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  1. #1
    Player
    Anova's Avatar
    Join Date
    Oct 2011
    Posts
    861
    Character
    Deneb Algiedi
    World
    Leviathan
    Main Class
    Astrologian Lv 70

    Fully flushed out Healing Dancer

    So this is just an idea i've been kicking back and forth after collecting some suggestions from the forum. There's no particularly new mechanics, but I think it meets a lot of the current demands in the meta and would be a suitable substitute for a raid Scholar.

    Lore"
    The Ala Mhigan resistance has a special forces unit of spies and saboteurs. Commonly known as dancers, they travel the realm to broker alliances and train guerillas under the pretext of dance. Wielding ornate but deadly discs called Chakram, they teach military tactics and coordinate martial practices under the pretext of dance. This same art is now employed for the purpose of training insurgents and fighting the Empire from within.


    Meta
    • Built to meet demand for a more TP-focused healer.
    • Goad to interact better with other Dancers.
    • Burning Heart works well with SCH to provide fast heals and DPS for healing SCH.
    • Flowing Water works well with WHM to provide mitigation like a Fairy.
    • Barrier mechanic works well with AST to provide MP efficiency.
    • Pairs very well with BRD and MCH.
    • Invites a more positive interpretation of dancers in Ul'dah areas.


    Gameplay
    Healing
    Summary:
    2 single target heal spells, 2 area heal spells, 1 cleanse, 1 instant cast emergency heal, 1 instant cast aoe heal, 1 raise (with built-in instant cast)

    Reactive Barriers
    It's similar to the proposed Shaman idea of a buff that heals the target when they get hit. Instead however, it is a reactive barrier which replaces itself with a progressively weaker barrier with every attack. This allows the Dancer some control over how much damage the tank is dealt while they're DPSing (like how the fairy handles healing for SCH). This type of heal is best against single targets but is less effective against many enemies. The alternative heal effect is better for speed runs as the added enmity from the aoe damage allows the dancer to safely burst heal after a large pull.

    Healing Buff procs
    Dancer is intended to be an alternate choice for a dps healer, able to fill in the demand for a dps-heavy healer like a Scholar. To promote this, Dancers are encouraged to use the DPS stance and maintain DoTs (like Bards) to maximize their healing efficiency.

    Healing stance and DPS stance
    The Dancer does not use cleric stance but has 2 stances that make their heals better suited for either damage or healing.
    The damage stance is meant to compliment a Scholar by creating an effect similar to Ifrit's Radiant shield with their heal. The heal is weaker but it provides good AoE damage against groups. Heals are also faster in this stance to offset the movement-based mechanics common in melee combat.



    DPS Mechanics
    Summary:
    1 heal/dps buff combo, 1 utility combo, 1 hard cc, 1 retreat/closer, 1 area attack,
    TP and MP management
    The Dark Knight has shown that players are capable of balancing both and the Dancer will force healers to do the same.

    As mentioned, the Dancer will expend TP for attacks and MP for healing. To make this work, Dancers have significantly less max MP and Piety than other healers so it forces Dancers to juggle between TP and MP management and forces Dancers to really control MP usage when burst healing. During damage phases, the Dancer will have to manage TP when dancing.

    To this end, Dancers have a lot of tools to recover either MP or TP and must work to maintain a balance between the two resources.



    Dances as Utility
    Summary:
    1 hp buff, 1 physical debuff, 1 magical debuff, 1 dancer buff, 1 retreat mechanic, 2MP/TP regen mechanics.
    Dances provide excellent utility and are more strategic in their use. This helps reinforce the idea that these dances are not entertainment but demonstrations of military tactics and so the specific dance chosen is one that works to put the enemy at a disadvantage or the party at an advantage.

    The combination of dances and stances provide enough utility to offset the need for ACN and CNJ cross-classes, allowing the Dancer to make use of more thematically appropriate classes for utility.

    Ideally, this encourages a playstyle where the dancer alternates between periods of heavy burst damage/MP recovery and heals/TP recovery.




    Job Abilities
    Abiliies
    1 Striking Flourish (attack 1a/2a)
    60 potency attack.
    Flow: attack is ranged. Starts ranged combo.
    Burn: attack is melee. 140 potency. Starts melee combo.

