- Reason
- Redundant with next post by me.
Player
The textures we have now are not even that small. I don't mind bigger textures of course, but it wouldnt change much. It's just the shaders are way simpler.
As for triangles, they are still influencing overall performance, the denser the mesh the harder it is to render, the flower pot was just an example of very poor optimisation. I mean for real physical models of flower petals instead of opacity map Is too much.
Yes, it is still influencing performance, that's why I said "cheaper in comparison".
You pretty much hit the nail on the head, it was an example of poor optimization, but now everyone looks to that as an example, as if that somehow gives them better understanding of how these things work, or as if THAT flower pot was the reason... lol...again I wish he would have just said "poorly optimized" which makes sense because the game didn't even seem like it was done. Optimization usually comes later.
How someone decided it was shipping in that state.... was a whole other issue, and in this case the LARGER issue. Point being, less on the guy that did the flower pot and more on who was driving the boat.
Honestly we shouldn't be looking to 1.0 when talking graphics anyway, it is in essence a totally different game and a failure game at that.
Last edited by Imoen; 10-30-2015 at 08:04 AM.
Me: "Aww man I'm clicking all the wrong buttons tonight!"
Friend: "You're i190, you can't click a wrong button unless it is no buttons"
Me: "lol"
it was the the polygon count actually with the flower pot, they made the flower pot as realistic as they graphically could. it had the count of a player character.
Also name 1 game with realistic textures w/o any odd graphical layout. If you are looking for graphical iregularity you will see it.
also, the engine ff14 runs on is scaleable. where in ff14 1.0 they used the crystal tools engine. I didn't like animations from 1.0 running looked clunky with that sudden stop, if you walk 2 inches ur character looked like it was limping.
My notebook is probably holding the game back graphically too. I need to buy a better one (my GTX860M won't hold much longer) but to buy a high end notebook in Brazil you need to spend -at least- 12K.
UI limitations due to consoles are extremely frustrating.
This. There's only so much they can do with UI without giving unfair advantages to PS4/PC players over PS3 players when it comes to playability. Other than that, maybe allow for larger environmental loads (or raid instances even).
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Just commenting because I spent 5 minutes trying to get the flea on my screen... and it's your signature.
High end PCs are the exception rather than the rule when it comes to the demographic of PC's running this game. Notice that graphics n 1.0 was specifically listed in the lesson learned meeting as way off base and they were right. Most of the PC's running this game are less power than PS4, and while their are certainly people playing on high end PC's in the game, they are a minority of total players.
People with PS4 and less power capabilities in their consoles and PC's are the extreme majority of the customer base and likewise the majority of paying customers. Without them you have no game what so ever. No business is ever going to acknowledge a sales model where the bulk of their profit base is seen as "holding them back" and the assertion is nonsense. The graphics in this game are more than adequate. The bulk of your fellow PC players are "holding the game back" just as much as console players.
All consoles don't, PS3 does, you brought no news OP, everyone except a few people here knows it.
I mind the graphics a bit, but the most important thing for me is UI.
I think SE will drop PS3 support around 4.0, supporting it for longer wouldn't be wise.
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