I agree. While it might sound nice in theory, I can see people not doing well on purpose for any number of reasons (wanting to see other content, being lazy, or whatever). I'd rather stick with the way it is now than deal with a lot more drama.I don't see this working sorry to say. I'm basically hearing, a good group can be finished in 5-8 minutes (1 fight) and a bad group it will take an hour. (3-4 fights)
I can see ppl just leaving after the first fail not wanting to continue with the sorry group. Rage would be real. Especially if it was a trial put into roulette which I assume it would be considering the context of the idea. It's just like Steps of Faith pre nerf.

I like the idea of raids/trials just not being a bossroom at least. Altho having to completely different outcomes might be a bit excessive. Instead they could make is that in the OPs example, the group knows that the primal is on its way to the base, and will have to destroy as much of it as possible before it arrives, making them face less of the soldiers together with the primal?
Or other similar things. Like if you're attacking a primals "lair", and will have to fight your way through monsters to get there before he wakes up, if you get there quicker he might be weaker for a while. Altho, it would be very hard to make the differences matter in such a way that people wouldn't just leave if one of the "objectives" wasn't successfull, resulting in a harder bossfight.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

