Harsh but it now prevents people from skipping gears, which in turn drives the economy better.
I am all for it.
Harsh but it now prevents people from skipping gears, which in turn drives the economy better.
I am all for it.
Although it's inconvenient, this is the reason I'm for it. Before this change, nobody would ever want low-level armor. Why would you worry about what to equip below L25 if you could just equip L30 armor and do passably well until you actually reach L30? Now that the content is becoming more fleshed out, it seems that the best thing to do would be to actually slow DoW/M progression to be in-line with DoL/H progression so that the market for armor from each is stabilized and demand remains significant for lower-rank armors for all classes.
In case it isn't clear, this issue does affect me. I currently have no crafting gear for any of my lower crafting classes because I could get some benefit from my higher-level gear that I used for LTW and WVR. With the changes to the Guildleve system I've essentially stopped progressing on any crafting classes but LTW and WVR as a result of this change. At some point I'll get another crafting set, but I see why this is for the best.
+1
Although I find it a lot more time consuming to manage my gear sets I do find it more enjoyable, I actually have to take my time on what I should be wearing/making (this includes dying) its like a mini game in itself :P
As others have said in so many threads so many times, its nice to have something to aim for and work towards.
I look forward now to hitting the next level and being able to upgrade to a new piece of armor.
Thank you Yoshi-p for adding restrictions on gear
Once the dye system is fixed it will be pretty awesome.
Last edited by Jinko; 10-13-2011 at 04:14 AM.
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