    2 NAME I (heal)
    400 cure potency heal to single Target.

    4 Mincing Minuet (Attack 1b)
    40 potency attack.
    Flow: Combo A1a: Ranged attack. 25 potency DoT over 18 seconds. 10% chance to grant Ardor buff every tick.
    Burn: Combo A1a: Melee attack. 90 potency attack. Buffs self. Increased 5% skill speed for 18sec.

    6 NAME (Protect)
    Increases physical and magical defense of all targets for 1800sec.

    8 Heathen Frolic (attack 2b)
    120 potency attack.
    Flow: Boost A2a: Ranged attack with 15% chance to increase cure potency of next heal by 100. Duration 20seconds.
    Burn: Combo A2a: Melee attack with increased damage. Recovers 20% of damage as MP.

    10 Cleanse
    removes debuff.

    12 NAME (Raise)
    Raises target from Death. Can be cast in battle. 8sec cast time.
    Flow: MP cost of Raise is reduced by 50%. Ardor reduces to no MP.
    Burn: Cast time is reduced by 50% (4 seconds). Ardor reduces to instant cast.

    15 Burning Heart (class mechanic)
    Stance reduces range of attacks.
    increases attack power and reduces cast time on most spells by 1 second.

    18 NAME I (area heal)
    300 cure potency area heal.

    22 Quickstep (Movement Mechanic)
    Grants increased movement (identical to Sprint) for 6 sec. 60sec CD.

    26 NAME (Attack 3)
    Flow: Ranged attack for 25 DoT over 18 seconds. Each tick has 10% chance to trigger Ardor. Teleports target 20 yalms back.
    Burn: Teleport Dancer 20 yalms to Target's location and melee attacks for 50 potency. Starts combo for Mincing Minuet and Heathen Frolic.

    30 Flowing Water (class mechanic)
    Stance increase range of attacks
    Allows Ardor buff. Ardor doubles next additional effect of all heal and raise spells affected by Flow and Burn. 24 second duration.
    DoTs applied while in Flowing Water have 10% chance of granting Ardor.

    30 NAME II (job mechanic)
    300cure potency single heal.
    Flow: applies a 200cure potency barrier for 30 seconds.Each hit reduces barrier effectiveness by 50cure potency. Barrier ends when at 0 potency.
    Burn: Target of heal returns 75pot of damage when attacked for 30 seconds. Enmity gained belongs to Target of heal.

    34 NAME (Recovery)
    Recovers 10% MP and 100TP to entire party. 60sec CD.
    Flow: Dancer gains 30pot MP regen. 18 seconds duration.
    Burn: Dancer gains 30TP every tick. 18 seconds duration.

    35 Slow Dance (job quest)
    Slows attack speed of all enemies in range by 10%. Costs 30TP per tick. Dancer's movement speed is reduced by 20%.

    38 NAME II (Area Heal 2)
    200cure potency heal to area.
    Flow: applies a 150cure potency barrier for 30 seconds. Each hit reduces barrier effectiveness by 50cure potency. Barrier ends at 0 potency.
    Burn: Target of heal returns 35pot of damage when attacked for 30 seconds.

    40 Jitterbug (job quest )
    100 cure potency Heal every tick to all party members in range. 10% increase in max HP. Costs 30TP per tick. Dancer's movement speed is reduced by 20%.

    42 NAME (Attack1c)
    40pot DoT to a single target. Duration 28seconds.
    Flow: Ranged attack. 10% chance of granting Ardor every tick.
    Burn: Combo A1b: Melee attack. Melee attack where Total damage of DoT is dealt in an instant (360pot) to a single target.

    45 Polka (job quest)
    Reduces physical damage dealt by all enemies in range. Costs 30TP per tick. Dancer's movement speed is reduced by 20%.

    46 NAME (Control 1)
    40 potency attack. 30sec CD.
    Flow: Ranged attack. Inflicts Silence 4sec.
    Burn: Melee attack. Inflicts Stun 4sec.

    50 Witch Hunt (Job Ability)
    Reduces magical damage dealt by all enemies in range. Costs 30TP per tick. 20% slower movement speed.

    50 Eyes on Me (Job Capstone)
    30 second duration. Designates one area for buff. Any ability cast will automatically proc any effects. Effect ends when you leave area.

    52 Encore (Instant Heal)
    Grants 2 heals. First is 600 cure potency. no cast time. Second is 300 cure potency, also no cast time. CD counter starts after second use. 60sec CD.
    Flow: Grants a barrier equal to twice the potency of heal. Each attack against the barrier reduces barrier strength by 200.
    Burn: Target gains a buff. Buff has 15% chance to debuff enemies attacking target. Debuff increases damage dealt to target by 10%.


