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  1. #1
    Player
    Edgedy's Avatar
    Join Date
    Oct 2013
    Posts
    155
    Character
    Aurion Pax
    World
    Exodus
    Main Class
    Gunbreaker Lv 90

    Materia Melded Raid Equipment Thoughts.

    So I'll try to build this field of though so I can be concise.

    Problems that come from melded gear.
    1) Forces players to have to deal with RNG to meld, failure rates even with alexandrite system comes to mind. It can work on one, or you could waste a dozen.

    2) Balance of content will be done based on the fully materia'ed version of the fights. In already tight gear races where people are having trouble with progression they're going to nerf the introductory stats making it that much harder to clear content since you will now be considered to buy gear with tomes.

    3) Forced to pick either to materia with tome/raid drop or buy tomestone gear. Forcing you to spend that much more time gearing out alternate classes if you play more then one. Under a six month plan with old system you could get 2 sets of 2 classes, this will not be possible under this system.

    4) Here's the real kicker though. Gil prices and sales, you're rewarding the gil spammers. I don't know about others but most raids I know has 1-2 'dedicated' crafters who have gil, the rest of my raid depends on food/potions from those people and can barely afford that in 3.0, let alone have enough to buy materia also.

    Staff/Development Team Reasoning:
    1) We have too much materia market untapped in game, we need a system to use it.
    2) We have too much gil in circulation this should help reduce some of the top end.
    3) We want to slow progression by way of gear because groups are clearing too fast with the initial content and stat weight of main stats is superior to secondary stats.

    Resolution Methods that are required to make this possible.
    1) You need to make it so the affix rate of this system is 100% with no failure.

    2) You need to introduce alternative gear drops in raid like Faust mini-bosses that drop 'aetherial' that can't be melded, but still represent a gear award so people are not wasting 4-8 weeks progressing on a turn with no rewards.

    3) Gear unmelded should be used as the basis for progression clearing. Alexander 7 Savage should be performance tuned to full i240 (final stats being i250 as an example) before materia is added. It should not be conditional to materia gear it should just be something to keep people busy while farming content.

    4) This is a big one, introduce a system which more easily allows us to gear up a second class(third? fourth?) that can't be melded. This is Final Fantasy 14, there are multiple jobs and you are forcing people to play only a single job per patch. Let us take advantage of the multiple job system and gear multiple characters if this was more possible, then people would spend more time in game and longer times subscribing.

    5) Non upgraded (i240) gear if it allows melding should allow you to upgrade to i250 and maintain the melds. You shouldn't force players to reinvest twice.

    To be fair, I am not really liking where Square Enix is going with the game design lately. Punitive actions against mid-level raiders does not help your population. Most of us are here to have a good time, and it makes sense to give us more outlets that allow us to enjoy the game and not to punish players financially because they're not hardcore or gillionares. I'd rather spend time helping people new to the game and being rewarded for that then forcing us to turn raiding into a full time job where we spend over 40 hours a week for 1-2 months and have little to show for progression. (Note. I don't mind the hours, just the lack of incentive/reward for time spent.)
    (6)
    Last edited by Edgedy; 10-26-2015 at 04:03 AM.

  2. #2
    Player
    Edgedy's Avatar
    Join Date
    Oct 2013
    Posts
    155
    Character
    Aurion Pax
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    One option also is Makes tanks use only vitality as their main stat. Sword oath/Deliverance swaps your vitality for strength like cleric stance. Problem solved. Alternatively you can make fending accessories give 66 or 75% of maximum strength/vitality. Where as slaying would still be 100% strength. That way at least tanks are still able to maintain threat.
    Conclusion.
    (1)

  3. #3
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    You're making an assumption with 2, they didn't state anywhere that you would have to meld gear to get through content, they are just offering another means to increase stats.

    -From Patch 3.2, crafted equipment will become more powerful that what it has been up until now.

    -Furthermore, accessories will be implemented at the same time as the high-tier equipment that can be created by crafters.

    -Additionally, materia slots will be added to raid equipment and the equipment that can be purchased with the various tomestones, so you’ll be able to add materia to boost the sub-stats that you prefer.

    What I get here is that they are giving the players the choice of what they want rather than seeing two pieces of gear and being like I want skill speed or crit hit rate. If anything it helps for players to tailor their gear than just is it x or y, it offers a bit more customization and sure it may be costly but you also are assuming what the materia socket limit will be as base. It's possible it could be 3 or 4, granted they might only be 2 but honestly isn't this what players have been asking for? A way to customize their gear more, and this is a way to do it.

    http://forum.square-enix.com/ffxiv/t...=1#post3389641
    (0)

  4. #4
    Player
    niwaar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    270
    Character
    Kaelie Niie
    World
    Gilgamesh
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Airget View Post
    You're making an assumption...
    We can only make assumptions here because as usual, they have dropped HUGE news on us that is for a future patch we won't see for 4 months with very little information. The materia change news SHOULD have been accompanied by a detailed forum or lodestone post to give us specifics of what they are thinking.

