Quote Originally Posted by Airget View Post
It be a waste of resources to introduce new quest during patches that required you to have x job leveled in order to enjoy. Not every story is going to be interesting but at the same time is every story going to be interesting if it's the same thing? By this I mean, let's just say Evil Ascian's are involved in all 50+ job quest, and each job has to overcome them and defeat them, that would get boring after a while don't you think? I think the way job quest now are fine, they all have their own story which can develop the lore around them and to add quest past the 3.0 introduction would only create less content as a whole because now the Devs would have to use their sidequest resources to create unique job quest which in turn would mean less sidequest to do unless you have x class at 60 which would discourage a lot of people to be left out of content like that.
It could be something different. They don't have to keep using Ascians. There are plenty of characters to dwell into. I'd love to see some more of the Rogue's guild. Hell they don't even need to cut scene so much - I'm good with even mostly text based. Like Hildebrant it wasn't necessary to do them but almost everyone did.