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  1. #51
    Player
    adn's Avatar
    Join Date
    Oct 2013
    Posts
    173
    Character
    Zao Gongen
    World
    Exodus
    Main Class
    Scholar Lv 63
    Where is the fun in having everything handed to you just because you showed up to participate? Isn't it more fun to have to work/struggle a little so you can enjoy the feeling of accomplishment when you clear it?

    I can't think of a single MSQ instance that needs to be nerfed. Making any of them any easier would turn them into LITERAL faceroll instances. Aetherochemical might be a little tricky but come on, it's the final challenge, it's supposed to be a little tough.
    (0)

  2. #52
    Player Kolaina's Avatar
    Join Date
    Sep 2013
    Posts
    1,070
    Character
    Hazy Dreams
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Archaell View Post
    That's sarcasm with a lil bit of cynicism. Just now I have finished a dungeon with a bot in my group, which is exactly the point of the quote: Some players are doing the same amount of contribution as bots. The issue is that somebody has to do the work - otherwiese the run fails. Simply to put I dislike exploiting of others for own gain.

    Would the run fail if everybody put in same amount of effort/contribution as this guy? Yes/No. I consider it exploiting if the answer is yes.
    im in the practice of offering advice, then, if no attempt is made, kicking them from the party. or when i healed the vault last boss, a ninja just would not dodge. come orbs i said "if you want me to have mp for the rest of the fight, i suggest u start dodging" and when he didnt... i let him die. was to late to kick him but good bye last boss exp. sometimes people need a little bit of a tougher approach. not be carried and made believe thats ok
    (0)

  3. #53
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Kolaina View Post
    im in the practice of offering advice, then, if no attempt is made, kicking them from the party. or when i healed the vault last boss, a ninja just would not dodge. come orbs i said "if you want me to have mp for the rest of the fight, i suggest u start dodging" and when he didnt... i let him die. was to late to kick him but good bye last boss exp. sometimes people need a little bit of a tougher approach. not be carried and made believe thats ok
    I also realised that it is a bot during the last boss of the Vault... till then I thought that it was your usual monk who couldn't do positionals, but during the fight the player was running around the place even when the horses were not on so it was obvious.

    To my remark about botting being bad, I got the answer "Why should botting be bad?" Wtf... This brings an interesting question how many bad players are actually more botting than bad.
    (1)

  4. #54
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by Archaell View Post
    Would the run fail if everybody put in same amount of effort/contribution as this guy?
    That is a very gross assumption. I've never run into a single new player that was THAT bad. Not even 'new' players I've seen are that bad. The only ones I have seen that were are those that would fall into a very different category, none of them proc'd the new player message on start. Yeah, I'm convinced, pretty clear you aren't talking from a position of concern for new players nor even 'new' players.
    (0)

  5. #55
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Gilraen View Post
    That is a very gross assumption. I've never run into a single new player that was THAT bad. Not even 'new' players I've seen are that bad. The only ones I have seen that were are those that would fall into a very different category, none of them proc'd the new player message on start. Yeah, I'm convinced, pretty clear you aren't talking from a position of concern for new players nor even 'new' players.
    I am talking from the position of "not making content more easier than it is".

    Trials and dungeons are getting nerfed due to numbers of failed runs. I presume that portion of these is related to new players. It is not entire player base that is bad, but they are more prone to be bad, due to the practice of getting through the content through sheer iLevel difference. Basically the roulette is great idea, but the impatience of the high level players is teaching new players bad habits, which imo results in more and more instances being nerfed.

    Edit:

    To make myself clear. I consider nerfing content only when there are first timers lesser evil than nefing it for all the players.
    (0)
    Last edited by Archaell; 11-02-2015 at 12:11 AM.

  6. #56
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Sigh... again... old content is old. Noone's running it cause it's old. It's why we have Roulette, to get people running old content again. You're trying to hide a 'git gud' cry behind the guise of 'think of the children'. Lets look at a story dungeon that also serves as a leveling dungeon, Haukke Manor. Taking your 'theme park ride' mode the first time a player goes through it's more or less just an interactive walking simulator. In, out, on with everyone's life. But that player is still underleveled for the next dungeon so they go back but the ride is over... they will have to go through the dungeon like everyone else and noone would be the wiser that this player has returned knowing jack all about how the dungeon really is. Imagine, then, this very situation happening in EVERY dungeon that the story passes through. This is what we're all talking about when we say this is a very bad idea.
    (0)

  7. #57
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,898
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Canadane View Post
    I'm reminded of Steps of Faith where NPCs tell you exactly what to do every step of the way.
    Yet look how much that fight got nerfed. May the memories of the better times rest in peace.
    Yet the larger issues usually came from the cannons each still having a Biast on them, the cannon guys themselves having another mob or two, making them unable to quickly deploy snares and get back to shooting, mobs not being held in the boss's hitbox, etc. "Throw the switch! Turn the wheel! Pull the winch!" doesn't always work as well or as timely when people don't really understand what it is they're supposed to be making, let alone before the orders are being given. I don't want the new player to have to be told how to make things easier for themselves or how to make it so each person can actually perform their task, but without an overview given with some delivery method that's different from the overwhelmingly gameplay-irrelevant (e.g. 'must-skip-through-faster' text-blobs or 'that's for lore...' stand-by NPCs), we're kind of asking for some of these issues. I don't mean that idiomatically either; sometimes such issues can be fun, but they don't occur just because people are unable to understand when orders are given to them. It's more that the orders themselves can only reliably serve as cues. If you don't know the pattern or purpose, their value's shot.
    (0)

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