    54 NAME (Enmity Reduction)
    Select one party member. 50% of enmity you generate for duration is transferred to Target. Healing spells are 20% more effective against the Target. Duration 21sec.

    56 NAME (Area Heal)
    300 cure potency heal to all party members. 90sec CD.
    Flow: All party members recover 100 potency MP. Dancer gains 20pot MP regen for 21 seconds.
    Burn: Deals 300 potency damage to all enemies in area.

    58 NAME (Attack 3)
    AoE 30potency attack every tick within a designated area. Persists 18seconds.
    Flow: 10% chance of granting Ardor with every tick.
    Burn: Buffs party members in area with 5% skill speed increase.

    60 Forbidden Dance
    The dancer's Raise, Recovery, and Healing spells gain the benefit of both Burn and Flow stances. Costs 60TP per tick. Dancer's movement speed is reduced by 20%. 120second CD.

    Traits
    8 Enhanced MND I
    +2 MND

    14 Enhanced MND II
    +4 MND

    16 Enhanced Mincing Minuet
    Improves Attack 1B. Increases duration of benefits to 24 seconds

    20 Improved Cleanse
    Cleanse affects all party members in a very small area around target.

    24 Enhanced MND III
    +6MND

    28 Maim and Mend
    +10% to healing and damage

    32 Burning Valor
    Burning Heart increases accuracy dealt by 10%.

    36 Double Time
    Reduces Quickstep CD to 40sec. Quickstep also removes movement speed penalty while in effect.

    40 Maim and Mend II
    +30% to damage and healing.

    44 Invigorating Heal
    Heal I has a 15% chance of gaining the Dancer 30TP when used.

    48 Enhanced Recovery
    extends duration of Recovery to 30 seconds.


    Crossclass
    PUG:
    featherfoot
    second wind
    haymaker
    internal release
    mantra

    ROG:
    Shade Shift
    Goad
    Jugulate



    Story
    30-50
    • Travel through city states, learning how to interpret individual city state military tactics in to dances that can be taught to the Resistance.
    • Gridania teaches Polka (reduce physical damage),
    • Ul'dah teaches Slow Dance (slows attack speed),
    • Limsa teaches Jitterbug (increased max HP),
    • Ishgard teaches Witch Hunt (reduce magic damage).
    50-60
    • The Dancer and associates ask Ul'dah to raise funds for a training camp for Ala Mhigan resistance.
    • The Dancer trainer npc gains the attention of a stalker/spy.
    • Investigation reveals it is Holyfist Hammond, trying to learn how to be a modern romancer and woo NPC dancer.
    • Hammond asks to train under you and you could use his martial clout for the operation.
    • Cue training montages in the Coerthas mountains and Dravanian mountains as you whip Hammond in to shape.
    • Ends with a dance battle against a real Imperial spy in Ul'dah.

    60+
    Travel around performing the operation of training Ala Mhigans and raising the resistance. Ends in a battle using the combined tactics and troops you trained in previous quests.


    Itemization

    Weapon: Chakram
    Armor: Cloth: Healing Sets. May require new Materia system to slot specific secondary stats for skillspeed and accuracy.
    Primary Stats: MND, DEX
    Secondary Stats: Skill Speed, Accuracy, Determination.


    Keep in mind the actual numbers and durations are estimates based off existing abilities and comparable classes. They are subject to change with testing. I also didn't bother coming up with names for all of the abilities, and the ones I do have are more placeholders because they get referenced.

    Any thoughts or input is welcome. Or you can just Like if you support it.
    (2)
    Last edited by Anova; 11-06-2015 at 03:30 AM.

  2. #2
    Player
    Phiglia's Avatar
    Join Date
    Jan 2015
    Posts
    17
    Character
    Phiglia Shalquoir
    World
    Moogle
    Main Class
    Astrologian Lv 60
    Pretty cool idea, the only thing i don't like is being sometimes melee. As healer you position is very important, if your AoE heals aren't targeted on the ground... it really sucks to move everytime, and the range is very important.
    (1)

  3. #3
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    looooove this idea, and it look really balanced
    Damn those dance look hard to manage... -20% move speed is hard to deal with but could be a great challenge !

