Page 2 of 2 FirstFirst 1 2
Results 11 to 12 of 12
  1. #11
    Player
    saberchic's Avatar
    Join Date
    Jun 2015
    Posts
    78
    Character
    Daegan Kast
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by Garotte14 View Post
    I don't see this working sorry to say. I'm basically hearing, a good group can be finished in 5-8 minutes (1 fight) and a bad group it will take an hour. (3-4 fights)

    I can see ppl just leaving after the first fail not wanting to continue with the sorry group. Rage would be real. Especially if it was a trial put into roulette which I assume it would be considering the context of the idea. It's just like Steps of Faith pre nerf.
    I agree. While it might sound nice in theory, I can see people not doing well on purpose for any number of reasons (wanting to see other content, being lazy, or whatever). I'd rather stick with the way it is now than deal with a lot more drama.
    (0)

  2. #12
    Player
    Yonanja's Avatar
    Join Date
    Nov 2015
    Posts
    102
    Character
    Yona Lightbringer
    World
    Cerberus
    Main Class
    Paladin Lv 70
    I like the idea of raids/trials just not being a bossroom at least. Altho having to completely different outcomes might be a bit excessive. Instead they could make is that in the OPs example, the group knows that the primal is on its way to the base, and will have to destroy as much of it as possible before it arrives, making them face less of the soldiers together with the primal?

    Or other similar things. Like if you're attacking a primals "lair", and will have to fight your way through monsters to get there before he wakes up, if you get there quicker he might be weaker for a while. Altho, it would be very hard to make the differences matter in such a way that people wouldn't just leave if one of the "objectives" wasn't successfull, resulting in a harder bossfight.
    (0)

Page 2 of 2 FirstFirst 1 2

Tags for this Thread