

Uh, yeah, clearly FFXI's support is ending. It's only over a decade old. But that doesn't in any way mean that XIV is guaranteed to get more interesting content as a result.Yes, you're right. Monstrosity is still in development. Wait, no? Well Meeble Burrows...wait, oh, too?
The skeleton crew that is wrapping up FFXI before maintenance mode hits will be a welcome addition to the FFXIV dev team. More diverse ideas that WILL have relevant content can be implemented here.



I am all for the merger.
It's quite amusing to point to the relatively small dev team as justification for limited/delayed content. If that's the case, then the decision to design content with a short lifespan on an endless treadmill was the absolute worst thing they could have done. If even half of the hard work the devs poured into 2.0 still paid dividends today by being even remotely relevant, then they wouldn't feel such enormous strain to pump out content. As far as I'm concerned, they sowed their own demise so my empathy is limited.
Last edited by FaizeD; 10-28-2015 at 07:42 AM.


This guy gets it.It's quite amusing to point to the relatively small dev team as justification for limited/delayed content. If that's the case, then the decision to design content with a short lifespan on an endless treadmill was the absolute worst thing they could have done. If even half of the hard work the devs poured into 2.0 still paid dividends today by being even remotely relevant, then they wouldn't feel such enormous strain to pump out content. As far as I'm concerned, they sowed their own demise so my empathy is limited.
Eh, perspective, you say "short lifespan" however it's the fact that most of the content in XIV isn't restricted by strict time constrictions. There is no 3 days every dynamis, 20hrs to re-enter Limbus, Assault you started with 3 entries in which you gain 1 every 24hr to a max of 3. . . think about that for a second, you coudln't store it up in any way, pretty much set it to do it ever 2-3 days to use every ID tag you got. Sky was "time sinked" through the necessity of fighting trash mobs for drops, waiting and competing on boss spawns and then rinse and repeat all for the chance to go up against Kirin, oh and then the fun RNG of even getting to Kirin's spawn point by entering the portal at the right time or be sent elsewhere to have to try again.It's quite amusing to point to the relatively small dev team as justification for limited/delayed content. If that's the case, then the decision to design content with a short lifespan on an endless treadmill was the absolute worst thing they could have done. If even half of the hard work the devs poured into 2.0 still paid dividends today by being even remotely relevant, then they wouldn't feel such enormous strain to pump out content. As far as I'm concerned, they sowed their own demise so my empathy is limited.
See you re tricked by the "illusion of content" which XIV has done it's best to diminish, a lot of XI's "content" were time sinks that forced you to wait to do things, the "worse" XIV has are limiters on how much gear you can get, the amount of gear you can lot on and that's pretty much it. You can spam any dungeon, hunt mobs to your hearts content, spam normal mode alexander, do raids etc etc and not be limited by say. Imagine if Crystal Tower was turned into Dynamis, you can only enter 1 of the 3 areas every 3 days, that be fun right? You make it harder to get the gear because you limit how often people can enter, that's how XI tricked you, by creating those limiting aspects and forcing you to pace yourself with content.
I enjoyed XI but I think people who try to defend it against XIV miss the point of what XIV aims to do, to be more casual friendly, to not have to invest 50hrs in a week to keep up, to play as a casual pace and have fun and not feel left behind, to get bored and come back later. XI didn't really offer that, you had to play play play, Dynamis Dynamis Dynamis and maybe 5 weeks in you would be lucky enough to just SEE one piece of gear you wanted don't even think about the odds of getting it if you had to lot against others.
I liked XI but XIV does offer a better experience that doesn't ask for a lot of time commitment to enjoy and I don't think people appreciate that, so what if there aren't any super special gear pieces that alter abilities and such, least the game offers an experience of progression that doesn't force you to spend 12hrs standing in a spot waiting for a mob to spawn and competing with 4 others groups. (Even if that does occur in Island Exploration it's a 90 min content with 120 re-entry upon when you first enter, so in all honesty and "troubles" with missing a chest because you didn't claim aren't as awful as they would be in XI)



Exactly this. Couldn't have said it better myself!It's quite amusing to point to the relatively small dev team as justification for limited/delayed content. If that's the case, then the decision to design content with a short lifespan on an endless treadmill was the absolute worst thing they could have done. If even half of the hard work the devs poured into 2.0 still paid dividends today by being even remotely relevant, then they wouldn't feel such enormous strain to pump out content. As far as I'm concerned, they sowed their own demise so my empathy is limited.
Pandemonium Warden 2.0



Anyone is welcome in the dev team, as long as they deliver more FF-like content. I'm tired of this urge to please the migrating WoW players while forgetting this is a main title on the FF series.


As someone who actually works in game development, it boggled my mind that they just said "welp, we'll all be taking a vacation so there'll be a month delay". Like... everyone else out there knows how to stagger employees' vacation / comp time so that there are always people present to work on a game. It makes no sense from a business angle for a company to basically admit "well we're just not going to be working on this product for a while but we're still taking your money"... but then again you have people in this thread (and in-game) who are apparently overly forgiving types who think SE is their best friend and not the company that it actually is, so they'll get away with it for a bit longer.
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