Quote Originally Posted by Canadane View Post
I'm reminded of Steps of Faith where NPCs tell you exactly what to do every step of the way.
Yet look how much that fight got nerfed. May the memories of the better times rest in peace.
Yet the larger issues usually came from the cannons each still having a Biast on them, the cannon guys themselves having another mob or two, making them unable to quickly deploy snares and get back to shooting, mobs not being held in the boss's hitbox, etc. "Throw the switch! Turn the wheel! Pull the winch!" doesn't always work as well or as timely when people don't really understand what it is they're supposed to be making, let alone before the orders are being given. I don't want the new player to have to be told how to make things easier for themselves or how to make it so each person can actually perform their task, but without an overview given with some delivery method that's different from the overwhelmingly gameplay-irrelevant (e.g. 'must-skip-through-faster' text-blobs or 'that's for lore...' stand-by NPCs), we're kind of asking for some of these issues. I don't mean that idiomatically either; sometimes such issues can be fun, but they don't occur just because people are unable to understand when orders are given to them. It's more that the orders themselves can only reliably serve as cues. If you don't know the pattern or purpose, their value's shot.