Quote Originally Posted by Airget View Post
It be a waste of resources to introduce new quest during patches that required you to have x job leveled in order to enjoy.
I think something like this would add some much needed depth to the game, which is far from a waste of resources IMO...

There's also the fact that it could arguably keep people playing longer... If you just have a side quest series, like Hildibrand, that everyone can quickly and readily finish up, it has a short shelf life. Something locked behind Classes and Jobs though? That has a long shelf life. Someone who hasn't leveled Monk might miss out on that content, but in the end that just becomes another thing they could do, they only miss out on it until they level Monk. It's another piece of content that makes the game seem vaster and more engrossing. Rather than going "I'm bored of tomestone grinding" and dropping their subscription until the next patch, people could instead go "I'm bored of tomestone grinding" and go aim to do the content locked behind the Classes they haven't done yet. If just a handful of people do that because of such content, then I'd say it is well worth the time and effort it would take to implement.