Results 1 to 10 of 61

Hybrid View

  1. #1
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    From a healer perspective, yes it would be OP.

    To be fair, I can understand where you're coming from. You've got a skill that you make sacrifices to use and its only semi reliable. But look at it from the healers point of view. We dps because there usually isn't enough to heal to begin with. We have limited accessibility to saves in the event that we, or the person we're healing, makes a big mistake. If clemency was instant, it could function as another save, substantially lowering the skill requirements for healers. Being instant also guarantees the cast and encourages the use of the skill, meaning that in less difficult content, there would be less stance dancing and less healing for healers to perform.

    It would be OP, because it steps too far into the healer role.
    (0)

  2. #2
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by winsock View Post
    snip
    You can only use it twice so I don't think they are stepping into the healer role and I know my healers would love if I helped topped another player off while they focus on other things like mana management or dps.

    From a healer perspective myself, I personally would love it. Also Paladins don't get enough opportunity to use their mana more which would increase the depth of the class itself.

    I think if it couldn't be interrupted with a 1-1.5 second cast time or a instant cast would be fine.
    (3)
    Last edited by Calypsx; 11-01-2015 at 05:00 PM.

  3. #3
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Calypsx View Post
    You can only use it twice so I don't think they are stepping into the healer role.
    At what point do you think clemency would step too far into the healing role? What would be the minimum for you to consider a clemency buff to have gone too far and why?

    Here is why I think it would step too far into the healer role:

    Currently, PLDs will sometimes cast clemency only to have a healer heal before clemency lands. If clemency could instaheal, it would be the other way around. WHM casts Cure (II) only to have Clemency land before Cure (II). IMO, healing what the healer was already trying to heal is stepping on the healer's toes. Currently, clemency has a cast time long enough for healers to do their thing. In other words, clemency as it is now usually doesnt help with the healer role, unless the healer needs help or wants the PLD to help. The healers are the ones in control of the outgoing heals.
    (0)

  4. #4
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by winsock View Post
    ...
    We live in dps meta, the roles were forsaken from the start so the paladin healing a bit can't be considered "stepping on healer's toes".

    Just based on the mana cost, wasted healer's heal still costs less than wasted Clemency. Also if you could insta cast it, then you would be able to get the player healed enough for the healer's heal to finish the job - there is no point to heal a corpse.

    Healers in my FC pretty much agreed that it is great when paladins use Clemency... but not many do, because the skill could use quite a bit of improvement.
    (1)

  5. #5
    Player
    Cheraa's Avatar
    Join Date
    Aug 2015
    Posts
    182
    Character
    Cheraa Zedd
    World
    Odin
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Archaell View Post
    We live in dps meta, the roles were forsaken from the start so the paladin healing a bit can't be considered "stepping on healer's toes".

    Just based on the mana cost, wasted healer's heal still costs less than wasted Clemency. Also if you could insta cast it, then you would be able to get the player healed enough for the healer's heal to finish the job - there is no point to heal a corpse.

    Healers in my FC pretty much agreed that it is great when paladins use Clemency... but not many do, because the skill could use quite a bit of improvement.
    I can agree on this one.

    Clemency costs us close to 50% of our Mana, no Paladin would use it on a Target, that is above 50% Health.
    Taking the current HP of DDs and Heals with 13k, we would heal if he drops to ~5-6k, heal him up to 10-11K means there is still room for a healer Cure, to top of the Player.

    Currently, Clemency is just a garbage Skill, that isn't worth to use. It takes to long for an emergency cure.

    - In 4s you won't get it off, as you are tanking the boss and trash. Healer Mana isn't a Problem here and even if, you coudn't heal if it is not a boss phase where you are not getting hit.
    - In 8s you currently don't need it. But if you would, it is not possible due to other tasks, where you cant stand still for ~4 Seconds doing nothing than a potential overheal. (F.e. Alexander Turn 4)
    - In 24s...well we will see in 3.1, but I think there will be enough healer that you will never use it as well.

    I would like to see on of those:

    - 1 Second Cast
    - Hot for the Target and Player with 300 Potency, 1 Second Cast
    - 1 Second Cast, Raid Buff -25% DMG taken for 8 Seconds, Raid wide HoT with 100 Potency for 8 Seconds -> 90-180 sec. CD
    (2)
    Last edited by Cheraa; 11-02-2015 at 05:36 PM.

  6. #6
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by winsock View Post
    Snip
    Actually it would allow for pld to do what everyone thinks that PLD does currently and that is allow the Healers to continue to DPS while the PLD takes care of themselves. If it got change to a instant cast it more than likely would be used on tank busters.

    Quote Originally Posted by rawker View Post
    Clemency is good as it is - being a burst type heal. Changing it to be a HoT does not feel as rewarding, considering its steep MP cost. Furthermore, making it instant cast will make it super OP in the sense that healers need to Swiftcast their big heals or burn their healing cooldowns when all it takes for PLD is a button press and a GCD. The main issue for it is its reliability. Adding a chance for it to not have a cast time will not change the fact that it's still unreliable. Cutting the cast time to like 2 secs is reasonable enough. Also, I would like to see it having a synergy with Divine Veil where the PLD, upon activating DV will make Clemency instant cast, will not heal but instead triggers DV's shield to the entire party equivalent to half the the amount of HP it usually restores. The reason behind this is to stagger the shield effect, just in case the PLD derped and hit DV too early.
    Nah. They should just take off the requirement for DV it's pretty dumb. A HoT is a possible fix for Clemency due to the fact we over heal with it as is. And it really wouldn't be OP if it turned into a instant cast since we are behind on personal damage so we should have our focus placed else where. But I think a lot more outside of this particular spell could be done and hold a greater impact.

    But I do wish they'd make our animations a bit cooler. Everyone gets an aura. Q.Q But PLD doesn't.
    (0)
    Last edited by Seku; 11-02-2015 at 11:35 AM.

  7. #7
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Seku View Post
    Snip
    I agree Divine Viel's effect should be at least changed to be more beneficial. I'd rather the Stoneskin effect be activated when the ability is used, however a regen effect activates on the player when cured while the Stoneskin effect is active. It effectively converts the Cure into a HoT allowing a broader range of healing for large amounts of incoming AoE damage.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

Tags for this Thread