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  1. #1
    Player
    Imagene's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    76
    Character
    Eith E'las
    World
    Masamune
    Main Class
    Archer Lv 50

    Anyone hoping that they rename Archer skills to be more Archer related?

    Just felt that stuff like "Raging Strike" and "Quelling Strike" and kinda random, they really could be renamed to "Strong Draw" or "Stealth Shot" which fit the archer theme more. Hoping that with the class revisions they give some more thought into the naming of skills instead of the random names we previously had.

    Review of the recently released abilities

    ARC Abl. 1 (Hawkeye/Aim/Sharpshot) Increases accuracy.

    ARC Abl. 2 (Stealth Shot/Subtle Release) Reduces enmity and increases TP generated by next action.

    ARC Abl. 3 (Decoy) Consumes MP to evade a single ranged or magic attack.

    ARC Abl. 4 (Camouflage) Reduces enmity.

    ARC Abl. 5 (Multishot?) Sacrifices accuracy to convert your next shot into a multifold attack.

    ARC Abl. 6 (Barrage/Hunter's Mark?) Increases attack power each time an attack lands, up to a maximum of three stacks. Effect fades upon missing an attack.

    ARC Mag. 1 (Chocobo Marzuka!!!!) Increase the movement speed all party members within range. Effect fades upon sustaining damage.

    Up to this point, i would just like to note for the sake of discussion that it might be worth it for archer to be stacking accuracy; depending on the effectiveness of the Arc Abl. 5 Multishot skill (if they would give us TP per arrow nocked/revert buff calculations/lower recast). Also Arc Abl. 6 would seem to benefit greatly from perfect accuracy, if maintaining 3 stacks is a significant buff. Hopefully it's the case where by maintaining this buff we deal some significant damage.

    And if they'd allow the Arc Abl. 5 to stack with Weaponskills, that would be UBER!! (And I would be dreaming. lol)


    As for weapon skills, we seem to have two openers. One opens to damage/aoe while the other opens to debuffs.

    WS Chain 1a Base WS 1 >> Hamstring Shot (Trammel) >> Wide Volley
    WS Chain 1b Base WS 1 >> Quick Nock? Conal AoE with Sidewinder on target >> Bard WS (Stun)

    For WS Chain 1a, i find it a bit awkward because here you are applying a Heavy onto a target, if you have pulled a group, you've only slowed one mob while the others will be rushing into your face. So to follow up with an AoE WS seems a little redundant because chances are that the mob you just applied Heavy upon, will be far behind the rest of the pack, So the AoE is kinda useless.

    Almost think that they should be swopping the Bard WS to position of the Wide Volley. Ie: heavy into a stun into a heavy into a stun. (Barcher Kiting!!!)
    While the Wide Volley moves to after the Quick Nock in Chain 2, Which Focuses on AoE.



    WS Chain 2a Base WS 2 >> Eye Shot (Blind) >> Bloodletter
    WS Chain 2b Base WS 2 >> Shadowbind

    These seem fine but i think i would rather Bloodletter follow Shadowbind. LoL Bind and Bleed, would hopefully be effective.


    Maybe I've gotten it all wrong though, that SE wants you to rotate the combos instead. (Making it less intuitive to make the game more challenging. Who knows)
    (0)
    Last edited by Imagene; 11-22-2011 at 04:44 AM.

  2. #2
    Player

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    May 2011
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    They can just use some of the names of the old skill set and thats fine. Those names all were archer appropriate to my knowledge.
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  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    You don't actually want to follow a Bind with a DoT. Damage breaks binds, so you'd be undoing your own work. Unless, of course, you're also asking them to change that aspect, which I wouldn't be opposed to.
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  4. #4
    Player

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    I agree, assuming that the mechanics of bind do not change. Personally I would love to see a change so that it has a set duration or a resistance based duration.
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  5. #5
    Player
    Imagene's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    76
    Character
    Eith E'las
    World
    Masamune
    Main Class
    Archer Lv 50
    Quote Originally Posted by Viridiana View Post
    You don't actually want to follow a Bind with a DoT. Damage breaks binds, so you'd be undoing your own work. Unless, of course, you're also asking them to change that aspect, which I wouldn't be opposed to.
    Haha. Yeah now that you mentioned it, that was probably a retarded idea. More retarded for me to think that SE would make it such that Shadowbind is a duration based and not affected by damage. Although I think it really should be.
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