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  1. #1
    Player
    CosmicKirby's Avatar
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    Oct 2013
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    Lulumia Lumia
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    Balmung
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    Machinist Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    I don't get why people are complaining about this now. Has everyone forgotten when ST gave the upgrade items for tomestone gear months after the second coil had it? And then there was the weekly CT quest to get similar items as well. Coil/Alex raids have the incentive of you get a headstart by several months and are likely doing it with people who you are friends with.



    I think a key distinction here, is that way, waaaaaaay more players this time around can't complete the raid content because of difficulty. There's an even more polarizing gap in difficulty between what raiders had to go through, and how easy it will be to get through Void Ark/CT.

    You don't have to agree with it, but I'm sure you can at least understand why players would be disheartened that a reward so difficult to obtain that they fought months to get it (or haven't even gotten it yet), suddenly becomes passe in an instant.
    (0)

  2. #2
    Player MilesSaintboroguh's Avatar
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    Gridania
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    Miles Saintborough
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    Balmung
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    White Mage Lv 100
    Quote Originally Posted by CosmicKirby View Post
    [/I]

    I think a key distinction here, is that way, waaaaaaay more players this time around can't complete the raid content because of difficulty. There's an even more polarizing gap in difficulty between what raiders had to go through, and how easy it will be to get through Void Ark/CT.

    You don't have to agree with it, but I'm sure you can at least understand why players would be disheartened that a reward so difficult to obtain that they fought months to get it (or haven't even gotten it yet), suddenly becomes passe in an instant.
    What I am saying is all these sorts of things is never going to stay exclusive based on the game's track record. There's always going to be nerfs and catch up patches because you can't assume that A) everyone WILL do the raids or B) everyone can finish the raids quickly enough before they become irrelevant.
    (8)

  3. #3
    Player
    Ibi's Avatar
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    Jan 2014
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    Ibi Risasi
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    Hyperion
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    Marauder Lv 70
    Quote Originally Posted by CosmicKirby View Post
    I think a key distinction here, is that way, waaaaaaay more players this time around can't complete the raid content because of difficulty. There's an even more polarizing gap in difficulty between what raiders had to go through, and how easy it will be to get through Void Ark/CT.
    The counter-argument being that with waaaaaaay more players unable to clear the raid, it's even more important to make the upgrade items available to those players as soon as possible, especially since they should be done with Esoterics already, leaving that as the main route of gear improvement for them.
    (11)

  4. #4
    Player
    CosmicKirby's Avatar
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    Lulumia Lumia
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    Balmung
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    Machinist Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    What I am saying is all these sorts of things is never going to stay exclusive based on the game's track record. There's always going to be nerfs and catch up patches because you can't assume that A) everyone WILL do the raids or B) everyone can finish the raids quickly enough before they become irrelevant.
    Right. I'm not saying that this shouldn't be done. I'm pointing out that, compared to previous instances of CT giving catch-up loot, a lot of people getting the loot are going to be raiders that have been banging their heads against a wall for months.
    If anything it highlights how poorly done AS has been so far.

    Quote Originally Posted by Ibi View Post
    The counter-argument being that with waaaaaaay more players unable to clear the raid, it's even more important to make the upgrade items available to those players as soon as possible, especially since they should be done with Esoterics already, leaving that as the main route of gear improvement for them.
    I wasn't making an argument. I was trying to point out why I think some people, myself among them, are a bit disappointed that the gear is going from ludicrously difficult to obtain, to absurdly easy. I'm more upset that there wasn't a middle ground to be had, not that I'm upset about there being a much easier route.
    (1)

  5. #5
    Player
    Ibi's Avatar
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    Ibi Risasi
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    Hyperion
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    Marauder Lv 70
    Quote Originally Posted by CosmicKirby View Post
    I wasn't making an argument.
    Counter-point then, rather than counter-argument.

    Quote Originally Posted by CosmicKirby View Post
    I was trying to point out why I think some people, myself among them, are a bit disappointed that the gear is going from ludicrously difficult to obtain, to absurdly easy. I'm more upset that there wasn't a middle ground to be had, not that I'm upset about there being a much easier route.
    What kind of middle ground would you have considered reasonable?

    I guess I'm not sure I understand being disappointed or upset about this. I've been in various different points of raiding progression when the alternate methods of obtaining upgrade items have been introduced:

    My group for Second Coil had been butting our heads against T8 for weeks (after butting our heads against T7 for weeks) when ST/Hunts first came out, and I was glad there was a way to obtain gear I didn't currently have access to, to make working on the rest of Second Coil less of a struggle.

    I changed to a different group for Final Coil, and we'd already cleared T13 when WoD came out, and I was glad there was a way to more quickly obtain items that didn't rely on competing with the rest of my static.

    That same group, now in Alex Savage, cleared A3S for the first time a few weeks ago. We've only put in a couple of hours in A4S, so it's unlikely we'll have it cleared by 3.1, but I'm still not sure I can fathom a reason to be disappointed that there's an alternate route by which to obtain those items.
    (5)
    Last edited by Ibi; 10-29-2015 at 06:28 AM.

  6. #6
    Player
    CosmicKirby's Avatar
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    Lulumia Lumia
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    Balmung
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    Machinist Lv 80
    Quote Originally Posted by Ibi View Post
    What kind of middle ground would you have considered reasonable?
    The same mid-core level that many people have complained is seemingly absent in Heavensward. The Normal FCoB that required people to actually raid, but wasn't as demanding as Savage. Rather than the 2 polar opposite modes we have from Alexander, (particularly A3S and A4S).

