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  1. #91
    Player
    FaizeD's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Emil Lacroix
    World
    Tonberry
    Main Class
    White Mage Lv 60
    It's quite amusing to point to the relatively small dev team as justification for limited/delayed content. If that's the case, then the decision to design content with a short lifespan on an endless treadmill was the absolute worst thing they could have done. If even half of the hard work the devs poured into 2.0 still paid dividends today by being even remotely relevant, then they wouldn't feel such enormous strain to pump out content. As far as I'm concerned, they sowed their own demise so my empathy is limited.
    (10)
    Last edited by FaizeD; 10-28-2015 at 07:42 AM.

  2. #92
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by FaizeD View Post
    It's quite amusing to point to the relatively small dev team as justification for limited/delayed content. If that's the case, then the decision to design content with a short lifespan on an endless treadmill was the absolute worst thing they could have done. If even half of the hard work the devs poured into 2.0 still paid dividends today by being even remotely relevant, then they wouldn't feel such enormous strain to pump out content. As far as I'm concerned, they sowed their own demise so my empathy is limited.
    This guy gets it.
    (3)

  3. #93
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,272
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by NovaLevossida View Post
    XI's content stayed relevant too.
    Yes, you're right. Monstrosity is still in development. Wait, no? Well Meeble Burrows...wait, oh, too?

    The skeleton crew that is wrapping up FFXI before maintenance mode hits will be a welcome addition to the FFXIV dev team. More diverse ideas that WILL have relevant content can be implemented here.
    (1)

  4. #94
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Pandemonium Warden 2.0
    (0)

  5. #95
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SakuraMidori View Post
    Yet your still around like all the others who cry soooooooooo? do you guys need a pat on the back or something?
    i play because i love this game, despite the delays and issues, but i am not a blind player either.I'm all for dev vacations, but to stop production entirely is not ok.
    If the dev team had a flood at the studio, fine. I accept the delays because of that completely. Natural disasters and injuries are not why im complaining.
    A vacation that was intentionally planned that halted game content without ANY tiny things being pushed out to hold us off during the extended wait is why im complaining.

    Im not crying and demanding and ill still continue to play, i'm just pointing out the mistake they made.
    (2)

  6. #96
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by FaizeD View Post
    It's quite amusing to point to the relatively small dev team as justification for limited/delayed content. If that's the case, then the decision to design content with a short lifespan on an endless treadmill was the absolute worst thing they could have done. If even half of the hard work the devs poured into 2.0 still paid dividends today by being even remotely relevant, then they wouldn't feel such enormous strain to pump out content. As far as I'm concerned, they sowed their own demise so my empathy is limited.
    Eh, perspective, you say "short lifespan" however it's the fact that most of the content in XIV isn't restricted by strict time constrictions. There is no 3 days every dynamis, 20hrs to re-enter Limbus, Assault you started with 3 entries in which you gain 1 every 24hr to a max of 3. . . think about that for a second, you coudln't store it up in any way, pretty much set it to do it ever 2-3 days to use every ID tag you got. Sky was "time sinked" through the necessity of fighting trash mobs for drops, waiting and competing on boss spawns and then rinse and repeat all for the chance to go up against Kirin, oh and then the fun RNG of even getting to Kirin's spawn point by entering the portal at the right time or be sent elsewhere to have to try again.

    See you re tricked by the "illusion of content" which XIV has done it's best to diminish, a lot of XI's "content" were time sinks that forced you to wait to do things, the "worse" XIV has are limiters on how much gear you can get, the amount of gear you can lot on and that's pretty much it. You can spam any dungeon, hunt mobs to your hearts content, spam normal mode alexander, do raids etc etc and not be limited by say. Imagine if Crystal Tower was turned into Dynamis, you can only enter 1 of the 3 areas every 3 days, that be fun right? You make it harder to get the gear because you limit how often people can enter, that's how XI tricked you, by creating those limiting aspects and forcing you to pace yourself with content.

    I enjoyed XI but I think people who try to defend it against XIV miss the point of what XIV aims to do, to be more casual friendly, to not have to invest 50hrs in a week to keep up, to play as a casual pace and have fun and not feel left behind, to get bored and come back later. XI didn't really offer that, you had to play play play, Dynamis Dynamis Dynamis and maybe 5 weeks in you would be lucky enough to just SEE one piece of gear you wanted don't even think about the odds of getting it if you had to lot against others.

