Quote Originally Posted by Xenosan View Post
Really though this could be the result of necessity more than desired design. I'm sure they've known about tanks pushing DPS since 2.x and if they didn't put in strict DPS checks it'd be a faceroll.

It might be the tank DPS meta we talk about feels more player enforced than Developer. But they can't ignore it though, and have to go with the flow. Another reason I don't think this damage calculations adjustment is all sunshine and rainbows
To be fair they could have made a heavier health check from the get go. Something somewhere got underestimated, or overestimated.

I wonder which Tank's DPS they accounted for.. It sure wasn't Paladin MTing...

While I agree that the tank damage thing could be bad or good. I don't think Dev's had zero control in this outcome.