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  1. #1
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100

    Small Addition to make Crafting more Fun and Cooperative: Auras

    I noticed a lot of complaints about the new crafting and gathering changes in 3.0. I think Gathering still got the better end of the stick because of new ways to gather instead of *just* hitting a node.

    Crafting on the other hand seems more tedious because it requires more mat consumption (which was done to help gathering) and how gear was handled to exclude raids (though changes are coming in 3.2).

    The suggestion:
    Anyways. I wanted to see more cooperation/specialization on crafting classes that didn't seem to be happening. I thought it would be fun to see more glamors, sort of like how the Augmented gear had glows.

    Why not have crafters dependent upon the God they Worshiped in game be able to make a specific type of glamor.

    For example, a crafter that worships Byregot can make Lightning "Aura" gear. Gear that had a lightning effect, and another crafter who worshiped Halone can make an Ice Aura.

    Implementation:
    Implementation would be something that could be slotted into the gear, like a materia (which would take rework, understandably) or that you can craft only specific kinds of gear that would have an aura.

    Whether you can have multiple "auras" ie someone wearing an Ice body piece but shoes would have a different aura would also be up to how well it could be implemented.

    It would be only the following type of gear, Head, Body, Ring* and Feet, so it wouldn't be overkill. Something similar to having a pony with those effects. Weapons and tools can also get an aura if there was a way to "slot" the effect or you'd create a glamor tool/weapon.

    I felt by having it by the God you worshiped, would prevent a "gotta craft them all" mentality since you cannot change gods in game. It would mean people would be sought out for being able to craft a fun item that has no bearing on the game other than having a fun look for the character.

    Level requirements? Not sure but possibly have it set to different crafting levels to make stronger auras? That way newer crafters don't get left out and this would make it so people can change the intensity of the effect.


    Recipes:
    Items to craft the auras, I would say this would give value to elemental items. Obviously we have them in game but really do little overall. So why not make them more fun to gather such as the elemental rocks. Even the collectible rocks that you botched can be put into making said aura. I'd even say Materia should also be part of the recipe since Elemental materia is deemed largely useless sans for old spiritbonding.

    Although I know there may be reasons this may never be implemented such as time to develop gear to have that look or various game engine/various system/console developments. I just would like to see crafting expanded to more fun items and not worry about it always having it to be about end game raid gear.
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    Last edited by QT_Melon; 10-28-2015 at 02:55 AM.