activated when the ability is used, however a regen effect activates on the player when cured while the Stoneskin effect is active. It effectively converts the Cure into a HoT allowing a broader range of healing for large amounts of incoming AoE damage.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  3. #23
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    i dunno.. i kinda like my pld with no aura.
    (0)

  4. #24
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Aura is not needed imo... but I wouldn't mind if flash had an "after-flash" enmity generation effect around the paladin for the duration of one gcd. Would make aoe tanking a little bit easier, especially in places like the Vault.
    (1)

  5. #25
    Player
    Cheraa's Avatar
    Join Date
    Aug 2015
    Posts
    182
    Character
    Cheraa Zedd
    World
    Odin
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Archaell View Post
    We live in dps meta, the roles were forsaken from the start so the paladin healing a bit can't be considered "stepping on healer's toes".

    Just based on the mana cost, wasted healer's heal still costs less than wasted Clemency. Also if you could insta cast it, then you would be able to get the player healed enough for the healer's heal to finish the job - there is no point to heal a corpse.

    Healers in my FC pretty much agreed that it is great when paladins use Clemency... but not many do, because the skill could use quite a bit of improvement.
    I can agree on this one.

    Clemency costs us close to 50% of our Mana, no Paladin would use it on a Target, that is above 50% Health.
    Taking the current HP of DDs and Heals with 13k, we would heal if he drops to ~5-6k, heal him up to 10-11K means there is still room for a healer Cure, to top of the Player.

    Currently, Clemency is just a garbage Skill, that isn't worth to use. It takes to long for an emergency cure.

    - In 4s you won't get it off, as you are tanking the boss and trash. Healer Mana isn't a Problem here and even if, you coudn't heal if it is not a boss phase where you are not getting hit.
    - In 8s you currently don't need it. But if you would, it is not possible due to other tasks, where you cant stand still for ~4 Seconds doing nothing than a potential overheal. (F.e. Alexander Turn 4)
    - In 24s...well we will see in 3.1, but I think there will be enough healer that you will never use it as well.

    I would like to see on of those:

    - 1 Second Cast
    - Hot for the Target and Player with 300 Potency, 1 Second Cast
    - 1 Second Cast, Raid Buff -25% DMG taken for 8 Seconds, Raid wide HoT with 100 Potency for 8 Seconds -> 90-180 sec. CD
    (2)
    Last edited by Cheraa; 11-02-2015 at 05:36 PM.

  6. #26
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Give Tempered Will a surecast type buff and allow Clemency to not be interrupted. Seems silly that Leviathian could land on top of me and nearly flip a boat, and I could just stand there on the edge and not move an inch. Why not this as well?
    (1)

  7. #27
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Archaell View Post
    We live in dps meta, the roles were forsaken from the start so the paladin healing a bit can't be considered "stepping on healer's toes".
    Could you elaborate on this? I'm not sure of the point you're trying to make. What would you consider stepping on healer's toes?

    Just based on the mana cost, wasted healer's heal still costs less than wasted Clemency.
    You can't really compare these bars the same way. A PLD takes substantially fewer penalties than a healer when out of mana. It's also much easier to recover from no MP on a PLD.

    Also if you could insta cast it, then you would be able to get the player healed enough for the healer's heal to finish the job - there is no point to heal a corpse.
    The question isn't what clemency 'could' do, its what clemency 'should' do. Why should this responsibility be taken away from healers when a PLD is in the group?
    (0)
    Last edited by winsock; 11-03-2015 at 03:42 AM.

  8. #28
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by winsock View Post
    Could you elaborate on this? I'm not sure of the point you're trying to make. What would you consider stepping on healer's toes?


    You can't really compare these bars the same way. A PLD takes substantially fewer penalties than a healer when out of mana. It's also much easier to recover from no MP on a PLD.


    The question isn't what an clemency 'could' do, its what clemency 'should' do. Why should this responsibility be taken away from healers when a PLD is in the group?
    I don't like the idea of it being instant, because as a healer I can't watch and plan around it, so I agree with you to an extent. A HoT would solve that <3
    (0)

  9. #29
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by winsock View Post
    ...
    Tanks and healers dps. Would you consider it stepping on damage dealers' toes? No. They help. The same goes for healing paladin.

    Healers also have bigger mana pool. If paladin would beat you to heal, so what? The target gets healed faster, which is better, and healer would still had to press the button so in sense it isn't wasted mana coz it was already required.

    On the other hand Clemency in its current state is far from optimal as it's effectiveness starts and ends with anecdotal stories when it sometimes works. Should you press the button, should you not press the button, well healer is going to heal it anyway... oh whoops the guy just died.

    Tanks and healers have tons of responsibility I see no reason they couldn't share it.
    (0)

  10. #30
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Archaell View Post
    Tanks and healers dps. Would you consider it stepping on damage dealers' toes? No. They help. The same goes for healing paladin.
    Please explain how a healer or tank DPSing steps on toes? The role of a dps is primarily to maintain high dps for an encounter. This means knowing your rotation, where to stand, etc. How does healer and tank dps prevent a dps class from keeping their dps high for the fight?

    Healers also have bigger mana pool. If paladin would beat you to heal, so what? The target gets healed faster, which is better, and healer would still had to press the button so in sense it isn't wasted mana coz it was already required.
    The "so what" part is that a paladin isn't a healer. I'm not saying clemency couldn't, I'm saying clemency shouldn't. You also never answered my question from earlier so I'll ask again. what would you consider to be stepping on healer's toes? Also, what would be the smallest buff you could give clemency to make it OP in your opinion?
    On the other hand Clemency in its current state is far from optimal as it's effectiveness starts and ends with anecdotal stories when it sometimes works. Should you press the button, should you not press the button, well healer is going to heal it anyway... oh whoops the guy just died.

    Tanks and healers have tons of responsibility I see no reason they couldn't share it.
    Ah okay, so what do you propose healers should get in order to tank bosses or provoke or make big pulls etc?
    (0)
    Last edited by winsock; 11-03-2015 at 08:56 AM.

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