    SE should have spoken in specifics to questions like

    1) "How many Guaranteed Sockets will there be on gear now?"
    2) "Will Overmelding(Penta-Melding) be something we can do to tomestone/raid gear?"
    Answered: https://www.reddit.com/r/ffxiv/comme...ussion/cwcc04d
    3) "If we can Penta-Meld, will there be a dramatic increase in success chance?
    4) "What level of melding will content be tuned for?"
    5) "Will there be new ways of obtaining materia in order to keep costs affordable for all?"


    Quote Originally Posted by Airget View Post
    What I get here is that they are giving the players the choice of what they want rather than seeing two pieces of gear and being like I want skill speed or crit hit rate. If anything it helps for players to tailor their gear than just is it x or y, it offers a bit more customization and sure it may be costly but you also are assuming what the materia socket limit will be as base. It's possible it could be 3 or 4, granted they might only be 2 but honestly isn't this what players have been asking for? A way to customize their gear more, and this is a way to do it.
    Players have not necessarily been begging for more ways to customize gear. We have been begging for more gear choices in general. These changes do not solve the issue that there are only 2 gear choices per slot. This doesn't fix the fact that we use two rings and have two ring choices (do NOT try and tell me we have 3 just because we can have 1 upgraded and 1 non upgraded ring.)

    The bigger statement about gear customization comes down to the fact that Stats are neither interesting or fun in XIV in its current model.

    Things basically boil down to a simple formula for what people want and while we all know there will be stat caps on items, we can safely predict what people will want on their gear.

    SCH will put ACC into every slot they need to in order to hit stuff. DPS and Tanks will put their main stat (STR for tanks) into every slot they can then they will use their hierarchy of stats (Crit > Det > SS or SS to threshold > Crit > Det) depending on their job. Is this interesting? I sure as heck can tell you it wasn't all that interesting in other games, and most other game's have a much wider and more useful set of secondary stats to play around with.

    This "customization" makes even less sense when you start answering some of the questions they haven't answered yet. If we can assume that the answer to my second question above is "Yes" and we will be forced to PentaMeld raid gear. And then we take the available options for Question 4 things get a whole lot clearer.

    If raids are tuned for no Materia, then they are allowing the hard core rich players to push the new savage content faster and easier. The question becomes if tuned for no melds and the rich hardcore meld and clear it faster, then why have savage difficulty at all? Savage was meant to appease the vocal minority. By giving them content they can now pay gil to make easier how does that change things? So now the people who are already clearing content before everyone else can do it faster cause they are rich but the rest of us still are in the dust.

    If the answer is "the content is tuned for only guaranteed melds in gear" then once again "why"? These guaranteed meld slots will be filled with main stats for everyone but healers. What does this change do? Sure it gives tanks the opportunity to put more STR in our gear, but then that begs the question, are things going to be tuned for all tanks to be melding VIT instead?

    The midcore is already a patch behind on clearing current content and is getting bored. Toss in needing to farm/spiritbind just in order to be viable in a raid setting and then the wheels come off the bus really quickly.
    (1)
    Last edited by niwaar; 10-26-2015 at 08:46 AM.

  5. #5
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    424
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Nah.

    There is nothing wrong with RNG in the materia system. Materia is all over the place. Nobody is forcing you to buy it off the market board, you can spiritbond your own gear for it just fine. And let's not pretend airships don't bring back grade III and IV materia by the dozen. The only reason crafting and gathering materia are as expensive as they are is because people are trying to milk the market before someone inevitably crashes it.

    The dev team reasoning is fine. The whole system is totally unused right now except for crafting and gathering, and that's terrible.
    (2)

  6. #6
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    So no penta-melding on tomes/raid gear? I'm saved!
    (2)

  7. #7
    Player
    Edgedy's Avatar
    Join Date
    Oct 2013
    Posts
    155
    Character
    Aurion Pax
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    That isn't confirmed. Yet.
    (0)

  8. #8
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Pretty sure if the community was more into running dungeons with dungeon level appropriate SBable gear rather than throwing a fit for not using the highest level gear available, we wouldn't have an issue with materia costs. That, and if we didn't have elemental materia.
    (0)

  9. #9
    Player
    DududeDude's Avatar
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    Oct 2013
    Posts
    99
    Character
    Dudude Dude
    World
    Excalibur
    Main Class
    Scholar Lv 60
    I personally don't really like the idea of my reward for getting better gear to be doing dungeons in worse gear to make my better gear even better to be honest. I'd rather just use my best gear.
    (3)

  10. #10
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    From the way I read it, primary stats (Str, Vit, Dex, Int, Mnd) are all going to be capped, and it is going to be a choice of which secondary stats (crit, accy, det, etc) you want to meld onto it. It also looked like they are going to re-work how Str affects tank damage, so that a penta-melded Vit piece with Str will not be as attractive anymore.
    (0)

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