    WoW got away with 3 tiers of difficulty, one for the sight-seeing and experience, one for people who want a raid to play through with a dedicated group, and one for people who are truly looking for a challenge. As it is now, Savage is part of that second group for A1S and A2S, and just immediately jumps to the third group. The itemization rewards and difficulty really screwed over the players in the second group.

    The typical pattern, that raiders had access to this better gear for a couple of months of ready isn't quite present, considering that A3S' substantial difficulty blocked what I feel is a majority of raiders from ever getting that gear.

    In short, A3S is a bad fight, and it's making me feel more upset about Void Ark giving out ostensibly the same loot.
    (1)

  7. #7
    Player
    Gaiussenpai's Avatar
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    Jun 2015
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    Kurohime Ryutsuki
    World
    Ultros
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    Dragoon Lv 80
    That's funny most people who have cleared as3 and or progressing on the last part of as4 consider 3 a supeiror fight and should have been at the end and four is garbage.
    (0)
    Last edited by Gaiussenpai; 10-29-2015 at 07:21 AM. Reason: DERP

  8. #8
    Player
    Ibi's Avatar
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    Ibi Risasi
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    Hyperion
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    Marauder Lv 70
    Quote Originally Posted by CosmicKirby View Post
    The typical pattern, that raiders had access to this better gear for a couple of months of ready isn't quite present, considering that A3S' substantial difficulty blocked what I feel is a majority of raiders from ever getting that gear.
    If you're currently working on, but can't beat, A3S, you'll gain access to i120 head, body, and legs with 3.1.

    Three out of the twelve equipment slots.

    Who cares what gear anyone outside of your static does or doesn't have? Never mind that raiders will likely still be the only ones with access to i210 weapons and will still be the only ones with access to Gordian armor.
    (1)

  9. #9
    Player
    Miscreant's Avatar
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    Dec 2013
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    Lisma
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    Character
    Claire Delune
    World
    Ragnarok
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    Scholar Lv 70
    Quote Originally Posted by Nezerius View Post
    Oil of Time & Sands of Time were added to the Hunts NPC in 2.3, one major patch after the addition of the Second Coil of Bahamut.
    Carboncoats & Carbontwines were added to the Hunts NPC in 2.5, one major patch after the addition of the Final Coil of Bahamut.

    Gobcoats & Gobtwines being made more available in 3.1 isn't any different from what happened in the past.
    Quote Originally Posted by SakuraMidori View Post
    Umm they did te same thing to every hunter remember? ppl hunted there bums off to get blood marks to upgrade from i100 to i110 them boom they added it in ST like candy.Not saying it was right but SE likes doing this
    Sands and Oils with the hunts in 2.3 were a joke, but it was the first time it was implemented so it's understandable, when they came to ST it was fine, it had been enough time. I didn't have too much of a problem with the Coats and Twines being added to the hunts in 2.5, they required a large time investment which made it fair. As I have said multiple times, I have no problem with them being added in 3.1, only that there is some effort required to get them and that they aren't handed out like hot cakes.

    Quote Originally Posted by RocheKat View Post
    Why should people be handed relic weapons now when I had to work for mine back in 2.0?
    Your being serious aren't you? I think the fact that 210 gear is relevant right now and that the Relic from 2.0 isn't make these a tad different, not that I agree with the Relic being nerfed, but the Relic was a time sink, there's no skill in that.

    Quote Originally Posted by CosmicKirby View Post
    In short, A3S is a bad fight, and it's making me feel more upset about Void Ark giving out ostensibly the same loot.
    I couldn't disagree more, A3S is one of the best designed fights since T9, it mixes things up from phase to phase making the fight interesting, as opposed to say T13 in which all of the phases were similar. It just requires a lot of attention from all 8 party members and a considerable amount of raid awareness.

    Quote Originally Posted by Gaiussenpai View Post
    That's funny most people who have cleared as3 and or progressing on the last part of as4 consider 3 a supeiror fight and should have been at the end and four is garbage.
    Yeah A4 is bad, it wouldn't surprise me if it was designed by the same team that brought us Mog Ex -_-

    Quote Originally Posted by Felis View Post
    Because from 3.1 to 3.2 is shorter than from 3.0 to 3.2
    You must have been the top student in your maths class...
    (0)
    Last edited by Miscreant; 10-29-2015 at 07:06 AM.

  10. #10
    Player
    CosmicKirby's Avatar
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    Lulumia Lumia
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    Balmung
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    Machinist Lv 80
    Quote Originally Posted by Ibi View Post
    If you're currently working on, but can't beat, A3S, you'll gain access to i120 head, body, and legs with 3.1.

    Three out of the twelve equipment slots.
    I would have rather had the fight been more reasonably tuned so that my group could have already cleared it despite trying for several months in a row by this point.
    I think it's hard to overstate how much of a spike in difficulty A3S is compared to A2S. That's the problem I have, and that problem contributes to why I am upset about the situation.

    Quote Originally Posted by Miscreant View Post
    I couldn't disagree more, A3S is one of the best designed fights since T9, it mixes things up from phase to phase making the fight interesting, as opposed to say T13 in which all of the phases were similar. It just requires a lot of attention from all 8 party members and a considerable amount of raid awareness.
    The disagreement is mutual. I feel that it is easily the worst designed fight I've seen in an MMORPG. It's difficult for all the wrong reasons, and the spike in difficulty from the previous 2 encounters compounds on this.
    (1)
    Last edited by CosmicKirby; 10-29-2015 at 07:08 AM.