    I liked XI but XIV does offer a better experience that doesn't ask for a lot of time commitment to enjoy and I don't think people appreciate that, so what if there aren't any super special gear pieces that alter abilities and such, least the game offers an experience of progression that doesn't force you to spend 12hrs standing in a spot waiting for a mob to spawn and competing with 4 others groups. (Even if that does occur in Island Exploration it's a 90 min content with 120 re-entry upon when you first enter, so in all honesty and "troubles" with missing a chest because you didn't claim aren't as awful as they would be in XI)
    (8)

  7. #97
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Anyone is welcome in the dev team, as long as they deliver more FF-like content. I'm tired of this urge to please the migrating WoW players while forgetting this is a main title on the FF series.
    (2)

  8. #98
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Naraku_Diabolos View Post
    Yes, you're right. Monstrosity is still in development. Wait, no? Well Meeble Burrows...wait, oh, too?

    The skeleton crew that is wrapping up FFXI before maintenance mode hits will be a welcome addition to the FFXIV dev team. More diverse ideas that WILL have relevant content can be implemented here.
    Uh, yeah, clearly FFXI's support is ending. It's only over a decade old. But that doesn't in any way mean that XIV is guaranteed to get more interesting content as a result.
    (0)

  9. #99
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Enkidoh View Post
    You do realize that a great majority of the FFXIV ARR team members were originally on the FFXI development team? Also there is a misconception that FFXI is shutting down, it's not -
    Pretty much the gist of it. I remember they originally wanted to connect this title to XI via the Mog house. Then they realized they were still servicing the ps2, and called it difficulties in programing language or something and made it into XIV. As of now maintenance mode means they will eventually close down servers in a year or two when no one will notice. Unless it somehow turns into Ultima Online (still being worked on ?) or Everquest (same fate as FFXI) and dragged out over another decade. Im' thinking it'll be like the intro to Overlord and silently closed with only a few players left logged in who care at some point in time.

    Quote Originally Posted by Akuryu View Post
    snip.. snip.. snip...
    FFXI: Initial designs of raising the level cap eventually to 100 never happened until Abyssea mini expansions.

    Wings of the Goddess dropped intended game mechanics (Bribing Beastmen NPCs for Campaign), recycled a lot of existing content, promised and postponed Alexander, Odin, Caitsith, Atomos summons for a long time. Near the end they delivered Odin and corners were cut on Alexander by making it a 2hr instead of using the Alex-idols. Aftermath of XIV 1.0, gave three mini scavenger hunt expansions and Abyssea (depends who you ask). During Abyssea, still no Cait Sith (made animation video) and Atomos avatars.

    Turning into monsters as a form of pvp. Left under developed, incomplete and mostly abandoned after one or two species updates.

    Adoulin: Finally created intended content from 4 or 5 years ago with Cait sith (other Carbuncle) and Atomos summons.

    -----
    FFXIV ARR: Elemental wheel and Stat resistance left abandoned or not implemented.

    That's all I can think of at the moment. Adding in the rest of XI's team to XIV's team, had help better figure out what to do with the Elemental and Stat resistance in terms of ARR. If anything they should just get rid of resistance stats and make Elemental resistance into affinity, then tie it to crafting. As for keeping content on a schedule. FFXIV:ARR so far seems to be on track. It's a lot better than some of the things I remember from XI in terms of time in development. Splitting 2.5 makes sense as to not have people wait for hours trying to download one massive content patch. It was already stated 3.0's content would be smaller than 2.0 and I forget what was said about 4.0 in terms of content. But overall its not a fair comparison any way since the pacing in either game is completely different. Taking several years to farm or complete a story line in XI versus a day to a week on content in XIV is like apples and oranges. Just because they are both fruit doesn't mean they are the same thing.

    If anything my annoyance its all the frequent weekly updates. While understandable, a extended break between updates helps with Mondays, gardening.
    (1)
    Last edited by Kotemon; 10-28-2015 at 11:48 AM.

  10. #100
    Player
    Gaddes's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    511
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    As someone who actually works in game development, it boggled my mind that they just said "welp, we'll all be taking a vacation so there'll be a month delay". Like... everyone else out there knows how to stagger employees' vacation / comp time so that there are always people present to work on a game. It makes no sense from a business angle for a company to basically admit "well we're just not going to be working on this product for a while but we're still taking your money"... but then again you have people in this thread (and in-game) who are apparently overly forgiving types who think SE is their best friend and not the company that it actually is, so they'll get away with it for a bit longer.
    (2)

    "Well, it's no Vana'diel, but it'll have to do..."


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