They've stated that it's the same difficulty as the CT series (think WoD, I guess), not to mention that it's also tuned for a low ilvl.I see everyone complaining that it will be super easy to obtain upgrade items from Void Ark, but who's to say SE haven't taken a different approach with Void Ark and considerably upped the difficulty compared to the CT raids? Maybe we'll actually have to work for our wins, gears, and upgrade items! ( ~.ø)b
Yeah, you're probably right. Void Ark will only be slightly difficult until mechanics are figured out and will then be faceroll easy, but I sincerely hope that doesn't turn out to be the case.
I agree with this and is exactly why I don't feel sorry for any raiders."Omg you get gear but don't have to work as hard as me!" So uh... work smarter not harder? If you are doing raid content because you want gear and not because you like the challenge then you are certainly doing it wrong. Especially when you know you will get gear that is as good 3 to 6 months later.
Counter-point then, rather than counter-argument.
What kind of middle ground would you have considered reasonable?I was trying to point out why I think some people, myself among them, are a bit disappointed that the gear is going from ludicrously difficult to obtain, to absurdly easy. I'm more upset that there wasn't a middle ground to be had, not that I'm upset about there being a much easier route.
I guess I'm not sure I understand being disappointed or upset about this. I've been in various different points of raiding progression when the alternate methods of obtaining upgrade items have been introduced:
My group for Second Coil had been butting our heads against T8 for weeks (after butting our heads against T7 for weeks) when ST/Hunts first came out, and I was glad there was a way to obtain gear I didn't currently have access to, to make working on the rest of Second Coil less of a struggle.
I changed to a different group for Final Coil, and we'd already cleared T13 when WoD came out, and I was glad there was a way to more quickly obtain items that didn't rely on competing with the rest of my static.
That same group, now in Alex Savage, cleared A3S for the first time a few weeks ago. We've only put in a couple of hours in A4S, so it's unlikely we'll have it cleared by 3.1, but I'm still not sure I can fathom a reason to be disappointed that there's an alternate route by which to obtain those items.
Last edited by Ibi; 10-29-2015 at 06:28 AM.
The same mid-core level that many people have complained is seemingly absent in Heavensward. The Normal FCoB that required people to actually raid, but wasn't as demanding as Savage. Rather than the 2 polar opposite modes we have from Alexander, (particularly A3S and A4S).
WoW got away with 3 tiers of difficulty, one for the sight-seeing and experience, one for people who want a raid to play through with a dedicated group, and one for people who are truly looking for a challenge. As it is now, Savage is part of that second group for A1S and A2S, and just immediately jumps to the third group. The itemization rewards and difficulty really screwed over the players in the second group.
The typical pattern, that raiders had access to this better gear for a couple of months of ready isn't quite present, considering that A3S' substantial difficulty blocked what I feel is a majority of raiders from ever getting that gear.
In short, A3S is a bad fight, and it's making me feel more upset about Void Ark giving out ostensibly the same loot.



Maybe in a premade alliance.
In a DF alliance there are always 3-5 people who do the mechanics wrong
Last edited by Felis; 10-29-2015 at 06:44 AM.
That's funny most people who have cleared as3 and or progressing on the last part of as4 consider 3 a supeiror fight and should have been at the end and four is garbage.
Last edited by Gaiussenpai; 10-29-2015 at 07:21 AM. Reason: DERP
If you're currently working on, but can't beat, A3S, you'll gain access to i120 head, body, and legs with 3.1.
Three out of the twelve equipment slots.
Who cares what gear anyone outside of your static does or doesn't have? Never mind that raiders will likely still be the only ones with access to i210 weapons and will still be the only ones with access to Gordian armor.

Oil of Time & Sands of Time were added to the Hunts NPC in 2.3, one major patch after the addition of the Second Coil of Bahamut.
Carboncoats & Carbontwines were added to the Hunts NPC in 2.5, one major patch after the addition of the Final Coil of Bahamut.
Gobcoats & Gobtwines being made more available in 3.1 isn't any different from what happened in the past.Sands and Oils with the hunts in 2.3 were a joke, but it was the first time it was implemented so it's understandable, when they came to ST it was fine, it had been enough time. I didn't have too much of a problem with the Coats and Twines being added to the hunts in 2.5, they required a large time investment which made it fair. As I have said multiple times, I have no problem with them being added in 3.1, only that there is some effort required to get them and that they aren't handed out like hot cakes.
Your being serious aren't you? I think the fact that 210 gear is relevant right now and that the Relic from 2.0 isn't make these a tad different, not that I agree with the Relic being nerfed, but the Relic was a time sink, there's no skill in that.
I couldn't disagree more, A3S is one of the best designed fights since T9, it mixes things up from phase to phase making the fight interesting, as opposed to say T13 in which all of the phases were similar. It just requires a lot of attention from all 8 party members and a considerable amount of raid awareness.
Yeah A4 is bad, it wouldn't surprise me if it was designed by the same team that brought us Mog Ex -_-
You must have been the top student in your maths class...
Last edited by Miscreant; 10-29-2015 at 07:06 AM.
I would have rather had the fight been more reasonably tuned so that my group could have already cleared it despite trying for several months in a row by this point.
I think it's hard to overstate how much of a spike in difficulty A3S is compared to A2S. That's the problem I have, and that problem contributes to why I am upset about the situation.
The disagreement is mutual. I feel that it is easily the worst designed fight I've seen in an MMORPG. It's difficult for all the wrong reasons, and the spike in difficulty from the previous 2 encounters compounds on this.I couldn't disagree more, A3S is one of the best designed fights since T9, it mixes things up from phase to phase making the fight interesting, as opposed to say T13 in which all of the phases were similar. It just requires a lot of attention from all 8 party members and a considerable amount of raid awareness.
Last edited by CosmicKirby; 10-29-2015 at 07:08 AM.
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