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  1. #11
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Velox View Post
    From a designer standpoint for a unmoveable background object in a MMORPG, 1k is overkill.
    Lol I think the 150 shader instructions was more of the issue , I'm not defending the flower pot.

    I made this in like 30 seconds and it is pre optimized... I'm not defending the flower pot. (Granted I don't have the foliage for it but this is ballpark, I compensated by having more 'round' segments than I normally would for an object like this.)


    500 Polys or in other words 1k TRIs seems like a good target point for an asset like this, (Assuming pot and foliage) one that it should never ever go above though. It should be ideally a bit lower (no more than 500 tris excluding the foliage and that is if there is no inside as well, then u can push like 300 with jagged edges with a 16 sided cylinder which is what we have now... or you could 572 tris with no rings and a 32 sided for a more round look)

    As you can see though, I am already at almost 500 Polys (1k tris) just for that, and this doesn't have any chamfers and pretty low quality already. It also Isn't shelled (no insides) also doesn't have caps on the bottom or top.

    If you want to try making this cheaper without it looking like total crap be my guest. (Excluding the extra round segments that I put into roughly estimate foliage being placed inside.)

    You could save a few by baking it down and not having any geo rings (Which is how it is now - roughly 16 sided with one extrusion and 1 inset), but again this is without the foliage IN the flower pot.

    Point is, 1k is not much, so giggling at how some dude/tte (Not saying you were) ended up with 1k for a flower pot plus the foliage in it, is just ridiculous... it isn't THAT big of a stretch, especially if s/he was under the gun to make it real quick like. Especially considering this wasn't a "tiny" flower pot. I mean unless you are cool with polygonal rounds... Anything round automatically jacks up the count especially if you are shooting for higher quality than a World of Warcraft Barrel.

    anyway on topic, this game looks good.

    Quote Originally Posted by MilesSaintboroguh View Post
    Except that's unneeded resources on an object people will never really look at more than once or up close. Add up several more of those flowerpot shenanigans and you got one big unoptimized mess. No one is blaming the flowerpots only. Said pot is just a leading example.
    It really depends on how they handle instancing of objects and LODs since most of them are reused, also it assumes every single asset was bloated, which I doubt. Also 1.0 didn't have that many assets in general. Anyway I guess what I'm saying is Optimization isn't purely on the geometry, there are tons of other aspects of optimization, yet everyone brings up the "poly cost" of said pot, not the numerous other poor optimizations that needed to be done... all because Yoshi(or team) decided that pot was the thing worth mentioning lol. From a modeling/asset creation point of view it seems dumb. Especially considering right next to it, it shows a clearly bloated shader in the same line of text.

    Plus I'm pretty sure a few of the chairs ect... in the game still have around 1k costs. The pumpkin chair for example, this has to be pushing the 1k range, you don't get close to that either. Yes it is in a specific area specifically dedicated to decorating, however I'm sure I could roam around the game even in 2.0 and find tons of examples of things that have 1k or close to without getting close to it.

    1.0 (These are 3d screenshots if you can support .jps) The asset number doesn't seem to have changed a whole lot, and the triangle counts just at glance with no wire frame to look at look roughly the same. (Obviously the dudes could have cross sections that add nothing to the look that I can't see.)








    In the end of all this, I am not defending the barrel as it was indeed overpriced on tris, but I can easily see how it got there, and this thing wasn't spammed everywhere it was like in a few spots around the adventurer guild. (14 of them roughly around the adventurers guild in 2.0)

    If they really are referring to "Quads" then ya the barrel was WAY over priced. Even so I have a hard time believing that their Player Character models were only 1K, maybe an NPC could get away with this but I can't see a Player character being only this... and if they did, then hats off to their character team, damned magicians.
    (2)
    Last edited by Imoen; 10-31-2015 at 08:03 AM.
    Me: "Aww man I'm clicking all the wrong buttons tonight!"
    Friend: "You're i190, you can't click a wrong button unless it is no buttons"
    Me: "lol"