    I really like the story, sounds fun !
    (Lv60 job quest is like DDR battle)

    At first i was a bit confused about how the dancer could DPS with the new healing stuff that has no accuracy.
    Since the awesome main mechznic is about DPS to gain heal boost you need to be able to deal damage XD
    => asingle main stat must be chose.. Dex or mind, if dex the dancer could cross stuff with bard/ninja, if mind... He will need heal stuff + lots of accuracy meld

    ...

    Post 50

    The encore skill sounds marvelous ! Tons of possibility !
    The lv54 is like the ninja skill... Need a change or an additionnal effect (like a bonus heal on target similar to AST synastrie)
    Lv 56 is like a more powerful whm assise which is cool !

    ...

    About the dance... It say drain 30TP... Which is the drain rate/frequency ?

    ...

    I disagree a bit with you phiglia since all heal already know how to place itself and 75% of the time it center of the group, and more than often with melee...
    Ranged DPS must know how to position themself to recieve heal too, sometime the heal do not have to adapt...

    And the dancer have 2 stance... Ranged and Melee if i'm not mistaken
    (1)
    Last edited by Nekotee; 11-06-2015 at 02:49 AM.

  4. #4
    Player
    Anova's Avatar
    Join Date
    Oct 2011
    Posts
    861
    Character
    Deneb Algiedi
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Thanks for the input you two!

    @Phiglia
    None of the stances really affect healing range, although it would affect attack range (which may affect where dancers stand if they are prioritizing TP regen), but you seem to be more concerned with the general issue of healing range and position.

    My experience with healers is that they are either in the back or in the middle between dps and ranged/caster dps. This is especially true for large bosses where the tank is far away from the other party members, so the healer ends up standing near the melee dps to keep everyone in reach.

    It's something to keep a watch for though. It'll be interesting to see if Dancers actually stand in a different spot compared to AST, SCH, and WHM. This is one of those things I'd like to test to be sure about. But it is a perfectly valid concern, so thanks for bringing it up.

    The question to ask then is: is a healer in the middle of a party good or bad? Does it change how a party responds to mechanics like NISI and thermal beam (isolation and grouping up mechanics, respectively)? Is this something we want to see more of as a player? If you couldn't tell, I am generally in the camp of promoting movement mechanics, but understand there is a limit before the game falls apart.

    @Nekotee
    Nice ideas. I added to the lv.54 and clarified on the dances.

    The dance cost of 30TP is meant to negate the natural TP regeneration in battle (without auto-attacks), so there's that explanation. Also, the Quickstep buff has an identical effect to Sprint, except much shorter in duration and doesn't consume TP. It also removes the heavy effect of Dance. Still, it does require a lot of practice and timing to know when to stop dances and when to start them again, which might be desirable for endgame healers to try.

    And you are correct: the dancer has a ranged attack stance and a melee attack stance. The stances also respectively buff healing or provide aoe damage and enmity generation.

    As an aside, i played with the idea of burning stance giving an accuracy buff instead of damage. I think it's a good change since it adds a little less damage than a flat damage increase but adds much more reliable TP regen and promotes the intended playstyle for the job.
    (0)
    Last edited by Anova; 11-06-2015 at 05:24 AM.

  5. #5
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Could always give a melee healer a point and click aoe heal (think sacred soil placement) on top of a 15y aoe heal. The lore was interesting, Overall a satisfying read. :3 This is the kind of thing I was thinking about a while back, my thoughts just went through the STR route instead of Dex. xD
    (0)

  6. #6
    Player
    Anova's Avatar
    Join Date
    Oct 2011
    Posts
    861
    Character
    Deneb Algiedi
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    I'm glad you liked it Rawrz. I thought one aoe heal was enough (jitterbug dance), and this moves around with the dancer.

    Anyway, I do recall your post and was looking for it. Unfortunately, I couldn't find the thread. Do you have a link saved for it? It'll be nice to have a reference section and giving credit where its due is always nice.
    (0)

  7. #7
    Player
    Phiglia's Avatar
    Join Date
    Jan 2015
    Posts
    17
    Character
    Phiglia Shalquoir
    World
    Moogle
    Main Class
    Astrologian Lv 60
    It remember me Ragnarok Online Bard and Dancer, I love it xP

    Probably some skills, like the dances, should cost a TP and MP. TP to cast and MP to mantain the effect or viceversa? Even other skills, just to make them "cheaper", i don't know how to explain it well but for me it makes sense.
    (0)