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  1. #1
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    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    Quote Originally Posted by Elazu View Post
    No. All MSQ instances are already stupidly easy. This game needs to stop making everything easy as hell and instead have an actual difficulty curve.
    im gonna have to say this, for me personally games have gotten easier, and I'm having more difficaulty find games that i can't beat in 3 days. with everything ARR related outside solo instences can be undersized. New players shouldn't be spoon fed content like their babies just so a burly lvl 60 can rolfstomp the content.

    Content should have a difficault curve to entice players to get better. As well as the community encourage to help new playewrs learn the game. I miss ff11 in this aspect because up till abyssea it had a nice learning curve and difficault curve. Mosters got harder the farther away from the city you got, here zones are sporatic mix of lvl 1-50.

    Hell with the new level sync gear being = to hq geared 50+ players basically solo dungeons and players of the level end up sitting out of fight outside of boss battle simply because mobs die too dam fast, I personally hate being power leveled, or have stuff done for me.

    I can't get better if i don't get a chance to participate.
    (2)
    Last edited by Azazua_azura; 10-31-2015 at 01:13 AM.

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