You have no idea how spoiled you sound.Late is late, regardless of the excuse. If we have to wait 5 months for 3.2, I don't care what excuse they come up with, because I won't be playing anymore. Frankly, I doubt I'll be the only one.
If the dev team cannot work around a vacation schedule without delaying content over a month, then they either need more staff or better management (or both). If I ever walked into a meeting with a customer and told them I can't deliver on time because we all took a vacation, I'd be fired on the spot.
Go play any other popular MMO and go 6+ months between patches. Go raid the same instance for 14 months.
Then come back to me and whine about FFXIV and its patch schedule.



Just because XI isn't receiving anymore updates doesn't mean it's done. There's the maintenance for at least another half a year or more, then there's the mobile port for the game's life after MMO-hood (though if that will also be an MMO isn't known on this side of the Pacific, not by me at the least). Chances are good that the the team, while downsized, will still be working on XI for years to come.
If the XI team were to join and help out with XIV, that'd be great. All the power to them, I'd hope the increase in manpower and resources increases the game's quality. If not? Well, I've enjoyed the game thus far, and am enjoying Tales of Zestiria while I wait for 3.1.



Bloody hell, we get it! Shoes were eaten! Can we move on, maybe?


Can we at least agree that having more people on the team wouldn't hurt? Since the get-go, they've struggled to not only get patches out on time, but also to add planned content for said patches. I feel there's always something that gets pushed back.
I agree fully; more people at this point wouldn't hurt, and who knows what all they'd be able to accomplish?



Actually that's a bad analogy given the size of 3.1. A better one would beI sit down in a restaurant and order a steak. 2 hours later it still hasn't arrived. I ask the waiter what's going on and he replies "Our chef staff has worked really hard today, and they needed a break." I'm not being entitled, nor do I lack compassion, when I get up and walk out.
"I sit down in a restaurant and order a steak. The steak arrives 5 minutes later than it normally does. I ask the waiter what's going on and he replies "We have decided to upgrade from our usual NY strip steak to filet mignon for the same price, however, it takes slightly more preperation."
3.1 is actually smaller than any of the 2.x series patches, so extra time did not increase the amount of content. It could still be great, don't get me wrong, but you're assuming a lot.Actually that's a bad analogy given the size of 3.1. A better one would be
"I sit down in a restaurant and order a steak. The steak arrives 5 minutes later than it normally does. I ask the waiter what's going on and he replies "We have decided to upgrade from our usual NY strip steak to filet mignon for the same price, however, it takes slightly more preperation."
They also didn't say "3.1 will take an extra month because we are jam-packing it with more content than ever before." If they had said that, and 3.1 was indeed massive (at least on the level of 2.1), this might be a different discussion. Neither things are true however. They went on vacation.



I'm all for more people, but there is such a thing as 'too many cooks in the kitchen'. As for delays I don't see any problems with them. A delay doesn't 'just happen', there's always a reason. Delays mean the developer cares about the quality of their product, something the AAA industry seems to have forgotten to do. Stress and overwork can also easily lead to forced delays, too, with bugs potentially making it past QA and needing maintenances to fix. People gripe enough about maintenances that accompany such things as updates and server transfers... I really don't understand all the rage over missed deadlines and pushed back dates, it's like noone cares about quality anymore.
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